Traditional Culture Encyclopedia - Almanac inquiry - What about Westfat who practiced unlocking in the WOW Alliance? Someone better bid.

What about Westfat who practiced unlocking in the WOW Alliance? Someone better bid.

Alliance unlock mission briefing

Tribal unlock mission briefing

Unlock 0- 100

The alliance of the Redridge Mountains-Arthur Sawmill (the mill of Redridge & gt Alt) is locked behind the sawmill;

Tribal barren land (barren land & gt ratchet wheel) is on the southern coast, and the lock box descends on the first floor of the pirate ship;

Pick a lock 100- 128

Alliance-(not fixed): This unlocking level is a bit difficult for all alliance players. My suggestion is to steal bags from three centaur tribes in the east of de Sores, and then use stolen garbage bins for training. On average, about 9 horses can get 1 box. Another option is to have engineers do some locking exercises, or combine the two.

Tribe-(barren land) pirate ship, go to Class A on the ground floor, where there is a single box to practice.

Pick a lock 128- 175

Alliance-(West Falls) Poison Mission Tower: There is a 26-level elite monster at the top of the tower, which will be repainted in about 5-8 minutes. Kill it and open the task box, and you will be cursed by Zangil again. Senior druids or paladins can remove this curse or commit suicide once.

Tribe-(barren land) pirate ship: The box on the lowest deck is still yellow, showing as 128.

* Note: If the mouse moves over the box and the unlock icon is not displayed, the box can still be used. Click to select your unlocking skill first, and then click the box to ensure that the unlocking skill is really used.

Pick a lock 175, 178+-

At this level, we began to pry open the doors of training ... the doors of the studio of Gnomeregan* (near Ironforge) are all yellow, and the doors of the armory and cathedral of scarlet monastary (near the underground city) are all orange. Unfortunately, there is a problem in opening this door: you can only improve 1 skill at a time. It seems that the door has a memory of your unlocking skills, and the refresh time is about 20 minutes ... If you are patient, you can get 1 skill improvement by sitting inside and opening the door every 20 minutes. I don't like this way, but it's also a choice.

I have tried to open boxes for other players in Ironforge, but it seems that opening boxes in the service bar of the trading window can't improve the unlocking skills. What's more, players don't want to unlock transactions with you, even if you explain the unlocking skills and encounter bugs. (This bug has been fixed in patch 1.2.3. Now it can provide unlocking service for other players and improve unlocking skills. )

Unlock 178-300 (maximum)

At this point, the best way is to combine the box with the door, taking into account copying solo and stealing monsters. Collect a bunch of boxes, then sit by the door, open a box and open the door once. It seems silly, but it's worth it for this skill. Some thieves even provide unlocking services in major cities. I practiced unlocking in SM (Monastery) until I could open the door of Burning Canyon (about 225), and then I perfected my skills in the latter. It's a long road, but you will be very happy to see that "your unlocking skill has increased to 300"

Other information

The relationship between biological level and stealing boxes

Lvl 22-32 dilapidated waste box waste box

Lvl 32-42 Old bins use old boxes.

Lvl 42-52 Strong dustbin Strong box

52+lvl heavy dustbin heavy box

Skills required for unpacking

Abandoned boxes and dilapidated garbage bins (100- 128)

Use old waste bins (128- 175).

Solid dustbin (175-250)

Heavy dustbin Heavy dustbin (250-? )

Heavy bronze lockbox

Gorgeous bronze lock box

Iron lock box (80-? )

Solid iron lock box (130-? )

Steel lock box (175-? )

Enhanced Gang Suo Box (225- Never)

Secret Silver Lock Box (225- Never)

Thorium Lock Box (225- Never)

Eternal lock box (? -? )

Skills required to lock the door when opening a copy.

Nomoregon Nomoregon (150-200) (with timer)

Scarlet Monastery (175-? ) (with timing)

Gate of Burning Canyon (225-280) (limited time)//You can go to 295, but it is not easy to upgrade after the lock turns green later.

Blackstone Abyss BRD(280-300)

Scholar of School of Psychology (280-300) (limited time)

Other ways

16( 1- 105) unlocked boxes.

Boxes at the bottom of the pirate ship and Cleventa (80- 175)

Practice locks made by engineers (1-75) (one can only be used once)

Upgrade tips

In the unlocking task of 16 level, the skill reaches 80 points. At level 35, open the box on the bottom deck of the pirate ship (the unlock icon may not be displayed, so you need to activate the skill and unlock it) until 175 skill. Then, it is suggested to pick a bag and fill it with a backpack. Don't open the box in a hurry. Take your backpack to the monastery, open a door and then open a box. At this time, the skill correlation of the door is reset (if we don't do this, it will take 20 minutes to effectively open the door twice), so that we can get 20 points from the original 12 skill opportunity.

Strange as it sounds, stealing monsters also has a 50% chance to reset the door timer.

Thieves unlock skills, tasks and practice places and methods!

Unlocking is a very useful skill, because at least 15G is available for a box later, so thieves must practice this skill well!

First of all, you must learn the unlocking skills from the trainer at the level of 16, and then buy unlocking tools from thieves and dealers to unlock.

Thief unlocking skill, anyone can practice from 1 to 280/in 5 hours:

1- 100: thief mission, Honglingshan alliance, pirate ship tribe.

10 1- 175: The alliance opened the box on the tower and the tribe was on the pirate ship in the west.

176-225: The monastery door with two doors outside the copy opens, stealing 2-3 monsters, and then opening the door. I trained to 225 in 40 minutes.

226-280: The Gate of Prophet's Canyon The Gate of Burning Canyon is still two doors. There is a dwarf camp nearby. I opened the door, ran to steal the dwarf, and then went back to open the door, which took 2 hours.

