Traditional Culture Encyclopedia - Lucky day inquiry - Age of Empires 3 Decision Edition 9476 Update Summary 65438+February 8 Update Log Sharing

Age of Empires 3 Decision Edition 9476 Update Summary 65438+February 8 Update Log Sharing

Age of Empires 3 Decision 9476 was updated on February 8th, 65438. Some players may not know what is updated. Let's take a look at the detailed update log.

Summary of the update of the 9476 edition of Age of Empires 3 Final Edition

Download updates:

Microsoft Store: Open the store → View more in the upper right corner → Select Download Update → Click Get Update → Version 9476.

Steam: steam Library → Download → If there is no automatic download, please click → Version 9476 manually.

Above; Start the game! Please note that the customization module may conflict with the latest version. If you can't start the game or fight after the update, you can try to disable the installed module. If you can't start the game, please check whether your firewall and antivirus software have added Age of Empires to the white list.

Version highlights

1, the opening ceremony of the final edition of Age of Empires III (65438+February 8 ~ 65438+February 15)!

Together, we have ushered in the first challenge of Age of Empires 3! As the beginning of a series of upcoming activities, we invite you to come to Empire 3 to complete the challenge, unlock the new file avatar and tell us what you think of this opening event! We have provided you with a series of challenges for you to try next week. Every challenge you complete will provide a new file icon for you to use in the newly launched file icon system.

Log in to Xbox Live account: unlock the green musketeer's head. Note: If you want to keep the reward of this activity permanently, you must log in!

The first day of single/multiplayer battle with Inca: unlock the head of armored alpaca.

The next day, I won a single/multiplayer treaty game: unlocking the pigeon head of the peace musket.

On the third day, Sweden was used for single/multiplayer battle: unlocking the head of Karl Expeditionary Force baptized by war.

On the fourth day, destroy 10 warship in any mode: unlock the head of black sails warship.

On the fifth day, in any small-scale battle or multi-person battle, from the nomadic era to the imperial era: unlock the golden capybara head.

On the sixth day, any revolution in small-scale battle or multi-person battle: unlock the revolutionary avatar.

Keep the reward forever!

Log in to Xbox Live account during the event, and you can keep the unlocked avatar permanently! Log in, unlock the rewards and enjoy the celebration!

We hope you will enjoy the opening ceremony! In the meantime, don't forget to log in to your Xbox Live account to keep your rewards!

-Age of Empires team

2. Contents of customs in major cities in Sweden

Stockholm, the main city in Sweden, now has 36 kinds of custom decorations! Build your major Swedish city by choosing building upgrades, new citizens, beautification and other elements!

Customize the appearance of six buildings: New World Trading Company, Military Academy, Cathedral, Manufacturing Factory and Wharf. (Translation: Are these six kinds? )

Three new sky backgrounds!

Every building has three colors!

There is more!

In addition to beautifying the main city shipping, now you will board the ship at the main city interface when you issue the card. There is no better time than now to try this new civilization and make it the pearl of the world!

3, leisure competition personal file ranking

We have added a new badge for players to show the number of casual battles and winning percentage of players in the past 30 days.

Move the mouse to the player's name to see the player's leisure game record.

The leisure war room list will show the average level of the room.

The number of stars indicates the number of times the player plays.

The number of bars indicates the player's winning rate.

This provides players with information about each player's ability to create combat-it can help players create a more balanced battle and enjoy the game better!

4, file head

There are now 10 file avatars for players to choose from! If you want more, you can unlock it through activities (such as this activity) or other (mysterious) ways with the development of the game.

When unlocking a new avatar, don't forget to log in to your Xbox Live account and keep it permanently.

Stability and performance

Simplify the multiplayer game code when one player lags behind other players. This will improve the fluency of multiplayer games for those players who have experienced this situation.

Fixed the common collapse problem caused by AI in the Silk Road and the Great Silk Road.

Fixed the game crash caused by the failure of license detection of Microsoft Store Edition. Now the player will only receive a warning message.

Fixed the problem that the frame rate could not reach the preset upper limit. (For example, it is set to the upper limit of 60, but it can only reach 57)

Fixed synchronization failure caused by selecting "random" in multiplayer games.

Fixed synchronization failure caused by several model matching errors. This correction also improves the performance of the game.

Fixed the common downtime problem of particle special effects system in the later stage of multiplayer game.

