Traditional Culture Encyclopedia - Lucky day inquiry - Age of Empires 3 Decision Edition10 June12 April 4758 1 Update Log Sharing
Age of Empires 3 Decision Edition10 June12 April 4758 1 Update Log Sharing
Hello, navigators! Welcome again the update of Age of Empires 3 Decision Edition!
This update contains many modifications, optimizations, new maps and unlockable skins.
The following is a brief introduction of this update:
Anniversary of Age of Empires III Decision Edition
Customized decoration of major cities in Inca
Untie the skin of the Inca chief.
Six new Inca cards
A lot of optimization and balance adjustment have been made to Inca.
2 new maps of South America and 1 new maps of Africa.
73 large maps
The old Inca indigenous tribes were changed to Quechua indigenous tribes.
Using the updated map of South Africa to generate indigenous communities
Game download
Microsoft Store: Open the store → View more in the upper right corner of "………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
Steam: steam Library → Download → If there is no automatic download, please click → Version 4758 1 manually.
Above; Start the game!
Please note that the customization module may conflict with the latest version. If you can't start the game or fight after the update, you can try to disable the installed module. If you can't start the game, please check whether your firewall and antivirus software have whitelisted Age of Empires.
Version highlights
1, Inca new card
3 villagers (time 1)
Infinite -2 villagers (time 1)
5 villagers (time 2)
Mount Wamani (time 2): 2 Indian extension house horse-drawn sleigh, you can train the printing extension house arm at time 2.
Self-sufficiency (era 3): dry inspection houses can choose to produce wood, and the rate and enjoyment bonus are consistent with food.
5 mallets (3 years old): Consume 500 food.
Infinite -6 Throwing stones and soldiers (time 3)
2. anniversary celebration (1October 26th 1012 ~10)
Unlockable activity rewards include file avatar, cake shell appearance module and Inca explorer skin. Refer to the task description in the game for details.
Log in to Xbox Live account during the event, and you can keep all modules and file avatars permanently! Log in, get rewards and enjoy activities!
Stability and performance
Fixed the crash when the last arsenal was destroyed in the nest of bones.
Fixed the rare problem that Xbox Live login button crashed twice quickly.
Fixed a rare crash that occurred when villagers of AI players were looking for domain collection.
Fixed a rare crash of AI in calculating villagers' resource allocation.
Fixed a rare crash caused by pressing ESC after creating a deck and canceling it.
Graphic image
Most horse-drawn units are now regarded as two independent units with correct steering animation, rather than a single large unit.
The corral that Japan got from the Dutch consulate now looks like a Dutch corral.
Updated the icon of spearmen (stragglers) to be closer to the appearance in the game.
Fixed the display problem of hot air balloon falling underwater in a specific map.
People in the customized market in the main city of India have new animations.
Fixed the problem that units in the main city of Japan sometimes walked into the water.
Fixed a rare problem where the unit flashed when the friendly/enemy mode option was used.
Game interface
Fixed errors in map descriptions, such as fugitive units and indigenous units.
Fixed a treasure on Plymouth map that was described as showing the location of other treasures, but it was actually a rare problem for a Puritan.
Floating toolbars (such as icons of town center, trading post and palace) that display reward influence/experience sources in the unit status panel of universities can now display the contribution efficiency of different types of resources.
European Civilization: The main city card of Infinite Eagle Gun is now in the purple box.
Ethiopia: After sending the card to the main city of coffee berries, villagers who collect fruit trees will be counted as villagers who collect gold coins, not villagers who collect food.
Fixed a spelling error in the description of the floating toolbar of Berber Camel Cavalry.
Fixed map description of sand dunes.
The history page of light cavalry now correctly describes it as heavy cavalry rather than light cavalry.
Updated the game interface to show the challenge task.
Imperial snipers are now correctly displayed as imperial snipers instead of experienced snipers (in the open industrial/imperial game).
Fixed the order of recording technology in Inca technology tree.
Fixed the height problem of the floating toolbar of civilization flag in the single-player and multiplayer battle room.
Display game mode and game scale when searching ranking.
Now the commentator will read important information in the game and player summary interface.
Fixed the problem that the narrator would not read the resource identification in the game interface in some cases (such as chat output and livestock market).
