Traditional Culture Encyclopedia - Almanac inquiry - Wang Ren 2 Ping 'an Beijing on the Strategy of Using DLC2 Hand Armor Martial Arts

Wang Ren 2 Ping 'an Beijing on the Strategy of Using DLC2 Hand Armor Martial Arts

Wang Ren 2 Armor is a new weapon in DLC2's The Legend of Searching for Demons in Peace. How to use armor martial arts? Let us share with you the strategy of using Wang Ren 2 Ping An Jing to discuss the magic DLC2 hand-held martial arts.

As the main weapon of DLC2. The biggest feature is that it has its own passive "persistence", so that it can directly connect other moves by canceling before the heart breaks. The move is fast and hard, so you can cancel the move and continue to attack the enemy, create your own link, and decide the outcome with the fist of the storm!

The inside of the weapon is divided into hand hook and hand armor, which is the difference between chopping and hitting weapons.

Armor can be said to be the embodiment of flexibility. If the repeating rules of other weapons basically follow the rules that must rely on moving → residual heart (or connected circulation) → continuing moving, then this weapon itself can be said to have broken this rhythm concept.

By using the passive core skill "continuous", the armor can be directly connected with the next action in the rigidity of the last Wushu/ordinary attack, which means that it can be output at a crazier rhythm and a more compact attack frequency, but it also means giving up the opportunity to recover the residual energy, which can be said to be a double-edged sword.

But at the same time, the attack speed of the hand armor is fast, the hardness is small, and the consumption is relatively small. It is best to master familiar fragments for output.

The general attack of armor is very different from other weapons. So far, only the lower part of Taidao can continue to use light attack without the rigidity of the mobile end. However, in addition to the heavy attack in the middle section, the hand armor can also carry out infinite light attacks and heavy attacks by pressing the keys. With extremely fast moving speed and extremely short rigidity, it can continuously attack the enemy for many times in a short time. However, except for the second paragraph, there will be some hesitation in the light attack in the middle and upper paragraphs, so please pay more attention to managing your own output rhythm when playing at ordinary times.

As a weapon with the theme of human body art, there are many attacks on the armor that will change the position of the character. Some will jump to avoid being affected by the ground attack, others will lean down to avoid the enemy's attack, and even have the martial arts of manual operation of pure evasion, which not only greatly improves the flexibility, but also greatly increases the upper limit of hand armor operation. The following will slowly list the martial moves that I personally think and recommend for analysis.

The evasion attack and sprint attack of hand armor are very distinctive. In fact, the dodge attack and sprint attack of hand armor are the same, but the trigger instructions are different. The following will list the characteristics and usage of the three segments:

The first section: jump high, and then suppress the enemy with the weight of elbow and whole body. The flexibility is very strong, and the displacement action can be compared with that of the rotating rod Taishan collapse, but it is more flexible. It is also possible to approach at high speed, escape from the encirclement and attack the enemy in the air. Because the distance after the jump is fixed, it needs a certain degree of distance calculation to play this move to the best effect.

Mid-course: Sprint forward and punch straight. The judgment of straight fist belongs to spike type, which is very early. If you hit it at close range, you can even go straight through the enemy. This is a very common action, which can be used to approach the enemy to harass, move hands, and even move on and avoid attacks. The sprint action of straight boxing has certain traceability. Even close to the enemy, the self-contained direction correction can quickly turn and hit the enemy. After that, you can even get rid of or move on quickly by avoiding the residual heart (running water).

Lower section: sliding shovel. Yes, I heard you right, but I can change direction and turn. Because it is a sliding shovel that lowers its position, it can be used to avoid some relatively high attacks, such as the paralyzing needle of the oil umbrella devil and the fireball of the jack-o'-lantern. As a shovel, it can of course go directly under the enemy. It can be regarded as an indispensable move to approach the enemy, bypass the enemy, keep company, change position and avoid attacks. You can also try to slide the shovel to avoid the residual heart.

Next is martial arts.

Folding Yagura: Special for middle and upper sections. As the only designated martial art instruction that turns a heavy attack into a light attack, this martial art is unique in terms of energy damage and disintegration. Fast, hard and straight, short, once you hit your shoulder, you can do it again. With the last fierce attack, you can quickly empty the enemy's energy. And Yagura's throwing skill also has certain power after his energy becomes zero, and the biggest advantage is that the judgment happens quickly. Because the shoulder bump is a sudden attack, when it collides with the enemy, it sometimes exhausts the enemy's energy first, thus triggering the throwing skill, and even can resist some enemy attacks and try to empty the energy first and throw it into the sky.

