Traditional Culture Encyclopedia - The 24 Solar Terms - I hope you can help me think of some small programs to change the atmosphere of the party. Thank you.

I hope you can help me think of some small programs to change the atmosphere of the party. Thank you.

Choose a competent host, the venue should have an atmosphere, the rest is the program, no karaoke,

There are also these programs you are looking for. Choose them yourself.

First of all, the beer game:

Game props: several bottles of beer, two straws for each player and a roll of transparent plastic. Rules of the game: All players are together.

Standing in front of the stage, the host can start drinking beer by ordering a few dishes, but the two straws must be connected with transparent glue.

Come on, whoever connects the straw in the shortest time and finishes the beer the fastest will win.

Second, killing people

Number of participants: more than 8 people are preferred.

Mode: sitting around.

Steps:

1, prepare a number of paper balls according to the number of people, one for "referee" and two for "killer", and write "good man" for the rest of the paper balls, and draw.

No one can sign except the referee.

As night fell, everyone fell asleep (under the command of the "referee", everyone closed their eyes). It's dark and windy on the moon.

When killing people, "bad guys" open their eyes, wink at each other quietly, make gestures to decide which day to be "good guys" and cut them off.

See in the eye).

At dawn, everyone woke up from a coma (the referee told everyone to open their eyes and tell the bad news that someone had been killed).

4. Martyrs make last words (a good man who is killed feels hurt to judge who is the "murderer"). Everyone voted (everyone

Express opinions in turn, judge each other by reasoning about everyone's expression and behavior, and judge who is most likely to be "fierce"

Hand ").

5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he has drawn. It's possible.

Manslaughter).

6. Whether it was a mistake or not, the murderer came out and the game continued. One or two bullets can kill the murderer on the spot.

It takes several rounds, but in the end there is only one good guy, one bad guy and one referee.

Supplementary note: The killing game exercises the reasoning ability of the "good guys" and the performance ability of the "bad guys". The first time we played, "

Bad guys usually behave unnaturally, but after a few more fights, the situation will become more and more chaotic and the game will become more and more complicated.

Interesting.

Third, guess the numbers

Rules:

Guess the number (1~ 100), the range is narrowed every time, and the person who finally guesses is unlucky and punished.

First, one person writes a number, and then everyone guesses between 1 and 100. Narrow the scope of each guess, and finally guess.

People in middle school draw lots to accept this grand prize. In the next round, the punished person writes the numbers again, and so on.

Props: prepare three brands,

1, Manchu-Chinese banquet. Then everyone has a piece of food for them and must finish it. This is called supporting him to death.

2. scapegoat. This really hit the jackpot. If you draw lots again, everyone's name will be many, and you will win.

Then here's your chance for revenge. You can ask him to do something in the room. For example, let you have a rest

Wait a minute. This is called killing you.

I won't say anything until I'm killed. In fact, everyone really wants to get to know each other at the party, but for some reason, they can't.

Enter. So, I give you a chance to draw here, so everyone here can ask him a question. Try to ask

You must tell the truth. This is a good opportunity.

Experience:

The hot spot is to draw that "kill without telling" Everyone can ask questions, some of which are good.

Sharp, often people want to know but dare not ask. The best thing about a Manchu-Han banquet is to put an end to leftovers, because

It's all for that man. Interestingly, winning the lottery can punish a person. You can do whatever you want. let

You play ~

Fourth, OEM.

Props: a deck of playing cards (take away the monster)

Rule: each person draws a card and sticks it on his forehead. You are not allowed to look at your own cards, but you can see people around you.

Cards. A is the largest, 2 is the smallest, and the number of points is the same. The colors from big to small are spades, hearts, flowers and diamonds. this

At this time, everyone began to guess whether their cards were the smallest according to other people's cards and expressions. If you think that since

As the youngest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. Until everyone won't let go

Fold your cards, show your cards, and the smallest one will be punished.

