Traditional Culture Encyclopedia - Almanac inquiry - Wow, what are The Eredar twins's skills in this version?
Wow, what are The Eredar twins's skills in this version?
The fire injury of this BOSS is irresistible, and fire resistance is useless here.
Touch of Fire: All fire skills except "burning" (each jump after burning is not superimposed) will make the player superimpose this debuff for 300/2 seconds, which can be superimposed on 20 layers for 3 minutes. Debuff can be removed after being hurt by the shadow of BOSS.
The main reason of team overlapping intense touch is the burning of five flames released once in about 10 second. If you overlap the touch of 12 layer flame in front of a new star, it will become more and more dangerous. It is a good method to use nova to keep shadow DEBUFF to prevent the superposition of flame touch.
In this regard, team therapy needs to formulate and adjust treatment strategies according to its own situation. For example, watching DEBUFF, instead of brushing the blood therapy chain, can play a good role in pre-reading therapy to maintain the blood line.
Risk index: 3 stars
High fever: Increases all fire damage by 35%, which can dispel and steal.
The biggest threat of this skill is that the burning flame after high heat causes a lot of unstable damage to the team, so it must be dispelled as soon as possible.
Risk index: 2 stars
Light: Cast 2.5 seconds on the target with the highest current hatred, causing 5500-7500 fire damage and leaving a flame at the target's position. Ignoring the flame causes 3000 damage per second. The flame duration is about 15 second, and there can only be five flames at most. The radius of the firing range is about 3 yards, which is very small. Temples can arrange fires according to this information.
This skill is mainly combined with high fever to cause high damage, but the threat is not great. This skill also needs to pay attention to two points:
1, because of the instability of burning flame, fire can provide a stable method to eliminate the shadow DEBUFF at P 1, so in different tactics, fire should be arranged next to people attacked by shadow BOSS or black people.
2. After the 2.BOSS lights up the temple, the lost target unrelated to hatred may suddenly turn to the second hatred, and the second hatred will disappear after waiting for the temple badge (usually a thief) or running out of the crowd.
Threat index: 2 stars
Burning: ignite random targets within 30 yards (only tanks and healing will be ignited at P 1). The casting time is 3.5 seconds, causing flame damage of 1600/ s for 10 sec. In the meantime, the target will also burn teammates within 3 yards (please note that the radius is small). Skill CD for 30 seconds must be cast, even if the light will be interrupted after singing, the confusing effect after being lit can be lifted by the Alliance Medal.
Combustion has two effects:
1, burning will cause a shock wave-like effect on the target, and the first blow will cause the same chaos to all targets within 8 yards+1600/ s flame damage effect.
2, confusion 10 seconds will burn the surrounding teammates after the first hit, which is also an important way to remove the shadow DEBUFF.
This seems to be a very low-level thing that is easy to hide, but it is actually a headache, especially when the treatment pressure is great, it is easy to ignore too much to see clearly. After the reading bar is lit, BOSS will release the shock wave at the target fixed point. You will find that you can still move after reading the bar, but the shock wave will still explode at the moment of reading the bar, so be extra careful. Release with badge immediately after P 1 stage burning to reduce unnecessary extra treatment pressure.
Risk index: 5 stars
Burning flame: randomly cast an instant spell on 5 targets, causing 1300/ s of flame damage for 6 seconds (actually, 1 s, 2 jumps, 650 blows, but only one touch is overlapped). And every tick is superimposed with the touch of flame, which is cast once every 12 second.
This is one of the most terrible attrition skills (ignition is directly a mass destruction skill). In addition to causing a total of 7800 points of damage to you in 6 seconds, it will also cause 6 layers of violent touch for 2 seconds, causing 1800 points of damage. It is best to bring a shadow DEBUFF before the flame burns, which will greatly reduce your damage.
Danger index: 4 stars.
Ms. Saloras (dark skin)
Some shadow damage of shadow BOSS will be affected by dark anti-suit, including:
1, chaos is irresistible;
2. The blade of dark shadow can only be completely resisted or completely hit;
3. Shadow nova, undetermined;
4. Dark Strike (DD) can be partially resisted, but not completely resisted.
5. DOT can be partially resisted, but it cannot be completely resisted.
6, the wrath of the shadow, can resist the vertigo effect, and can partially resist the damage.
(It has little influence on the boss's skills, but it has a great influence on the little black people)
According to rough statistics, wearing a dark cloak (about 120 resistance) can achieve 20%-30% injury reduction, and wearing two dark cloaks (about 160 resistance) can achieve 35%-45% reduction, and the BOSS performance of treating one piece is still quite high. The biggest role of dark resistance is mainly to reduce the unstable damage that annoying blacks bring to the team, which is not necessary. Teams can decide according to their own situation. If it needs to bear too many black injuries tactically, 1-2 pieces of dark resistance may become a must.
Shadow Touch: When you are attacked by any shadow from BOSS or black people, your healing effect will be reduced by 5%, and you can stack 20 layers for 3 minutes. After being damaged by fire, burrs can be removed. In the P 1 stage, the T of tank shadow BOSS and the corresponding treatment will be superimposed. If there is no random burning fire, you need to step on the comfortable fire yourself. (So the five fires left by the operation temple mentioned above should be arranged in a good position. )
The main elimination method of P2 stage is to eat near the ignited teammates and burn them. It is best to eat between the sixth floor and the 10 floor.
