Traditional Culture Encyclopedia - Almanac inquiry - Warframe StarCraft Armor Team 4 G System Interrupted nine thousand nine hundred and ninety-nine Play Details

Warframe StarCraft Armor Team 4 G System Interrupted nine thousand nine hundred and ninety-nine Play Details

Warframe StarCraft Armor G Series Interrupt is a common copy in the game. How to play G series interrupt in a team of four? Let's take a look at the detailed explanation of the interruption of nine thousand nine hundred and ninety-nine's play by the G system of warframe Star Armor Quartet.

In order to satisfy the desire of matching, most hamsters began to attack nine thousand nine hundred and ninety-nine. My friend said it was not difficult, but it was really not difficult.

First of all, we must choose our teammates.

Meng Xin recommended a very relaxed lineup for the first nine thousand nine hundred and ninety-nine here.

1, DJ, function: clear monsters, group stealth.

2, flowers, function: speed up the cutting explosion, bring invincible and not easy to die.

3, wheelchair brother, function: play blasting.

It is recommended that two wheelchair brothers spend 1 on 1DJ. Flower and DJ can take melee guidance or quick and agile momentum, intercept blasting remotely to help change the array, mainly relying on wheelchair output.

The purpose is to rush to nine thousand nine hundred and ninety-nine to match, that is to say, just play 47 rounds, and if it is fast, it will take 3 hours.

No matter how many monsters, the crew can explode in seconds, and if they can't beat them, they will take turns boarding the ship.

It's best to combine all the ashes. Efficient teams can play in the mainland for 2 hours, if there is no problem. If the so-called fast team takes three hours, it is basically not played. Or team configuration problems. Dj and flower don't stop. It is recommended to wear armor in the team. The ashes don't need dj to provide invisibility, and they don't need dj to clean up mobsters. As for the flower of flowers, the most useful electric flower, I put a flower phantom on it. I need a teammate who can fight, not some armor. Just like an UPDJ nine thousand nine hundred and ninety-nine saw it, which means he didn't see it. No one would choose that style of play. Interruption is not coercion, just fun. A nine thousand nine hundred and ninety-nine can give strength, and the cost is too low.

Three hours and 47 rounds is fast enough. What is difficult to turn over is not blasting, but a bunch of senior guards. Often play 30 rounds of gray flip, play 40 rounds of dj to death, even if you are tired of playing, throw a ball and find a place to rest before playing. After more than 30 rounds, the monster is thousands of levels. Without the cover of DJ's ball, wheelchair brother died under repeated blows. DJ only recommends single brush. Flower armor is a must for team play. It doesn't matter whether the flowers are too fragrant or not. The increase of firing rate is the ultimate damage. I am a loser. I'll never hit the monster's punch, even if I settle down. I have to wait a long time to grind to death. It's much faster to have flowers, and it's faster to find them.