Traditional Culture Encyclopedia - Almanac inquiry - Hearthstone or fighting landlords and slave owners share the warrior deck.

Hearthstone or fighting landlords and slave owners share the warrior deck.

As soon as the first area of Blackstone Mountain was opened, various card sets appeared around the new card, including resurrected priests, night card thieves and various medium-speed card sets that joined the emperor. This article will bring you a set of miracle slave warrior cards. Focusing on the horror of the slave owner card, combined with the warrior's injury professional card, can achieve unexpected results.

The card set is as follows:

Tactical thinking:

Round 5-slave owner+anger.

This set is the simplest cooperation, suitable for playing when the other party is completely empty, creating a 52-33 slave owner. At this time, the other side must consume two cards to solve the problem, otherwise the situation will be completely biased towards the warrior side.

Round 5-Slave Owner+Anger+Death Bite

The premise of this set is that the bite of death has been hit once, so it is suggested to catch the bite of death in the early stage and try to hit it in the fourth round, so that four slave owners with different blood volume can be laid out at one time in the fifth round.

Round 6-Slave Owner+Anger (+Death Bite)+Whirlwind Chop

Actually, it's the same as the last one, except that the bite of death was replaced by a whirlwind chop. If there is a bite of death, the effect will be better, and this set will be transmitted to slave owners instantly.

Round 8-Warsong Commander+Terrible Slave Owner (+Death Bite)+Anger.

Here we have entered the wild-breaking stage, and the slave owners will become super wild-breaking machines with the battle song commanders, especially in the face of mechanical warfare. This set will make the opponent very headache, the commander's blood volume is different, and the next round will be full of blood.

The routines are almost the same, just pay attention to the order of playing cards. For example, the battle song will be played first to have the charge effect, and the dead words will be settled according to the order of playing cards. This set of cards solves the historical problem that soldiers can't beat virtue and mechanical warfare. In the face of hunters and thieves, they have natural professional advantages and their routines are unfathomable.

Detailed description of single card:

The caster-a key card, this set of cards has no blood-enriching card or ridicule, only two shields that are slightly out of rhythm. This unique armor caster is the only weapon against hunters and other blood-grabbing card groups. You must hold it in your hand until the servant of the shop comes out to eat the whirlwind chop, so that the armor can break through the sky in one round, and the idea of fast break chop is shattered.

Fight to the death-be sure to take two. In the face of mechanical warfare, changing horses and controlling shamans and civil war soldiers, the effect is surprisingly good, except hunting hunters. Even so, this card must be replaced by two. This card is weak in the early stage and is easy to be laid. After a chaotic battle, the opponent will rest assured that he will not be able to imagine a second chaotic battle. The author played many headwind games with two chaotic battles.

Riot Berserker-In the face of crazy shops, Warsong Commander+Riot Berserker+Whirlwind Chop (Death Bite) can cause a lot of damage in one round, and it can be killed by clearing the field. Moreover, this routine can be easily realized, and the damage is generally above 15, which is particularly effective against mechanical warfare.

Harrison jones-Eat the warrior's axe, the thief's knife oil and the knight's real silver sword, because terrible slave owners are easily disarmed by weapons, so it is necessary to remove them. Moreover, this set of cards needs a certain amount of inspection. Harrison's card is essential. If you don't have a card, you should also bring a soft one. The civil war worked wonders.

Looseb-Looseb is mainly responsible for preventing killings in this deck, but also paving the way for slave owners, which needs to be judged according to the occupation of the other party. When you meet wizards, thieves and druids, you need to stay last, and other professions can go directly.

Command Roar-When the card is released, it works best when the slave owner and the battle song appear at the same time. Hit the other servant with a slave owner whose blood is higher than 1, and the new one can continue to hit. If you want to keep a few full of blood, you can kill a few first and then shout. When both sides are slave owners, a command roar will kill all the other sides.

Fighting Anger-Check with a whirlwind (Death Bite), because it only costs twice, and you can touch more than n cards in the open field.

Detailed explanation of objection:

Mechanical method-start looking for a small axe and the bite of death. During the riots, Berserker can throw the ball directly into the court. In the early stage of mechanical methods, servants mostly attack 2. When the situation is good, Berserker can eat two. You must keep the battle in your hands until the other side is covered by it. If you don't hold your hand before the slave owner comes out, you can solve the problem in a fancy way, charging or chopping, and the scene will be reversed in an instant.

Knife thief-start looking for shields, commander, chaos, Harrison, Luceb. In the early stage, I hung up the rotating shield, and the axe solved the mystery. Lusbu left his hand to prevent the killing. Thieves have a strong ability to solve the scene, so it is effective to let servants play as much as possible, and assist monks and armor guards to cooperate with the whirlwind chop or supervise the play. In the early stage, if we can use the supervision and assistant monks to cheat the disorderly dance out, the slave owners will be relieved. Soldiers are born better than thieves, and it is even more difficult for a cast-armor teacher to break thieves and kill them.

T7 Hunting-Start looking for the caster, whirlwind chop, supervisor and small axe. If you play T7 Hunting Caster and Whirlwind Chop, you must keep them in your hand. Stop the scene with a small axe and a supervisor. When the assistant monk catches them, he will continue. It's no big problem to sell them a few times. In the middle period, when the slave owners split infinitely, they took the casting division, chopped N armor in a whirlwind, and directly dissuaded T7 hunters. Originally, there was no caster in this deck, because the T7 hunter specially added one, and the mechanical method was equally effective.

Riding instead-it's a bit tricky, but fortunately there are more AOE in 1, so I'm not very afraid of fighting mobilization. Catch the supervisor, assistant monk, whirlwind chop, give the order. There is a real silver sword hanging opposite, and the slave owner will never be released. Knights like shopping, but usually they like to attack. He tried to hold it in his hand and seized the opportunity to give him a heavy blow. Generally speaking, the winning rate of this set of card knights is average, depending on the face.

Roaring Germany-hanging roaring Germany, as long as angry and old deer were beaten in the early stage, the slave owners would split into several, and Dede could do nothing. Sweeping means not sweeping, and you can't mend the knife. The small axe has been used to solve all the servants under the fee of Dede 4. The supervisor was angry, and there was nothing he could do. After playing more than a dozen sets, the roaring German team lost only one player who owned Baron Garton. Now, the environment is rampant, and there are not many little Germans with garton. This deck is more than enough to deal with roaring Germany.

Summary:

This set of cards is amazing. It can start a team battle, kill two or three cards together, and play in a variety of ways. After fine-tuning and sorting, this will be a set of high-strength warrior cards. It not only makes the profession of marginal soldiers hotter, but also makes several professional cards that soldiers have been sitting on the bench enter people's field of vision again. As an old player from the internal test to the present, I am full of confidence in the future development of Hearthstone when I see such a novel deck of cards with alternating old and new.