Risk index: 3 stars
Chaos Strike: This skill should be a necessary skill for the highest target of hatred at present. Deals 7500-9500 shadow damage and confuses it for 6 seconds. Skill CD20 seconds. This skill is quite dangerous and may overlap with other skills (such as little black people). It is necessary to keep the MT blood volume higher than the safe blood volume at all times (for example, we are 1W6, depending on the equipment, our tank is 6T6, 1 T65 plus an iron wall egg shield).
Risk index: 4 stars
Blade of Shadow: It is randomly cast on 5 targets within 20 yards, causing 3000-4000 shadow damage. The casting time is 1.5 seconds, and the skill CD is CD 10 seconds. In fact, this skill is not very harmful and poses little threat to the team, but it is an important skill to eliminate the temple flame DEBUFF. There must be an area in the circular position of the temple that overlaps with the dark edge area of the shadow BOSS. At the same time, pay attention to keep the target blood volume within the range.
Risk index: 2 stars
Shadow Nova: Focus on a random target, causing about 3500 shadow damage to all players within the range of 10 yards. The casting time is 3.5 seconds and the skill CD is 30 seconds. This skill will no longer be used after Orestes's death. In P 1, Shadow Nova will only click on melee and remote DPS in most cases.
This skill is not only a stable skill to eliminate the team flame DEBUFF, but also a test of the maximum blood volume of team members, and it is usually used in combination with other skills (for example, 12 fire jumps 3600 in 2 seconds, and then it may directly reduce more than 6000 points of damage when the new star falls).
In addition, according to the principle of dark before fire, team members should always see their own DEBUFF, and try their best to keep the shadow touch above 1 layer (preferably 1 layer) during the P 1 stage. Shadow Nova is the easiest skill to get the shadow touch.
Risk index: 3 stars
Shadow Mirror: Summon three dark shadow attackers, who can't be attacked within 10 second, CD 10 second, which means they have been summoning, but they start attacking the team again from the boss's side after 10 second. Dark Shadow will use two skills: Shadow Impact and Shadow Wrath. Commonly known as the little black man.
Characteristics of shadow mirror image:
First, only use skill attacks, no ordinary attacks, and the damage is greatly affected by dark resistance.
Second, the moving speed is very fast, and you can walk anywhere in the room from the starting point in 5 seconds. Any idea of simply breaking through the little black man from a distance will go bankrupt. Only by trying to get him to get the ball first and then turn to the team can he be inaccessible.
Third, only summon from the shadow BOSS, go to the target, disappear after 10 seconds, and then summon three from the BOSS.
Fourthly, in addition to the two skills he can display, he will also use a special skill (that is, tell you that he has changed his goal), and the animation effect is similar to that of shadowstep, and he will go to another random goal.
5. If you fight him hard, if RP is not good, he may kill you in 6 seconds. In addition to treating and eating dark resistance, you can use the special settings and terrain effects of World of Warcraft monsters to spell NPC, and you can also avoid it through personal micro-operation. There are two common methods:
1, step method, which is a common method to escape by jumping off the step station; 2. Constantly moving back and forth sometimes makes people in black chess feel shocked, and the effect of following without attacking is similar. Go back to your station and make a decision, then move on. This method is subtle (Note 2). This skill can be understood through the personal feeling established by repeated attempts. Of course, not everyone can master it. (For another reference, Karazan Void Dragon MT shakes from side to side to block the red light. )
Sixth, the real secret of the little black man, when summoned, he will only choose random targets within his field of vision to attack (not after dark step animation, he will probably ignore his field of vision and run directly to the team for treatment). Guilds that know this can save at least 20 hours of trying time after accurately calculating the station. This is the key principle of the little black man. If you master this secret, you should know how to avoid dark anger+ignition, dark anger+nova, or dark anger+light to overcome a series of tricks. Some specific application analysis will be mentioned in later tactical articles.
2 attack skills of Shadow Mirror:
Dark strike: deals 1500-2000 shadow damage to the target, and gains 450 shadow damage points per layer, which can be superimposed on 5 layers for 8 seconds.
Shadow Wrath: Stuns all players within 8 yards of the current target for 2 seconds and deals about 2000 shadow damage.
Shadow mirroring is the legendary skill of BOSS. If the complexity of BOSS skills and unpredictable randomness greatly increase the difficulty of SW BOSS, you will find that the previous skills are full of regularity and easy to master. The Dark Knight is the biggest difficulty in the whole Gemini War. He caused a lot of random injuries to the whole team. Any skill attack of BOSS may be combined with the attack of little black people. Combination skills are always the most terrible culprit. Whether it's DPS, therapy or tanks, the Black Man will always leave unforgettable memories for every member of the pioneering Gemini team. If you break through this skill, Gemini is no different from the BOSS before SW, and you don't need too much personal awareness and step-by-step reflection.
Threat index: 6 stars
The fire girl will only stay where she is.
Team configuration:
Tank 3: The main Tan Yan is free, and the deputy Tan Yan recommends anti-riding and fire Tan Yan.
Treatment of 8 people: increase or decrease 1 according to the team situation, and recommend more than 3 shamans to recover.
Output 14: 2-3 melee.
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