After exiting the game, the animation in the memory will be emptied to prevent the memory from leaking.

Fixed the game crash caused by memory leak.

Optimized the technology tree.

Fixed performance degradation caused by specific strings in the UI resource bar.

Optimizing the old UI code will reduce the game performance after surrender.

Graphic image

Added a real donkey idle animation.

The fragments of the war sailboat can now be correctly separated from the model of the ship.

Fixed the animation jam problem of ships moored in the main city of Osman.

Fixed the problem that the flag could not be displayed after the decoration of Berlin Cathedral was unlocked.

Portuguese spearmen now have walking animation, and they can't translate it when they go to the defense zone.

Game interface

Adjusted the chat group of the defeated, and now it can only be read and used by the defeated.

Fixed the portrait of Kanen in the scene of crossing the Andes.

The prompt toolbar for unit tactics will now correctly display the default shortcut keys instead of always displaying the old shortcut keys.

The ranking tip toolbar will no longer delete specific words in non-English environments.

Remove "armor" technology from the scientific and technological tree of American civilization. Because this technology is not used by American civilization.

Sweden's science and technology tree has been modified, so that the description of its Royal Guard units is always the same as other civilizations: first, the common names are displayed, and then the names with civilized characteristics are displayed in brackets.

Fixed the problem that the research and development of Hill Castle led to half of the technology of China Military Academy before the Gift of Confucius was delivered to sea.

Fixed a problem that some disabled functions were still displayed on the command panel in contract mode.

Fixed the paging problem that caused the leaderboard display error in the game. (Now 52 bits to 99 bits can also be displayed normally)

Now the leaderboard can go to the next page without using the scroll wheel. The list now adapts to the resolution of the screen.

The text descriptions of Indian tent, community square, base camp, salty herring card, intensive artillery card, Royal Green Army card, Native American ally card after the revolution, Caribbean archer upgrade prefix, Caribbean ambush warrior technology and Tupi ecological technology were revised. (Note: See the game for specific text content)

build

Toolbar description of "Show Game Time" option has been added to the user interface options menu.

Added the option of limiting FPS in graphics options.

The Allow Conflicts setting now has to click the Bind button to take effect, instead of just clicking the Click button.

Updated the scroll bar of the options page. Now, when the scroll bar is at the bottom of the page, the text will be displayed at the top, thus preventing the pointer from covering the text.

joke

The "Navy Status: None" shortcut no longer conflicts with "Move All Military Units".

The scope of villagers' search for new resources has been expanded again, and they will look for new resources in the field of vision.

Adjust the scope of villagers' search resources to avoid villagers going too far and falling into danger.

Fixed several units or formations getting stuck in the collision box.

Moving units through minimap now has the same logic as above to prevent similar situations.

battle

The last Inca city: Kamchatka is now correctly classified as Inca instead of Mother Earth.

Last Inca City: Replaced the house where players can develop travel merchant units.

Christopher da Gama Expedition (1542): Now the local civilization is correctly shown as Somalia.

New Orleans: Fixed wrong audio and text.

Civilization balance

routine

Termination of diplomatic relations with Britain or Osman at the consulate can now correctly delete the corresponding bonus.

Indigenous embassies now need heroes to build, not villagers. This avoids the problem that the town center will be pushed out of the building menu when too many buildings are unlocked.

Consulates of British allies in China and India: Now give "land units" +7% health instead of multiple tags. This prevents some units from being doubled. All corresponding units, including heroes and pets, and some neglected units. Japan's locking options have also been adjusted accordingly. The freight for two military doctors was reduced from 300 to 250.

Military doctor: The treatment rate is 20hp/s → 15hp/s Note: This is still 5hp/s higher than the old version.

Military doctor: The cost is 300 gold coins →225 gold coins. At the same time, the corresponding killing experience value was adjusted.

Missionary passion technology: now it works in all medical units.

Fasting Technology (Sufi Mosque): Now improve all collection efficiency correctly.

North American Mustang Technology (Cheyenne Tribe): Now all cavalry units have joined correctly. Movement speed bonus+10%→+5%.

Mapuche Warrior Regiment: Now it is correctly added to the Stone Haulage Cavalry.

Aztecs

A new feature unit-Eagle Scout (80 food, 0 population).

Kucik's Warlord Rise Skill: The range damage attack that can cause great damage to the defenders of the treasure can increase the attack speed of the warlord in a short time (60 seconds cooldown).

