Traditional Culture Encyclopedia - Almanac inquiry - Survival of the Jedi: Why is MINI 14 ignored?
Survival of the Jedi: Why is MINI 14 ignored?
SKS and Mini 14 are two very common sniper rifles (also called semi-automatic rifles) in Survival of the Jedi. They are easy to obtain and have high harm, which makes their occurrence rate high. They are hot sniper rifles besides airdrop guns. However, I don't know why. Those Jedi survival anchors seem to prefer SKS, especially at night. With SKS, they don't even want 98K. What makes SKS's appearance rate higher than Mini 14? Forced analysis of a wave the next night.
SKS
SKS semi-automatic rifle (also known as ckc and simonov rifle) is a semi-automatic rifle equipped by Soviet troops. It was designed by Sergei Gaffry Rovich simonov, a famous gun designer in the former Soviet Union, during World War II, and was finalized at 1946. Also called SKS, it is the abbreviation of simonov self-loading carbine. Also known as SKS semi-automatic carbine. SKS semi-automatic rifle is the first rifle in the former Soviet Union to fire a 7.6239mm M43 medium-power bullet. SKS semi-automatic rifle is a kind of automatic loading rifle, which adopts air-guided weapon with common structure and is equipped with sword-shaped bayonet. It has the advantages of simple structure and good rigidity, and is a weapon with good performance.
SKS attribute:
Single shot damage: 57 bullet muzzle velocity: 800 firing interval: 0.09s loading time: 2.9s recoil: 1.40.
Shooting bodily injury/body armor grade: 39.9/ 1, 34.2/2, 25.7/3.
Shooting head injury/helmet grade: 9 1.8/ 1, 78.7/2, 59.0/3.
Mini 14
The Mini- 14 5.56mm rifle was originally developed as a civilian rifle and put into the market in 1974. Since then, many military and security forces have adopted this kind of gun. 1977 gun type improvement, the main type 4 rifle is stainless steel. 198 1 improved the gun again, using the flame arrester and luminous sight of M 14 7.62mm rifle. Mainly simplifies the mechanism, so that the latch mechanism can better prevent dust and sludge.
Mini 14 properties:
Single shot damage: initial velocity of 45 bullets: 990, firing interval: 0. 10s, loading time: 3.6s, recoil: 1.30.
Shooting bodily injury/armor grade: 3 1.5/ 1, 27.0/2, 20.3/3.
Shooting head injury/helmet grade: 72.5/ 1, 62. 1/2, 46.6/3.
Comparison between SKS and Mini 14
As can be seen from the attributes, the advantage of SKS is high damage, and the advantage of Mini 14 is fast and stable firing rate. These two guns seem to be more in line with the standards of sniper rifles at night. After all, the primary pursuit of a sniper rifle is injury, followed by other performances such as stability and firing rate. This is also the reason why 98k, AWM and M24 are popular. Let's take the night as an example. Suppose you find a third-level enemy in the distance. At this time, if you hold SKS, you only need two shots to kill the enemy, while Mini 14 needs three shots. The master spells reaction and accuracy. Sometimes the enemy won't give you a second shot, let alone a third shot.
Let's talk about another example where SKS is more powerful than Mini 14. When the enemy is holding a 1 head or a 2/head covered in blood, although SKS and Mini 14 can't kill each other with one shot. But in Survival of the Jedi, after the player was disabled, his first reaction was to find the enemy, find a bunker, make a first aid kit when it was safe, and then fight with the enemy. The first aid kit or bandage here can recover up to 75 blood, and the remaining 25 can be recovered by drinks. It is this 75-point blood that is the watershed between Mini 14 and SKS. When the enemy's blood volume is 75, SKS can kill 1 level head and level 2 head with one shot, while Mini 14 company 1 level head can't be killed with one shot. Whether this example is strong or weak is clear at a glance.
Of course, besides hurting the night, I also like SKS. Another reason is that SKS's gunfire and feel are very comfortable. When using Mini 14, the night feels more like a rifle. However, every time I pick up SKS, the night is not only exciting but also a headache. After all, SKS needs five accessories.
Night summary: SKS can maintain a higher appearance rate than Mini 14 even if other attributes are almost completely exploded by Mini 14, because the key attribute of SKS is' injury'. Moreover, the key 75 blood in addition to the third-level head shot.
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