Traditional Culture Encyclopedia - Lucky day inquiry - "Mom first" was a happy game time for the whole family in those years.

"Mom first" was a happy game time for the whole family in those years.

Mom, I want to buy a game machine, the kind with a sense of body. In the summer of my sophomore year, I met the Wii and was deeply attracted by its first somatosensory interaction. I can't wait to have the first game machine in my life.

Nintendo, the undisputed overlord in the field of handheld devices, is no stranger to everyone. With the help of the fiery Switch in the past two years, Nintendo will be pushed to the altar of handheld games again after FC and GBA. However, for many gamers, it may be difficult to let go of the Wii, which brings us a happy game time for the whole family, except for being immersed in the exclusive moment of the handheld.

Recently, playing games with the somatosensory function on the Switch reminds me of the happy time when I first contacted the somatosensory game with my friends on the Wii and was immersed in it. Friends who are not familiar with Nintendo may ask what Wii is. Let me tell you about Nintendo's game console, and the story of me and it.

Everyone's earliest and mature understanding of Nintendo should start from the game console (if FC can also be counted as the game console), but Nintendo has since shifted its research and development direction to the handheld field, thus achieving the status of the world's handheld industry.

But all this changed with the appearance of 1994 Sony PS. Nintendo also saw the potential of the game console market and put it into it, but it was unexpectedly brought into the rhythm of Sony from the beginning, and the 10 competition between Nintendo and Sony officially kicked off.

In fact, as early as 1996, Nintendo was not unaware of the lack of the console game market. One and a half years after the launch of PS, N64 with a processor comparable to that of high-end computers at that time was introduced, and the 3D animation processing ability was extremely strong, even overwhelming PS. However, such high-performance hardware has also raised the game design threshold of many game developers, and eventually became an obstacle to the development of N64, leading to failure.

After this tragic failure, Nintendo made a thorough reflection and put forward the concepts of "mother first" and "what matters is not high technology but revolutionary new game experience". Finally, in 2004, Nintendo ushered in the "revolution", which is known as Wii in the future.

The success of Wii is largely due to the so-called "mother first" concept. Because of the complete failure of N64, Satoru Iwata, then president, completely denied the idea of mainframe design based on technological evolution, and paid more attention to the game experience and the joy that console games can bring to all family members.

In addition, as the main force of daily housework, mothers themselves are not interested in games, and video games will only add new troubles to them. Therefore, since its birth, the Wii has laid the foundation for reducing the burden of housework for my mother and enjoying the joy of the whole family, thus contributing to the Wii becoming another dazzling star in Nintendo's successful history and giving me the first game machine in my life.

My first contact with Wii was at a friend's house, which was my sophomore summer vacation. Friends are old fans of Nintendo. Since GB started playing handheld games, we * * * experienced the high school time in GBA to catch treasures and pursue dreams together, and constantly broke through the best results in Marseille. However, after contacting Wii that summer, my console game concept was refreshed. I put down GBA and officially started Nintendo's console game time. Similar to the handle of the TV remote control, the first somatosensory "electric shock" and later rich accessories are still fresh in my memory. I didn't play many games at that time, but I have a friend who is an old Nintendo fan. "Thank him" all the games I played that summer vacation seem to belong to Wii classics in the future.

Some people say that Super Mario Galaxy is not recognized as one of the best games on Wii, but I will always put Wii Sports first in my heart. The reason is simple, somatosensory! Wii Sports, as the first Wii game, is the pioneering work of the somatosensory trend of console games, and it is this game that let me know that console games can also be played with handles, completely breaking my traditional cognition of playing games with handles on PS; Moreover, this book vividly shows the concept of "bringing joy to family", which makes many people feel the fun of somatosensory games for the first time.

Wii Sports contains five sports games, namely golf, tennis, baseball, bowling and boxing. Players only need to use the Wii handle to make real actions such as waving golf clubs and throwing bowling balls, which can be regarded as the predecessor or originator of Switch's wealth management product "Fitness Ring Adventure".

Moreover, every kind of sports game has been modified in terms of gameplay, which lowers the game threshold and makes it easy for players to get started. Golf was also one of my favorite Wii games at that time. Swing from morning till night every day, making up for the regret that I couldn't afford to play golf as a student party at that time.

In addition, "Wii Sports" also has a practice mode and a physical test mode to monitor the player's movement progress. The function is simply not too rich. No wonder mothers also join the game experience.

Super Mario series, as the signboard of the old guard, is bound to produce several classics on Wii, so it is not surprising that Super Mario Galaxy is successful.

Two works have been published in this series. Before the Wii went on the market, Nintendo had released Super Mario N64 and Super Mario: Sunshine, so these two works were regarded as the third and fourth orthodox sequels of Mario's 3D works, and also shouldered the heavy responsibility of promoting the Wii sales. There is a saying in the game circle that "if you haven't played this game, the Wii is bought for nothing", which refers to these two sequels on the Wii, showing how successful the Mario Galaxy series is.