Warlord: Eagle Scouts can be trained now. The training limit is 5, and the training time is 7 seconds.

Battle Priest: It now deals three times the damage to Treasure Keeper by default, because the rise of Kwachik no longer works on friendly units.

Leopard Wandering Warrior: The magnification of shocking infantry is 2x→1.6x..

the Netherlands

Medical Technology Card: Fixed the problem that clicking on training villagers would increase the player's food 15.

Germany

Adjust the ratio of the experience value required for shipment in the main city to the expected value: 107%→ 1 10%.

Grenade launcher card: 3 German cavalry can now be transported correctly. Note: Modifying a card will automatically remove it from the deck. Please note that the corresponding cards will be added to your deck again.

Incan

Dry house inspection: 0.5 food/sec →0.6 food/sec reduces the effect of making wine cards by Jikai 1.0 food/sec →0.9 food/sec.

Soldiers throwing stones: population 2 →1; Range12→14; 1.6x damage to Tengdun (Cora's assistance has been adjusted accordingly); Fixed a problem that Cora Aid's bonus could not be displayed on the panel.

Hammer soldier: moving speed 4 → 4.25; Training time is 55 seconds →48 seconds.

Qin Chafu: HP 550→575;; Qincha support card life bonus+30% →+20%; Range 28 → 25; Siege attack range 32 → 25; The two ranges will be +2 with the upgrading of the fortress era and+2 in the industrial era; Fixed the problem that ranged attacks caused more than preset damage to ground units.

Priestess: population accounts for 2 →1; The efficiency of community square is 2 →1.5; All cards related to priestesses and politicians have been adjusted accordingly. For example, if one priestess card is replaced by two priestesses, the overall work efficiency will be+1, and the overall conversion capacity will be+1. Generally speaking, these modifications can improve the early efficacy of the priestess and make the transformation ability more useful in the early and late stages.

General survey card: building upper limit 3 → 4; Construction experience 30 → 60; Killing experience 60 →120; The population occupation of the stationed unit is-1 instead of being removed.

Base camp: fixed range aura.

Conch Messenger: Fixed the problem that the training speed of the messenger was extremely fast after shipment.

Jupala's lightning technology: from fortress age to industrial age.

Totora Reed Technology: The delivery interval is 4 minutes →5 minutes.

The upgrade of jungle archers and trebuchets no longer increases the range of siege attacks, but only increases the range of ranged attacks.

India

The proportion of shipping experience demand is 106%→ 107%. In view of its high ranking and the winning rate of leisure fighting, the strength of this civilization has been slightly weakened.

Adjusted the Ottoman consulate: corrected the visual field bonus.

Japan

Fu Shan: Fixed the issue of allowing consulates in Fu Shan and Fu Shan to be stationed in buildings.

Lakota

Warlord: Berserker's attack skill has been cooled for 45 seconds →55 seconds.

Messenger (Times Upgrade): Upgrade time is 30 seconds →40 seconds. This adjustment is aimed at the problem that the ubiquitous opening strategy leads to the highest winning rate of each mode and map. We will continue to follow the effect of this adjustment to see if further adjustment is needed.

Osman

Upgrade Ottoman musketeers' cards and upgrade new fighters.

Silk Road Card: Fixed this effect and now works properly on all boxes. The trade and shipping of South Manchuria have also been adjusted accordingly.

Portugal

Town center: construction experience 0→ 100. This revision influenced all civilizations, but it had the greatest influence on Portugal's early period. The main purpose is to solve the problem of low winning rate in Portugal, especially the winning rate of 1v 1. The extra experience brought by the free caravan in the future can bring more advantages to Portugal in the early stage. Lakota town center has also been adjusted accordingly.

The balance adjustment of the artillery health card to the treaty: artillery +20% health →+ 15% health, bomber +20% health →+30% health.

Spain

Explorer (politician): The number of crossbowmen transported is 9→8.

Spanish gold card: fixed the effect, so that every shipment comes with a box of 400 gold coins.

Seven Mapuche stone rope throwers: After the Chilean revolution, stone rope throwers can now be properly trained in military buildings.

Sweden

Karl Expeditionary Force: Fixed Teng Dun 1.3x bonus. The effect of the shooting wheel card has also been adjusted accordingly.

Finnish hussars: Health 230→240.

Uxonschena reform card: the conversion rate of gold coins into food is1.4x→1.3x. ..

Marka, Finland: Health bonus +30%→25%.

Intensive fire card: mortar intensive fire damage 50 → 40; Range 32→30.

revolution

Fixed the card descriptions of Caribbean Archers (Haitian Revolution) and Mapuche Rafters (Chilean Revolution).

Mapuche Stonethrower Card can now correctly activate Mapuche Stonethrowers instead of Elite Stonethrowers.

Random map

A set of random "Treaty Maps" has been added, including: Upper Andes (x3), Central Plains, Dakota, Deccan Plateau, fertile Moon Bay, Granchako, Mexico, Orinoco River, Oshak, Benba Mountains and Punjab.

The random set of "Team Game Map" has been adjusted, including: removing Andes-upper segment, Himalayan-upper segment, New England, Oshak and colorful desert; Araucania, Mexico, Mongolia, Patagonia, and three parallel rivers were added.

Temporarily remove the following maps from the random map set to avoid being selected by AI, which is not enough as an official pvp map: Amazon River Basin, Caribbean Sea, Ceylon. These maps will be returned after the AI training montage is completed.

Baja California: Fixed a problem that the caravan started by the player could not be generated in the nomadic opening game.

Fertile Moon Bay: Add 2 goats to the prey group at the beginning.

Fertile Moon Bay: The second prey group now has 1 1 animals, instead of wandering around 1 1 and 12 animals.

Mongolia: balance the creatures on the map. Now there are many animals in the south and few animals in the north.

Punjab: The radius of the area around the town center where mango forests are forbidden has doubled.

Connecting rooms and matching

Players can now invite guild members to join their multiplayer game room by right-clicking the name in the guild menu.

The player's name will be displayed as "unknown" until it is loaded and passes the swearing filter.

The module detection and matching of multiplayer games are optimized.

Fixed an unexpected error message when inviting players.

Fixed the problem that players could not apply to join the guild.

The search option of treaty qualification has been added, and now you can search for treaties with 20 minutes and 40 minutes. This avoids changing the search of the game on a large scale, and also allows players to find the game! At the same time, it also provides a good test opportunity for our latest balance adjustment (a large part of which is aimed at the treaty model) (especially the 40-minute treaty).

artificial intelligence

Fixed an issue where AI players retreated too frequently.

Under higher difficulty, AI players will attack key buildings in a limited way.

Under higher difficulty, AI players correctly let new troops participate in attacking enemy bases.

Fixed a problem that caused AI players not to attack at all.

Optimized the micro-operation ability of AI players.

Optimized the ability of AI players to switch kites and melee.

Optimized the pathfinding when the unit attacks.

Adjust the resource priority at the edge of the map to make it slightly higher than that at the center of the map.

Fixed the problem that artificial intelligence players would continue to hit the wall after breaking it.

Fixed a problem where some units were ordered to retreat, but stayed where they were.

Fixed a problem that AI issued a lot of junk instructions when using skills.

Fixed the problem that villagers would be idle for a long time when hunting.

localization

The voice of all languages has increased the artistic level of war.

In the second act of the battle story, the pronunciation of all languages was added. (But in the end CG is not finished)

The fonts of Hindi, Russian and Vietnamese are adjusted to make their texts display consistently.

Scene editor

Deleting colonies will no longer disturb editors.

Updated the object information panel and deleted unnecessary areas.

In the investigation and study

As always, we are tracking the problems reported by the community and preparing for future updates. The following is work briefing from our team:

Synchronization error: We are still tracking synchronization errors reported by the community. If you still encounter this problem, it is recommended to ask our customer service for help, which will help us collect information to solve the problem.

Stability and performance: if you encounter stability (crash, installation problems, startup problems, crash, etc. ) or performance problems (picture delay, low frame rate, excessive memory usage, etc. ), you can also find customer service. Your specific situation may help us solve everyone's problems.

Unit stuck: I hope we have obviously reduced the areas where such problems exist, but we will continue to pay attention to your report and pay attention to the time and place when it happens. If you encounter this problem, you can add a note to the official forum, write down the map name, area or object, and a close-up screenshot of the stuck unit. Thank you very much )

Module making: Our team is working hard to improve the interaction between modules made by players and games, in order to pursue less restrictions and make them more cleanly integrated into multiplayer games. Please pay attention to our future updates!