You don't need to take anything when stealing, and the act of stealing a bag has a 50% chance to reset the state of the door.

This kind of unlocking skill is an important skill for thieves. It is very useful for opening boxes and doors. The locks of these things are graded. You can improve your unlocking skills by opening a certain level of locks. For the box, it is gone after opening. Some boxes are mainly used for leveling, and they are inexperienced until the skill level. The door is always there, and the copy of the door has a higher level, so it is set to open once and then have a cooling time. Avoid learning to unlock the lock too easily.:)

Now it seems that there is a bug that resets the state of the door by opening the box. Experience in opening the door, experience in opening the box door to reset.

The above method is more cruel. Thieves will actually reset the state of the door, that is, if they don't take anything, as long as they steal, they will have a 50% chance to reset the state of the door they just opened, so it is basically not difficult to unlock it. It is estimated that the next version will be patched.

Similarly, for other business skills, such as mining, a mine can be mined twice, but usually only once, so if there are two mines nearby, it is possible to gain experience every time you mine here and there. :)

Alliance unlock mission briefing

Tribal unlock mission briefing

Unlock 0- 100

The alliance of the Redridge Mountains-Arthur Sawmill (the mill of Redridge & gt Alt) is locked behind the sawmill;

Tribal barren land (barren land & gt ratchet wheel) is on the southern coast, and the lock box descends on the first floor of the pirate ship;

Pick a lock 100- 128

Alliance-(not fixed): This unlocking level is a bit difficult for all alliance players. My suggestion is to steal bags from three centaur tribes in the east of de Sores, and then use stolen garbage bins for training. On average, about 9 horses can get 1 box. Another option is to have engineers do some locking exercises, or combine the two.

Tribe-(barren land) pirate ship, go to Class A on the ground floor, where there is a single box to practice.

Pick a lock 128- 175

Alliance-(West Falls) Poison Mission Tower: There is a 26-level elite monster at the top of the tower, which will be repainted in about 5-8 minutes. Kill it and open the task box, and you will be cursed by Zangil again. Senior druids or paladins can remove this curse or commit suicide once.

Tribe-(barren land) pirate ship: The box on the lowest deck is still yellow, showing as 128.

* Note: If the mouse moves over the box and the unlock icon is not displayed, the box can still be used. Click to select your unlocking skill first, and then click the box to ensure that the unlocking skill is really used.

Pick a lock 175, 178+-

At this level, we began to pry open the doors of training ... the doors of the studio of Gnomeregan* (near Ironforge) are all yellow, and the doors of the armory and cathedral of scarlet monastary (near the underground city) are all orange. Unfortunately, there is a problem in opening this door: you can only improve 1 skill at a time. It seems that the door has a memory of your unlocking skills, and the refresh time is about 20 minutes ... If you are patient, you can get 1 skill improvement by sitting inside and opening the door every 20 minutes. I don't like this way, but it's also a choice.

I have tried to open boxes for other players in Ironforge, but it seems that opening boxes in the service bar of the trading window can't improve the unlocking skills. What's more, players don't want to unlock transactions with you, even if you explain the unlocking skills and encounter bugs. (This bug has been fixed in patch 1.2.3. Now it can provide unlocking service for other players and improve unlocking skills. )

Unlock 178-300 (maximum)

At this point, the best way is to combine the box with the door, taking into account copying solo and stealing monsters. Collect a bunch of boxes, then sit by the door, open a box and open the door once. It seems silly, but it's worth it for this skill. Some thieves even provide unlocking services in major cities. I practiced unlocking in SM (Monastery) until I could open the door of Burning Canyon (about 225), and then I perfected my skills in the latter. It's a long road, but you will be very happy to see that "your unlocking skill has increased to 300"

Other information

The relationship between biological level and stealing boxes

Lvl 22-32 dilapidated waste box waste box

Lvl 32-42 Old bins use old boxes.

Lvl 42-52 Strong dustbin Strong box

52+lvl heavy dustbin heavy box

Skills required for unpacking

Abandoned boxes and dilapidated garbage bins (100- 128)

Use old waste bins (128- 175).

Solid dustbin (175-250)

Heavy dustbin Heavy dustbin (250-? )

Heavy bronze lockbox

Gorgeous bronze lock box

Iron lock box (80-? )

Solid iron lock box (130-? )

Steel lock box (175-? )

Enhanced Gang Suo Box (225- Never)

Secret Silver Lock Box (225- Never)

Thorium Lock Box (225- Never)

Eternal lock box (? -? )

Skills required to lock the door when opening a copy.

Nomoregon Nomoregon (150-200) (with timer)

Scarlet Monastery (175-? ) (with timing)

Gate of Burning Canyon (225-280) (limited time)//You can go to 295, but it is not easy to upgrade after the lock turns green later.

Blackstone Abyss BRD(280-300)

Scholar of School of Psychology (280-300) (limited time)

Other ways

16( 1- 105) unlocked boxes.

Boxes at the bottom of the pirate ship and Cleventa (80- 175)

Practice locks made by engineers (1-75) (one can only be used once)

Upgrade tips

In the unlocking task of 16 level, the skill reaches 80 points. At level 35, open the box on the bottom deck of the pirate ship (the unlock icon may not be displayed, so you need to activate the skill and unlock it) until 175 skill. Then, it is suggested to pick a bag and fill it with a backpack. Don't open the box in a hurry. Take your backpack to the monastery, open a door and then open a box. At this time, the skill correlation of the door is reset (if we don't do this, it will take 20 minutes to effectively open the door twice), so that we can get 20 points from the original 12 skill opportunity.

Strange as it sounds, stealing monsters also has a 50% chance to reset the door timer.