Traditional Culture Encyclopedia - Lucky day inquiry - "World of Warcraft: Earth Fission" 5-person copy Shiyan Heart Raiders

"World of Warcraft: Earth Fission" 5-person copy Shiyan Heart Raiders

Heart of the Rock _ A five-person copy is located in the middle of the map of the source of the earth, in the temple of the earth.

This dungeon is designed for 82-84 players to try. The heart of the rock was once a sacred place for the inhabitants of the deep source of the earth, but now it has completely fallen under the control of the hammer of twilight.

Copy entry location:

Shiyan's heart has four bosses:

1 Kobolds Lars

No.2 rock leather

No.3 Ozluk

No.4 high priest aqel.

Copy raiders:

Kobolds Lars is a rock bug and the first boss in downtown Shiyan.

1 Boss: Kobolds Lars

BOSS health value:

Normal mode: 1, 612,400

Hero mode: 2904790

BOSS skills:

Suppress fluctuation: deals 2375 to 2625 shadow damage to all enemies within 0 yards (hero mode is 9425 to 10575), and the target absorbs up to 4000 healing points. This effect can be superimposed up to 20 times. Eliminating this effect will remove all stacking effects.

BOSS raiders:

As soon as you enter the copy, you can see our old friend, Millhouse Mana Storm. Now he has become a member of Twilight believers (brainwashed in prison). When he opens a monster, it will release a shadow bomb that will do great harm to everyone. Milhouse won't take over anything. If he is left alone, his Biubiubiu will make everything into a hornet's nest, so he must be given priority and other mobs should try their best to control it. When his blood volume is less than two thirds.

However, if you think that _ milhouse is the first BOSS, you are all wet. Milhouse will continue to escape to several waves of mobs, and finally when he escapes to an empty field, a huge rock bug will jump out and fly milhouse (he just disappeared, I don't know if he is dead or not, this cargo is really miserable).

Boss has few skills, which is similar to Oro, and it is also divided into _ ground and ground drilling stages.

When the boss is on the ground, there is only one trick. When a player fires a large number of crystals, he must leave immediately, otherwise the damage will be unbearable. There is blood in the crystal. When all fall to the ground, the crystal will turn into a bug and rush to the first hatred, usually for treatment. So when boss sprays crystal, remote DPS will start AOE crystal to avoid being seconds.

When drilling, dust will appear on the ground, so pay attention to avoid it. boss will drill out in a short while and be killed directly if he is hit. Stone crabs will also refresh on the field, pull tanks and knock DPS.

The boss comes up and repeats the first stage.

Precautions:

Pay attention to the second small crystal under heroic difficulty. If the treatment is beaten, it is basically dead. When the boss starts spraying crystal, dps will start preparing to fire. Of course, the treatment should also consciously stay away from the crystal.

Hero mode BOSS drops:

After the queen, you will meet CTM's most curious mob, a stone man with a small role. He has no skills, only two. One is very painful AOE, and the visual damage is about 8W5. The only way to avoid it is to jump at the end of reading. That's right, just jump up. I remember the rumor that I jumped up to avoid the ice ring. If you are delayed, I hope the treatment will not release you. Another skill of this thug is to summon crystals. The blood volume of crystal is rarely only about 10000, which can be lightly killed. But if you don't kill him, he will kill you. If the crystal touches anyone, it will explode and kill the person who hits it.

You can see Yan Ge, a stone dragon, after passing through a passage where stones keep falling. In hero mode, he will drop a mount similar to his model.

Boss No.2: Rock skin

BOSS health value:

Normal mode: 2450848

Hero mode: 4 149700

BOSS skills:

Dust Strike: Deals 23750 to 26250 natural damage to all enemies within 15 yards in front of the caster (hero mode is 47 125 to 52875).

Crystal Storm (Hero mode plus this skill): Deals 9425 to 10575 natural damage to all enemies every 0.5 seconds for 6 seconds. The throwing target must be within sight.

BOSS raiders:

The battle combines the fighting elements of Jodir and ICC Frost Dragon. The battle is not complicated, but it is still interesting.

To be a dragon, you must be able to breathe, and the tank will turn its back on the crowd.

Boss will also throw magma on the ground, AOE in a small range, pay attention to escape.

After a while, boss will fly and drop rocks, similar to the ice cubes in the Battle of Jodir. There will be obvious shadows on the ground. Pay attention to dodge. After falling, the stone will be inserted into the ground as an obstacle, similar to the ice tomb of the frost dragon in ICC, which is the key to the battle.

After descending to the ground, Boss will repeatedly use breath and throw lava. Under the heroic difficulty, boss will release a big move to make AOE full screen. Everyone should hide behind the stone immediately to avoid injury, or they will die.

Repeat the flight and landing, and it will be OK in two rounds.

Precautions:

In the heroic difficulty, when on the ground, the aoe released by boss is persistent, and the stones dropped during the flight phase are used to block the perspective and avoid eating this injury. Dps should budget which stone to go to in advance. The stone model is not very big and needs to be blocked, because the treatment is also in the perspective, which may not add your blood.

Of course, tanks have to hide!

Hero mode BOSS drops:

Ozluk is a huge stone man. He was originally one of Serazan's people, the mother of the earth, but he followed the Twilight Hammer. Mother earth is very angry, and the consequences are very serious!

