Traditional Culture Encyclopedia - Almanac inquiry - How to kill two-color ball correctly

How to kill two-color ball correctly

The correct way to kill a two-color ball is as follows:

1, the market is hot and cold.

You can first determine a killing range, such as parity, size, area, whether the current number is odd or even, in which areas it may appear, and whether to kill big or small. According to the trend, kill the numbers that are contrary to the recent trend.

When selecting the interval, it is also necessary to determine whether there is skewness in the current period. Generally, you should pay attention when the temperature in the hot zone suddenly drops, and you can selectively kill the number of the hot zone.

2. Kill the number by subtraction

Subtracting the killing number means that the absolute value of every two numbers of the red ball in the previous lottery is taken as the next killing number, or the absolute value of the first two lottery numbers is taken as the next killing number. In addition, you can also use the absolute value of the red ball number MINUS the blue ball number in the last lottery as the basis for killing the number.

3. Kill by mantissa

The 10 mantissa of the two-color ball is investigated separately, and the 1-2 mantissa that cannot be generated can be excluded from the 10 mantissa to be selected. Dividing the six red ball lottery numbers of the two-color ball into the top three and the bottom three can form a finer killing number.

The first three prize numbers correspond to 2-3 mantissa, and the last three prize numbers correspond to 2-3 mantissa. The first three digits are generally in the range of 0 1 to 16, and the last three digits are generally in 17-33.

The maximum number of 2-3 mantissas corresponding to the first three prizes can be excluded. For example, if you are optimistic about the mantissa 1, you only need to choose 0 11instead of 0 1 1, 265438+.

4, using the fault zone to kill the number

Broken area is a common phenomenon in two-color ball lottery numbers, especially when the middle position is determined according to 17, and two areas are equally divided left and right, forming four areas: 0 1-08, 09- 16, 18-25 and 26-33.

5. Kill the number with the last three prizes.

You can consider the number of duplicate numbers and exclude them from the six numbers issued in the last period. In most cases, there are 1 next number. By determining 1 next number, you can kill other numbers in the next number. Similarly, we can also exclude 3-4 numbers separated by two periods.