Accessibility: Added missing keyboard navigation feedback in the publishing and reporting window of the module menu.
Accessibility: Added missing keyboard selection feedback in the panel editor.
Fixed the problem that Russian text in diplomatic interface was cut.
Fixed the problem that the text of the challenge completion menu was cropped.
Fixed the problem that the text of main task and sub-task was cut in the game.
Set options
Blocking players from Xbox host partners or outside the game can take effect correctly in the game.
Shortcuts/hotkeys
By default, old shortcut keys now allow shortcut key conflicts.
Trading desks in Africa now support the old shortcuts.
The town center release command (old shortcut key) can now correctly release other players' town center player units.
Multi-player games
The multiplayer archive of custom maps can now be loaded correctly.
Game content
Military units can now patrol a series of waypoints (or circles).
Fixed a problem that flags with extra waypoints per unit would not be displayed on the terrain.
Fixed a problem that 50 food boxes would leave French and Portuguese villagers idle for one second.
Honey Badger Deception Code Units can now correctly attack Treasure Guardian.
Pirates now have a fugitive unit tag.
As a militia, Gong Bing was unable to get medical treatment when he lost his health.
Berber nomads can no longer receive export goods when they are idle.
Berber Sultans and Akan Warlords can now use Chaos skills.
Aztec mining technology cards can now be better stacked with the treasure of -5% infantry cost.
Britain, the Netherlands, France, Sweden, Osman, Lakota and Portugal can now issue privateer cards correctly.
Ethiopia: Fazoglinka can now correctly improve the efficiency of villagers collecting gold from strawberry bushes after delivering coffee berry cards.
Ethiopia: Blue Nile Alliance Technology (Arab allies) can now correctly overlay Mapuche indigenous technology.
France: cheap church cards for teams now also reduce their own technical costs.
Hausa: The Team-Zuma Rock Learning Card will now display a 3-minute timer instead of permanently illuminating minerals.
Hausa: The West Room Card in Canaan will not transport five Akan Ankobiya with a permanent population of five.
Hausa: Select shortcut keys for all military units, and no longer select storytellers.
Hausa: Salt mines built by salt camels sold by Berbers are no longer added by storytellers.
Japan: Japanese mortars no longer have redundant action modes.
Osman: New soldiers will no longer benefit from battlefield engineering cards.
Akan indigenous technology (improving infantry training speed and moving speed) can now correctly affect skeleton soldiers and flag soldiers.
Fixed the problem that some villagers did nothing after loading the game.
Fixed some game vulnerabilities that were exploited by some players.
battle
Sun Tzu's Art of War-Artillery: Players will not fail to destroy the last building with mortars.
Civilization balance
1, general
Livestock market: initial livestock wood price +30%.
Alpaca: There are black and white now.
Sultan Dervig: The injury rate to villagers is1x → 0.5x.
Grenadier on horseback: There is now a heavy cavalry tag.
Defensive buildings: Bunkers and castles can now correctly see hidden units.
Elephant and Giraffe: Fixed the problem of pathfinding caused by taking up too much space.
Church: corrected the experience of sending the Dutch consulate to church (0.6→0.7xp/s).
Ottoman cavalry: All civilized Ottoman cavalry can now idle and heal themselves.
Wharf: It is easier to build on the uneven coast now.
Pirate ship: The damage ratio of long-range damage to buildings is 3.0x→ 1.5x, and that to docks is 0.66x.
Now all military units can see the hidden buildings (such as Inca base camp) within 2 range, and the units that could have seen the hidden buildings have not changed.
Quechua indigenous tribes: We reactivated the old Inca indigenous tribes in the name of Quechua and appeared in more maps than before. Its scalable technology is a copy of the previous Inca native technology.
Indigenous Treaty Card: When allied with Yoruba, it will now be delivered to 3 Yoruba Oyo legions instead of 4. The Indian Allies card has also been adjusted accordingly.
Wanderer (South African Revolutionary Card) card: No longer increases the health of warships.
Private ship card: Fixed the problem that this card could not be transported sometimes.
2. Netherlands
Civilized mining bonus +20%→+ 15%.
3. Ethiopia
Start: Cattle with automatic harvest have food 400 → 250; Collection efficiency 3 food/sec →2 food/sec; The remaining cattle increased from 3 to 4, but the food decreased from 250 to 135.