Ye Luo Boxing: Swing your body first, and then use the pendulum movement to punch left and right quickly. The attack speed is fast, and there will be continuous judgment. After swinging from side to side, it will end the cycle with an uppercut and continue to attack. After several cycles, the punching speed will increase. Punching and kicking can last until you are exhausted. When you release the key, you will directly hit an uppercut with a certain displacement to complete it. One of the housekeeping skills in the last paragraph. In the end, whether the uppercut is close to the enemy alone, or whether it is pressed up and output continuously near the enemy, or whether it can be output even in the face of a big enemy.

There are two disadvantages: 1 It won't start immediately, but it will swing for a while. 2. There is basically no displacement when the move is launched, which makes it easy for subsequent attacks to fail.

In addition, it can be said that it is one of the first choices for humanoid enemies who grasp the ground and get up, or monster enemies who run out of energy.

Gu Feng: Armor is another core skill to suppress the enemy. If the armor mentioned above can launch the next move in advance to make a "continuous" action, then Gu Feng is another killer when the player is heartbroken. Push the rocker forward when you are heartbroken, and the character will sprint forward and punch. Gu Feng's disintegration is not bad. The most terrible thing is that unlike Yun Ni, the gun body changes and clouds fly through the mountains. It is "an extra energy-consuming martial art triggered by the broken heart key", and Gu Feng himself will sprint forward and punch when he recovers his energy. This can be said to be the best choice to keep the energy from disintegrating.

Spin kick: Wushu has a wide range. When you are close to the enemy and don't want to attack the defended knife, it can be used for probing and continuous connection.

May rain kick: a fast leg joint that disintegrates in situ without playing with a knife. In terms of attributes, short-term heap output is the best choice to disintegrate the enemy. You can also suppress low-energy human enemies through fast attack frequency.

Bow fist: After a quick retreat, jab forward. Backward sports seem to have invincible time.

Pufeng: The lower section is dedicated. Pure avoidance of martial arts. Depending on the input direction of the rocker, there are different actions to be avoided. This martial art has a certain invincible time, which is slightly longer than evasive action. However, because it is triggered by manual keys, it is definitely a big difficulty to grasp its invincible time and opportunity. You can switch the segment position in advance to make it fast. It is also a way to directly use other martial arts skills to accumulate continuous layers after Pu Feng.

_: counterattack skills in the middle. In fact, it is essentially similar to Feng and Bode's defensive counterattack skills. The relative judgment time is shorter than these martial arts, but if the defense is successful, you can make two heavy punches and push back. At the same time, the second counterattack will become a stronger boxing if the timing is correct. Because it belongs to counterattack after defense, it is relatively applicable.

Volume one: counterattack skills in the middle. Similar to ordinary counterattack skills, such as Kuzu, Oboro and Shui Ying. There were two counterattacks, but the last one needed the enemy's energy to be completely emptied before throwing skills.

Drive Zhong Kui: Chinese martial arts. Protect the sprint with armor. Self-defense is also relying on the advantage of a sudden attack to attack the enemy. After releasing this key, you can press this key to derive a leg sweep or a continuous boxing around the whole body. You can even choose to directly suppress the enemy. This is a rare martial art of hand protection. Very practical for human enemies.

Promise: Going on stage is dedicated to martial arts. Consume all energy, turn your body and release a power-saving fist with a close-up shot. Because it is a power-saving fist that consumes all energy, you must not be attacked halfway. It may be more romantic than hurting.

If you want to use it skillfully, you can choose to wait for him or see the gap between the enemy's moves. If you feel dangerous, use monster skills or demons to cancel hard escape. The basic damage of the move is very high, and the direction correction is very strong, which can forcibly break the enemy's hegemonic state. It seems that if a fist hit causes a close-up, the character itself will have no attack judgment. If the enemy happens to use wooden stakes, and he will not be attacked, you can try. It can also be used to deal with monsters with empty upper limits, some of which can even be connected with melee thorns. After that, some monsters who get up again can even punch again without attacking judgment.

Tian Fei Boxing: The lower part is used close to the enemy, which is similar to Tian Fei Sword, but later it is derived from the Great Retreat for trial.

Voldemort: The only martial art that landed directly in the whole game. You can flash some high-profile attacks, which is best used in conjunction with martial arts. Voldemort himself has a derivative skill of counterattack skill. If it succeeds, he will use scissors feet to throw skills.

Luo Fangang: An excellent substitute for close-range assassination. The original damage is really low and the damage is high. When it is used, it has its own energy recovery, so the enemy can directly lie on the ground to pursue. The disadvantage is that it cannot be directly used to break a difficulty. If you learn it, it's probably because the moves are short that the character suddenly takes the enemy to heaven.