Traditional Culture Encyclopedia - Lucky day inquiry - How to add some points to the new the legendary swordsman mobile game?

How to add some points to the new the legendary swordsman mobile game?

How should I choose a new the legendary swordsman mobile game? It is very important to add some skills if you want to do the harm you deserve. So how should we add points? Next, let's take a look with Bian Xiao!

The new the legendary swordsman mobile phone game adds some contents to the Sun Moon Meditation Method.

Silent thinking method

In addition to the design of martial arts, we also have spiritual methods to improve the effect of our martial arts or our own attributes. Therefore, in addition to being familiar with the effects of Wushu, we also need to clarify the role of the mind in order to better understand our tricks and moves in the game.

There are five levels of mental method, which are divided into three categories: general, PVP and PVE. Have 15 skill, and the effect is as follows: (first-class effect/second-class effect/third-class effect).

First floor:

Wind reverts to fire: the magic shadow has a heavy "magic shadow" effect, and the cooling time has been reduced from 3 seconds to 5 seconds.

Psychological evaluation: It must be pointed out that the 5-second cooling-off can basically make our strengthening skills play again and significantly improve our output ability.

Take a leisurely walk: The slow-down effect of Magic Shadow is increased to 70%, and the time is increased to 4 seconds.

Psychological evaluation: the improvement of deceleration effect can make our follow-up skills easier to hit, and only one psychological point is needed. It is recommended not to let go.

Burn Symbol Broken Seal: Ghosting will give the monster a weak body effect, and its defense will be reduced by 4%/8%/ 12% for 6 seconds.

Psychological evaluation: pure PVE skills can wash away some useless psychological points of PVE as PVE.

Second floor:

Hepu, Zhu Huan: Reduced the shadow mass cooldown time 1 sec.

Psychological evaluation: there are many magic shadows and many strengthening effects, so there is no reason to refuse.

Hanging Cloud _ Step: When a large number of magic shadows trigger the effect of "magic shadows", the blood-sucking of "crossing the river and stirring the sea" will increase by 20%, the floating of "Abyss Hell" will be prolonged by 1 s, and the damage of "Eight Wastes" will increase by 30%.

Psychological evaluation: It must be pointed out that "magic shadow" provides more reinforcement than CD reduction and floating.

_ Zhang Bianxuan: The damage caused by stirring the sea while crossing the river has increased 10%/20%/30%.

Psychological evaluation: pure PVE skills can wash away some useless psychological points of PVE as PVE.

The third floor:

In the ascendant: when the flame is off, the blood return effect is increased to 30%.

Psychological evaluation: the extra blood transfusion is very practical, which is equivalent to an increase of 50% in blood transfusion effect. However, because the upper limit of blood transfusion has not been raised, it is doubtful whether it is worth six psychological points, and it is not recommended to give priority.

Unbreakable: The damage caused by Eight Wastes to players and pets is increased by 5%/ 10%/ 15%, and the last blow is accompanied by heavy damage, which reduces the enemy's healing effect 15%/25%/35% for 6 seconds.

Psychological evaluation: it is necessary to point out the damage caused by improving the eight yin, and the attached heavy damage effect fluctuates greatly when the opponent reduces the damage.

Evil Spirit: The Abyss of Hell rips the enemies in the range, with the damage being 40%/70%/80% of the attack bleeding effect, lasting for 6 seconds.

Psychological evaluation: strange growth curve, you can click two points, and the extra output provided is better than nothing. If you are nervous, you can skip it.

The fourth floor:

Cover the sea and move mountains: After the invincible death of the "Sun and Moon Flame", the damage reduction is increased by 30% for 6 seconds.

Psychological evaluation: very practical, because of passive reasons, reducing injury is more suitable for our output rhythm than returning blood, so it is suggested to point it out.

Destroy Mountains and Rivers: When attacking players and pets, Long Yin's effect is increased by 10%/20%/30%.

Psychological evaluation: when it is full, it is about equal to 20%~30% of permanent injury.

Help the arrogant person win: When the flame is on, the damage to the monster increases by 2%/4%/6%.

Psychological evaluation: pure PVE skills can wash away some useless psychological points of PVE as PVE.

The fifth floor:

Dead wood meets spring: the blood return effect of death-free trigger is increased to 40%/50%/60%, and the fire resistance and wind resistance properties are interoperable, and one increases and the other increases.

Psychological evaluation: This magic skill, the lowest point, can have many effects of fire resistance or wind resistance in Bai Piao. Note that this effect will not be superimposed at the same time. For example, if you have fire resistance and wind resistance of 100, it will become 200 of 100+ 100 instead of 100+. At the same time, because the effect of blood return is improved, it will also reduce our instantaneous damage. So the higher your attribute, the less layers you need for this skill. Because our passive range is 20%, 40%, 60% and 80%, the number of passive gears enjoyed on the third floor is the same as that on the second floor, so it is more reasonable to either click on the first floor or click on the third floor.

Dark clouds cover the sun: the target floated by the magic shadow effect reduces the healing amount by 50% for 5 seconds.

Psychological evaluation: you must point out when facing the opponent with therapeutic ability, otherwise, for the sake of insurance, you should point out before entering PVP.

The sun and the moon cross the sky: the large-scale effect of bright sun has increased to 6%.

Psychological evaluation: 3% of the resident teams have increased injuries, so it is suggested to point out. If they are not cost-effective when they are single, they can wash them off.

Matching ideas:

* only give the route to point out the key psychological points with the least number of points. If there are extra points, you can point out other psychological points on this basis.

PVE points: 1st floor 103, 2nd floor13, 3rd floor 000, 4th floor 003, 5th floor 100.

General vanishing points: first floor 1 10, second floor 1 10, third floor 030, fourth floor 130, fifth floor1kloc-0/.