Gasenian Infantry: Removed the wrong melee infantry tag.
Mountain Temple: the wood cost is 200 wood → 170 wood; Construction site 40 → 20; Construction experience is adjusted to 68 (twice as much as usual).
Habesha Allies: Get 700 coins correctly instead of 1 100.
Chaos Age (4 years old) card: Fixed a problem that units with range damage could not attack friendly units when they were affected by chaos skills.
4. Hausa
Start: Cattle with automatic harvest have food 400 → 250; Collection efficiency 3 food/sec →2 food/sec; The remaining cattle increased from 3 to 4, but the food decreased from 250 to 135.
Remove 3 village cards (time 1).
5. India
The housing cost is 70→80 mu.
6. Incas
Opening: 400 dishes →300 dishes; 300 →400; 5 villagers →6 villagers.
Add 3 Zhang Cun citizen cards (time 1).
Add 5 Zhang Cun citizen cards (time 2).
Dry room inspection: timber cost 135→ 180 (adjusted according to experience and time); Dependent population12→16; Health value1500 → 2000; Building clearance13→12; The card bonus of Jikai Brewing is +50%→+60%.
Queen's celebration (dry plaid buckle technology): moved to commercial times; 180 resources →300 resources; The purpose of this change is to prevent this technology from being used in the open construction sequence, but to position it as a "greedy" option for early economic development or a subsequent economic replenishment option (because it is more expensive than transportation in Era 2).
The monthly ceremony in the community square: the wooden stream is adjusted to about 0.25 wood/second per villager, the effect of alpaca is 0.25 times that of villagers, and that of priestess is 1.5 times that of villagers; From the Industrial Age to commercial times.
Akagi guerrillas: spend 65 food 40 coins →70 food 35 coins; A melee attack will slow down the enemy and will also be slowed down by a melee attack.
Akagi exercises big button skills: It can increase the movement speed of Akagi guerrillas by 0.75 in a short time without being slowed down. At the same time, it is impossible to slow down enemy units through melee attacks. Sprint animation will be used when the skill is started, lasting 8 seconds and cooling for 90 seconds.
Inca Chieftain: Leader Aura now increases the health and attack power of indigenous warriors by 10% (instead of increasing health by 20%, this adjustment can make the early melee soldiers and the late ranged soldiers more useful); Make the audio clearer.
Inca Empire Monarch Card (time 1): Make corresponding adjustments according to the above.
Fengyun upgrade: Long-range troops get extra range+1→+2.
Legendary upgrade: No longer provides range bonus (moved to Fengyun upgrade).
Jungle shooter: It costs 90 food, 20 wood →80 food, 25 wood.
Feather spearmen: cost 100 food 20 wood →90 food 25 wood.
Throwing stones at soldiers: now upgrade attribute values based on era 2 instead of era 3; The injury rate to villagers is 0.25x→0.5x.
Stonethrower: Now upgrade the attribute value according to age 2, instead of age 3; Optimize the attack animation, shorten the front swing, and facilitate flying kites; The damage rate of melee attacks is the same as that of ranged attacks; Spend 35 wood and 65 coins →65 wood and 45 coins; Range14→12; Moving speed 4.25 → 4; The damage ratio to infantry is1x → 0.67 x; Cora Auxiliary Card (4 years old) increases melee attacks by +25%→+35%, but no longer increases the bonus of cavalry.
Hammer soldier: now the upgrade attribute value is based on era 2 instead of era 3; The melee resistance was changed to 20% long-range resistance; The damage ratio to cavalry is 1.5x→2x (the bonus to assault infantry is adjusted accordingly); Damage range 3→2.5.
Priestess: The speed of recruitment and surrender increases with the level (elite, wind and cloud, legend) 1→ 1.5.
Building a horse-drawn sleigh: it is no longer possible to build a combat cabin; Can build a dry inspection room; A market can be established; Community squares can be built; The construction speed ratio is 2x→3x, which is the same as the construction carriage; Health value150 → 250; Moving speed 4 → 5; Can be correctly built in the slot of the trading station.
Chief (secondary 1→ secondary 2 upgrade option): affected by the adjustment of the last horse-drawn sled.