The background of the game is the vast universe, where Mario will launch a strange adventure. Mario shuttled between galaxies, exploring and collecting stars of power. Different planets are very different, which makes the content available for exploration and adventure very rich. In addition, due to the introduction of somatosensory operation, there are many new ways of playing in Super Mario Galaxy, so the manipulation in Mario has also undergone revolutionary changes. If you are still interested, you might as well really have a "space adventure" just for fun.

It's Zelda time again. Nintendo's handheld or mainframe is constantly updated, but the the legend of zelda series is never absent. In a blink of an eye, Zelda has arrived at 13 as a sequel to The Legend of Princess Zelda at dusk. The game story is set after The Flute of Time, which continues the world after the end of the link version.

But different from the past, this work boldly adopted a different realistic painting style, and the painting style also changed the funny and lively of previous works and returned to the serious plot design in the flute period. In terms of plot, it still revolves around Link, the protagonist who has not yet aged, and finally prevents Hailar from being swallowed up by the evil parallel universe "Twilight Domain".

The Sword of the Sky in the legend of zelda is the 25th anniversary work of Zelda series, which continues the image of young Link in Princess Dusk, and the gameplay has also changed, adding maze exploration, which greatly enhances the playability of this generation of sequels. Because I have never been resistant to puzzle games, the mystery of the maze undoubtedly immersed me in it.

In terms of control mode, the newly developed "motion plus" motion controller of Wii is successfully used, so that players can swing their swords at will and feed back the real actions into the game, which has a strong sense of substitution. Different from previous works, the focus of fighting is no longer just to grasp the attack opportunity, but to master more characteristics and attack direction of the target enemy, so that I, a former "sportsman" who only played golf, can become a "hero" to save the world. The immersion of this role undoubtedly satisfies the heroic complex that I, a young man in my early twenties, can't let go of.

In addition to the "elderly" link, Nintendo's various generations of products certainly include our Mario brothers. This is the first sequel in the Super Mario series that allows multiple people to play the same game. The game is basically based on the traditional 2D style, but it has some innovations and breakthroughs. Although it is based on 2D, it is not limited to 2D. Most of the characters and objects in the game are rendered multilaterally in 3D, and the cartoon style can also give people a three-dimensional visual effect. In multiplayer mode, you can choose one of Mario, Luigi and Huang/Palpitoad to play the game. If you also like Mario series and multiplayer games, you can't miss the Wii version of Mario Bros.

How can a family be happy without Mario Kart? Marseille, classic, needless to say, rich game track, few but fine game modes are enough to bring us more joy. Personally, I don't think there will be a real local multiplayer battle before Marseille reaches the host platform, which also makes the game full of more jokes. The multiplayer game in Marseille is always full of shouts such as "blow him up" and "speed up". If the sports meeting and Mario Bros. bring better multiplayer experience, then Marseille can really collide with the joy of our boys.

"Are you embarrassed today?" Did you immediately feel a little embarrassed when you saw this familiar picture? Yes, that's him, the most successful third-party series on Just Dance Wii, Ubisoft's real printing machine works. This series of works, from pictures to body movements, has the feeling of full dance everywhere, and the game is changing from generation to generation. Just Dance is full of dance every year. Magical dance steps and music make us "disdainful", and it is this awkward dance that brings us more joy and allows people to enjoy the rare happy sports moment together at home. However, it is such a long-lasting work. With the release of the last work of the 2020 edition of Just Dance, the Wii also ushered in the final outcome of the game change.

Although the game switch has ended, the highlight moment belonging to Wii will last forever. In addition to games, the most surprising thing is actually the various accessories of wii, such as wii handle, baiwii fit, dance carpet, Taigu, wii classic handle, NGC handle, GC handle memory card, directional smart disk, gun butt and other rich accessories, which also provide more possibilities for players to play games and enhance the fun of the game.

Nintendo brings us much more than the game itself through Wii, but a better and more joyful game experience. Creativity has become Nintendo's gene, which will also bring more surprises to the People's Dance Academy.

As a console that went on the market in 2006 and stopped updating games in 2020, the life of 14 is an unprecedented achievement. Similarly, in 14, the joy and game experience brought by Wii are unparalleled. More than ten years ago that summer, I was lucky enough to meet the Wii in the game world. Although I didn't use Wii *** to fully experience the glory of 14, I was glad to witness the end of the Wii era.

I still remember that after experiencing Wii in a friend's house, I came home and begged my mother to let me have my own video game screen, which was tender but warm. I also vaguely remember my dad, who also loves to play games. He brought FC into my life and enjoyed Wii with my mother and me. Although my host computer no longer belongs to me, the happy time of "Mom First" family will never be forgotten.

In 20 18, I thought twice and decided to make another move, adding another Nintendo handheld/host-Switch. I felt it immediately when I turned on the switch, and I still remembered Nintendo. Now my mother lives together temporarily because she has to take care of my next generation. Occasionally I see my mother and my wife playing Mario tennis with a switch. This warm and happy picture reminds me of Nintendo's concept of "mother first" and "bringing joy to all family members", and I can't help but admire it.

Although Wii has ended its historical mission, the birth of Switch has made people see a new dawn. Whether Switch can win the Wii banner, continue the glory of Nintendo game consoles and bring more happy hours to players, let us wait and see.