Boss No.3: Ozluk

BOSS health value:

Normal mode: 2450848

Hero mode: 33 19760

BOSS skills:

Source barrier: Charge the source armor implanted in Ozluk to give it a 20% chance (hero mode is 100%) to reflect the spell 10 second.

Source shield thorn: the sharp thorn shoots from Ozluk's body. Any melee attack on Ozluk during the duration of this effect will cause 0 bleeding damage per second to the attacker within 3 seconds. This effect can be superimposed up to 20 times. Lasts 10 second.

Berserker: The damage caused increases by 50%.

Ground slam: _ Creates a powerful ground slam, causing 80 1 12 to 89887 (hero mode is 47 1250 to 528750) damage to all enemies within a radius of 8 yards.

Smash: Shoot Ozluk's spikes at nearby enemies, causing 28275 to 3 1725 damage to all enemies within 0 yards (hero mode is 14 1375 to 158625). In addition, any target being cast will be interrupted and continued.

Paralysis (hero mode plus this skill): stun all enemies for 8 seconds. If this effect is not interrupted during the duration, it can cause 47500 to 52500 arcane damage. This effect will be removed when the target is damaged.

BOSS raiders:

Killing two queens is another heartbreaking strange battle. There are many Twilight believers+elements. Use all the control skills! This _ will have a patrol monster with about 7000 blood. If it leads to hatred, it will run to other strange piles for support (similar to Zuaman _). If it is not killed in time, the tank will hold ADD and let it go. Still dying quickly!

A big stone man, if you don't know how to play, he can make you red. If you know how to play, it can be said that it is very light. Boss has many skills but not miscellaneous, and is very organized. Basically, they are used in sequence.

Skill 1: Spell reflex can be stolen or dispelled. However, don't rush to disperse or steal when you first come out. This skill is the key to avoid being annihilated.

Skill 2: The whole group stunned for 8 seconds. During these 6 seconds, the BOSS will not attack or move. The only way to get rid of dizziness is to get hurt, but BOSS won't attack. What should I do? The key lies in the last skill: reflection. When Boss uses reflex, he immediately uses his least damage point skill to get hurt when he is dizzy, so as to relieve dizziness, especially in melee, and he must give himself a point. If you don't get dizzy, you will get 5W damage after 8 seconds. During the dizziness, the BOSS will not have any action.

Skill 3: use it immediately after 8 seconds of dizziness, and spike damage within 8 yards must be avoided. This is why _ what _ melee must give itself a point. Damage after 8 seconds+This AOE, there is no way to survive except invincible.

Tip # 4: The frontal cone stab will obviously raise your hand. The tank turns the Boss's back to the crowd, so pay attention to dodge.

Skill 5: HP will be violent below 30%, increasing damage by 50%. Pay attention to increasing treatment.

Precautions:

The key is to pay attention to a point on your body, so that you can get injured in time after fainting and avoid AOE the next second.

As long as it is step by step, this Boss can be won easily, and naturally it will be decisively released if it stays.

Hero mode BOSS drops:

The leader of the Twilight City in the heart of Shiyan is responsible for directing the Twilight Hammer to do something non-human here, but I don't know what it is.

BOSS No.4: Senior Pastor Eirgil.

BOSS health value:

Normal mode: 1, 612,400

Hero mode: 2489820

BOSS skills:

Curse of Blood: Increases the damage taken by the target when it is physically attacked by 1000 points (hero mode is 5000) for 15 seconds.

Crustal debris: Tear off a clod from the ground and throw it at the random player's position. When this clod hits this position, all friendly or enemy units within 0 yards will be damaged by 32987 to 370 12.

Summon the Well of Gravity: Summon a shattered gravity field. Any friendly or enemy unit within 0 yards will be attracted to the center point. This spell will continue to cause damage to enemies in the range, and the closer you get to the center, the higher the damage. It lasts for 20 seconds.

Grasp the Force: Trap the target in the energy field, let it float in the air and bombard the ground. Every time the target is blown to the ground, it will be damaged by 18850 to 2 1 150 for 5 seconds. Armor can't reduce this damage.

Energy shield: deals secret damage from 14250 to 15750 (hero mode is 47500 to 52500) to all enemies within 0 yards, and repel them. In addition, the caster will be surrounded by an energy shield, which can reduce the damage taken by 75% and allow the caster to fly.

BOSS raiders:

Before the battle, the Boss will go to an altar, and there are about 20+ mobs below. The mobsters have low attack power and little blood, so they can die lightly.

Boss will leave a black circle on the ground, with a wide range. Pay attention to dodge. When the black circle is first summoned, it will attract people nearby to the surface. In battle, mobs will continue to refresh, tanks should pay attention to pulling, DPS should pay attention to killing, and mobs should avoid interfering with treatment. There are many monsters, but there is little blood. Just protecting and treating them.

Boss will also immediately pull the player into the air, and will be injured after the end. Be careful to interrupt.

After a period of time, the Boss will send it back to the altar, cover himself to reduce the damage by 75%, and summon a few big stones to hit the ground. There will be dust on the ground to show where the stone fell, so pay attention to dodge.

It should be noted that at this time, Boss is not invincible, Boss can still hit remotely, but if Boss is killed, it will fall into lava and cannot be a trophy.

Hero mode BOSS drops: