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Westward Journey Mobile Game Equipment Refinement
Handy Journey to the West ignores attribute equipment.
Introduction of refining properties of westward journey mobile game equipment
First of all, let's learn about the various attributes attached to the equipment. I believe there are still many players who don't know much about these attributes.
1 basic properties
The attack, control, assistance and other attributes of each profession are different, such as the deterrent power of attacking supernatural storms, thunder, fire, water, fire and inferno (percentage blood loss method), female poison, ghost three corpses, ghost fire, controlling human-ghost mixing (chaos), sealing (sealing), sleeping, forgetting (forgetting), assisting inferno to accelerate, increasing defense and reducing enemy defense against female ghosts. These attributes all belong to the basic attributes of the first category.
2. Coping with attributes
This kind of equipment attribute is actually some attributes generated for the first attribute, which can be simply understood as defensive attributes, that is, various resistances, such as resistance to wind, thunder, fire and water, resistance to mixed sealing and forgetting, resistance to impact, resistance to jack-o'-lantern and resistance to three corpses.
3. Advanced properties
Attributes that are adjusted according to the first and second categories. For example, strengthening attack, acceleration and defense is the first kind of reinforcement of auxiliary basic attributes. Ignore the resistance to wind, thunder, fire and water, ignore the resistance to mixed sealing and forgetting water, and ignore the resistance to shock and awe. Just some changes to the second kind of attributes. Simply put, these neglected attributes will weaken your resistance and defense to some extent. As for the reduction, it depends on the specific value of the ignored attribute.
Introduction to the Method of Extracting Neglect Attributes in Westward Journey Mobile Games
Secondly, after introducing the various attributes of the equipment, let's explain in detail the equipment attributes that we have neglected after we have a certain understanding of the equipment attributes:
Ignoring attributes can reduce the enemy's resistance, which is absolutely very useful and is also the player's favorite attribute. Especially men and women who are dominated by the controlling class need these attributes very much. It can even be said that these attributes largely determine whether men and women are excellent men and women.
As for why, let's talk about the control mechanism of big talk mobile games. For example, the group's freezing skill is valid for 5 rounds. If the probability that you are frozen after calculating the opponent's resistance is only 80%, then the probability that the enemy will unlock the frozen state in the first three rounds is as high as 20%+16%+12.8% = 48.8%. Yes, although it seems that the control rate of 80% is high, it is not enough to put in a few rounds. In other words, people often say that it can't be frozen, not in one round, but it will fail in a short round, which is fatal to a difficult task.
If the base hit rate and opponent's resistance are taken into account, and the hit rate is 70%, then the probability that the enemy will solve the abnormal state in the first three rounds is 30%+21%+14.7 = 65.7%. If there is a hit rate of 60%, the probability of solving the anomaly in three rounds is 40%+24%+ 14.4%=78.8%, which means that it is unrealistic to control the enemy with this hit rate. And neglect can directly reduce the opponent's resistance and improve the hit rate of self-control, is it very powerful? The original 60% hit rate, if you have 30% neglect attribute, congratulations, your hit rate has become 90%, and the probability that the enemy is out of control within 3 rounds is only10%+9%+8.1%= 27.1%. Does this feel more reliable? Of course, the neglect attribute of 30 is a bit too difficult, and basically local players can make up for it soon. Then let's talk about where to get the advanced properties of ignoring anti-aliasing and anti-sealing.
Ignore the attribute of anti-mixing and anti-sealing: (Other classes have different values, which are relatively less important than Terran, so don't count them first)
The first-order immortal of the weapon ignores the anti-mixing seal+19.5% (the attribute after gem addition is 10), and it is 15% without gem.
The first-order fairy of clothes ignores the anti-mixing seal+3.9% (the gem bonus attribute of10), and it is 3% if there is no gem.
The first-order fairy of the hat ignores the anti-mixing seal +3.9%( 10 gem bonus attribute), and it is 3% without gems.
The basic attributes of shoes don't ignore attributes (so they don't have to be recast all the time and won't come out)
The basic attribute of the necklace does not ignore the attribute (so it does not need to be recast all the time and will not come out)
Equipment refining:
1. Weapon necklace can refine neglected attributes (fairy, magic weapon and advanced equipment can all be refined, and the refining value is almost the same. It is not said that the refining property of fairy is higher than that of advanced equipment. ) weapons can be refined to a slightly higher value, while necklaces are slightly lower. Weapons have a great chance to refine two neglected attributes, while necklaces have a small chance to refine two neglected attributes. The chance of weapon refining is small, and the two neglected attributes are the same. Necklaces have a very small chance to extract two identical neglected attributes. (Don't try)
2. Clothes, hats and shoes are not recommended to be exquisite and neglected. Anyway, Ren didn't see this, and it shouldn't be refined and refined at all. But who can say for small probability events? It can only be said that hundreds of pieces of equipment seen by Ren Wanjun have not been refined and improved. Everyone knows what to do when refining. Don't be stupid enough to refine and ignore the attributes of these three pieces of equipment. Oh, it's too difficult.
According to one calculation, you can get about 5% neglect of anti-mixing or anti-sealing (it is better to refine it into neglect attributes, which may be more useful). The total number of omissions in this calculation is 19.5+3.9+3.9+5%=32.3%. If the weapon can be refined into two and the same neglect attribute can reach about 35%. These are three fairy wares, full of precious stones, with reasonable local characteristics. The average party 1000 yuan, with reasonable refining and six gems, is about 5% less than the above data. The gap between players without immortal equipment may be slightly larger in the early stage, and the situation will be improved when they switch to 1 to 120, which will be about 5% less than that of Thousand Yuan Party. Therefore, it is generally not recommended to invest too little in Terran, which is a more pertinent suggestion. After all, it takes a long time to change from 1 to 120, and it is difficult for people who don't particularly like this profession to persist in this transition period. Finally, ignoring the anti-mixing property close to 4 1% is really too violent. Anyway, the perfect refining of three first-order fairy necklaces filled with precious stones and weapons is impossible, so they are not local tyrants, but true gods.
Handy Journey to the West ignores attributes.
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