Older people (upgrade option of era 1→ era 2): logging ceremony technology (250) and forester ceremony technology (385) are now available. We will continue to pay attention to this politician promotion option and make necessary adjustments. )
Senior citizens (upgrade option of era 2→ era 3): now it provides large-scale feast technology (175), harvest ceremony technology (350) and bamboo shoot ceremony (525).
Old people (upgrade option in Times 3→ Times 4): Now we provide Earth ceremony technology (335) and Earth gift ceremony technology (700).
Wise woman (upgrade option in Era 3→ Era 4): 4 →5 priestesses are provided.
Wise woman (upgrade option of Era 4→ Era 5): 4 →5 priestesses are provided, and 1000 remains unchanged.
Civilized features: The card of Time 1 will be accompanied by a conch messenger (the card originally given to 1 conch messenger remains unchanged).
Balance the cards in the fortress era to about 1000 resources: 8 jungle shooter cards (880 resources) →9 jungle shooter cards (990 resources); 8 Stone Rope Throwing Warrior Card (800 resources) → 10 Stone Rope Throwing Warrior Card (1000 resources); 3 mallet card (900 resources) changed to unlimited card; 5 mallet cards for new cards (consumption of 500 resources, total value 1500 resources); New card unlimited -6 throwing stones and soldiers cards.
Adjustment of "aid" card: the construction of Wanka aid card (era 2) was changed from horse-drawn sleigh to combat cabin horse-drawn sleigh; Qin search aid card (era 3) costs 1000→500, and 4 Qin search rafts (1400 resources) →3 rafts (1050 resources) are sent; Akagi aid card (time 3) costs 1 0,000 → 500, and is delivered to 16 Akagi guerrillas (1 0,680 resources) → 10 people (1 0,050 resources), with life bonus+. Cajamarca aid card (era 3) costs 1000→500, and is delivered to 13 jungle archers (1430 resources) →9 (990 resources); Cora Auxiliary Card (4 years old) increases melee attacks by +25%→+35%, but no longer increases the bonus of cavalry.
Team-Inca Bridge Card (time 1): Move to time 2.
Road construction card (time 2): move to time 3.
Long-range infantry attack card (3 years old): moved to 2 years old.
Long-range infantry health card (3 years old): moved to 2 years old.
Enhanced building card (time 1): changed to team card (+25% building health), which reduced the maximum health that can be obtained by Inca buildings.
Team-1 priestess card (time 2): now delivered to 2 people.
2. Horse-drawn sleigh card in town center (Era 3): The upper limit of town center construction will no longer be raised.
Colonial card (era 3): no longer raise the upper limit of urban center buildings.
Aboriginal and Foreign Allies Card: You can send it twice now.
American Allies Card (time 1): When allied with the Caribbean, the Caribbean ambush warrior technology will no longer be unlocked.
New Kawamani Shankar (2nd time): Sleigh drawn by two Indian extension houses is allowed to be trained for the second time. At the same time, the skin changes that are automatically upgraded to elite units have been added.
New card self-sufficiency card (era 3): dry check house can choose to produce wood at the same rate and enjoy the bonus as food, which is added by Jikai wine.
Added the color of Inca unit card icon.
Updated the icon of the census card to avoid confusion with the new card.
revolution
Fixed the problem that the revolutionary deck could not be activated when the card selection interface was opened to enter the revolution.
Haiti: France will not be restricted by the upper limit of 80 villagers after arriving in Haiti.
map
Two new maps of South America: Bahia and Minas Gerais.
1 New map of Africa: Siva Oasis.
A large map version of all 73 maps.
You can choose to use a large map by adding an option button.
Africa map pool: increase Siva oasis and remove Tahiti.
American Map Library: Bahia and minas gerais have been added.
Standard map pool: add oases in Bahia, minas gerais and Siva, and delete Tahiri.
Team game map pool: add Bahia, Minas Gerais, Siva Oasis, Borneo, and delete Tahiri.
Treaty map pool: increase Shiva Oasis, and remove Central Plains, Dakota, Fertile Moon Bay, Granchako, Mexico, Ozak, Benba Mountains and Punjab.
Amazon basin: Quechua tribe replaces Maya tribe.
Andes: Quechua and ZaPotec tribes have been added.
Andes-Upper Section: Fixed the problem that no minerals were generated in team games; Fixed some problems that players from different peer teams did not generate.
Araucania: Quechua tribe was added; Number of tribes+1.
Cascade Mountains: The map has been adjusted, and it is not completely snow now.
Dune: Adjust altitude fluctuation.
Granchako: Quechua and Mapuche tribes have been added; Number of tribes+1.
Kamchatka peninsula: The interaction between the commercial road and the river was adjusted, so that the commercial road no longer raised the riverbed.
Ivory Coast: The number of elephants in each group is 6 →5, which is generated far from the player base in the game of 1v 1.
Niger river delta: adjusting the northern indigenous tribes and solving the problem of finding roads; The interaction between trade routes and rivers has been adjusted, so trade routes no longer raise the riverbed.
Niger River: The original carriage is now built on the other side of the river.
Orinoco River: Indigenous tribes now include Caribbean tribes and one of Maya and ZaPotec tribes.
Pampas grassland: the interaction between the commercial road and the river has been adjusted, and the commercial road no longer raises the riverbed; The trade route types of specific varieties were revised to avoid the problem that the stagecoach could not be upgraded; Tupi tribe is no longer generated.
Pemba Mountains: Quechua and Tupi tribes have been added.
Yellow River: The interaction between the commercial road and the river has been adjusted, and the commercial road no longer raises the riverbed.
Tachiley: At present, the northern trade routes can't build trade horse-drawn sleds. After the repair, the map will be added back to the map pool.
artificial intelligence
Optimize AI's kite flying ability, so that more units can fire before departure, and avoid repeated assembly of artillery when flying kites.
Optimized the behavior of AI when it is blocked by a wall.
Villagers of AI players now move less between resources, which improves the efficiency of villagers.
Optimized the ability of AI to determine the allocation of paddy fields/field types (food/coins).
AI players will pay less attention to anti-building units in the later stage of the game.
AI players will optimize the economy after the military is completed.
Optimized the ability of AI players to choose attack targets in free-to-play competitions. Now AI will choose the nearest player to attack.
Now, AI is not inclined to build new farms/mills if they are not full.
AI will build the first pier in commercial times, not explore the times.
After the revolution, AI will not use converted villagers (who have no architectural ability) to build buildings.
In different competitions on the same screen, the chat function of AI was fixed.
Now AI tends to build factories and Dojo behind the base.
Now the more difficult AI will save resources for military buildings/units in the process of upgrading commercial times.
If there are few land resources, fishing boats will be built in advance; If there are few fish, avoid over-building fishing boats.
If AI doesn't see enough mercenaries, it won't train spies.
If there is no dock, AI will not try to keep the number of fishing boats.
In the island map, AI always lets a fishing boat explore the road when there is a dock.
If AI starts farming, it will not train Berber nomads.
AI will now use Team-Alaska Procurement to deliver the prospector carriage.
Updated the card issuing logic for judging prospector's carriage.
AI can now use the carriage of the aboriginal embassy.
Fixed the problem that AI chose the wrong upgrade option.
Fixed the problem that AI African civilized players would collect the initial cattle of other African civilized players when there were multiple African civilized players in the team.
African civilization AI can now upgrade the university/temple technology obtained through the alliance.
African civilization AI can now upgrade the technology of universities/temples.
Optimized the ability of African civilization AI to choose upgrade options.
Now African AI will build the first granary near the town center and drive the prey into the granary.
Hausa AI will now build universities near buildings that can get extra points.
Simple, standard and moderately difficult Hausa AI will now build a university.
Hausaai's second card will always be a palace builder.
Hausa AI will build a university in commercial times now, instead of waiting for the fortress era.
Hausa AI will now build a palace in treaty mode regardless of the remaining treaty time, thus gaining influence with the university.
Hausa AI can now use Berber nomads after forming an alliance with Berbers.
Hausa construction workers (wagons) can now be better used by AI.
Ethiopian AI can now use the Red Sea carriage obtained through Sudan Union.
Avoid the problem that the Aztec aristocratic cabin was selected as a tower unit one era in advance.
Fixed a problem that Japanese AI couldn't upgrade the flintlock of the Golden Pavilion Temple.
German AI will give priority to the use of pioneer carriages to build buildings.
Fixed the problem that French AI could not collect the first 50 food boxes.
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