Highlights: The key to the game is to capture people's instant expressions and eyes when they first look at the cards around them. while

However, if your acting skills are exquisite enough and you use this psychology skillfully, you can definitely "harm others with your eyes"

. (similar to a killing game)

5. Guess the toothpick

Classic game on the dining table. Prepare the same number of toothpicks according to the number of people participating in the game. The host put a certain number.

With toothpicks in their hands (1 to all), let's guess how many toothpicks there are in turn. Those who are unlucky enough to guess will be punished and regarded as

The host of the next round continues the game.

Six, I love you VS shameless

This sounds a bit ambiguous, but it is actually a good game to practice your reaction.

Rule: everyone sits in a circle, and it is stipulated that only the person on his left can say "I love you" and the person on his right can say "no"

Proud. " Two people can only talk three times in a row. Once someone says something wrong, they will be punished.

Highlight: when the game reaches a certain speed, people who can't keep up with the reaction often have "I ... shameless" or "no"

..... I love you "and so on.

Seven, pass the apple

Props: A rule of Apple: A man and a woman sit in a row separately and hold the apple with their necks, chins and shoulders.

The fruits are passed one by one, and whoever drops the apples will be punished.

Highlight: This is a traditional English game, which is very popular among young men and women. Maybe after the game, you will really feel it. "

Call "! There are countless similar items in this kind of game. You can use your imagination to turn props into balloons and ice cubes.

Or something.

Eight, I didn't do it.

Rule: Everyone sits around, and everyone takes turns to say something that only he hasn't done and everyone else has done. example

I never let my girlfriend go. If anyone present did it, they must be punished.

Highlight: This game needs the integrity of participants 100%. If you happen to know something unknown

"Scandal", this game is the best opportunity to "expose" him in public!

Nine, when we are together (with songs)

Participants form a circle with their arms apart, facing the center and raising their arms horizontally. Everyone's right hand palms down and stacked on the left side of the right hand.

Palm, left hand palm up. Clap the music six times with the right hand, with the slapping position of 1 and the left palm of the right hand;

2. Your right knee; 3. Left knee; 4, the back of the left hand; Five, six, left hand heart. Cycle, the rhythm is getting faster and faster.

Let's go

Ten, basket squat

Divide the participants into more than four piles, each pile is surrounded by hands, and give each pile a color or number.

Name, arbitrarily specify a bunch of radishes to start squatting, and at the same time finish reading, and then specify other radishes to do the same.

Work, goals should be consistent, etc., but it can't be quoted back immediately.

This point is illustrated by an example. Red, white, yellow and purple carrots. The white radish squats first, and reads "white radish" when squatting.

Bu squat, white radish squat, white radish squat, carrot squat. "Finished, white radish fingers are pointing to carrots.

The pile of carrots will start to squat and mumble, and then you can specify the next one but you can't.

It can be white radish.

Eleven, two little bees

Read the word: two little bees, flying in the flowers, flying. ...

Action: Two people face to face. 1. Hands are blue fingers, arms are flying up and down; 2. Put your hands on your chest.

Fly across *; 3. Take out the hammer and scissors cloth; 4. The winner reached out and slapped him and said "pa pa"; Losers sing "Ah-Ah"

; Don't lose, don't win, and make a kiss with your lips.

Win or lose: according to the reaction speed, the loser will be punished by a procedure.

Twelve, silly.

When the host made the first action, everyone looked at it. When doing the second action, the first group is the host who moves first.

When doing the third action, the first group does the second action of the host, and the second group does the first action of the host. ...

And so on.

The stupider the host's action, the more interesting it is. People who make mistakes will be punished.

specific pressure

Participants formed a circle, put their arms on the shoulders of the former and sang "Ibi, Ibi, Ibi."

Press, press, press, press, walk in circles, and replace "press" with "pinch", "beat" and "harmony".

"Tap" and "Touch".

Everybody turn back again.

Thirteen, fishing songs (with songs)

Participants formed a circle, put their arms on the shoulders of the former, and sang, "Don't be afraid of white waves, steer steadily."

Row to the front, throw the net into the water for the fisherman, catch a big fish and dance with the rabbit. The first sentence: two times before the left foot, the left foot.

The first two times;

The second sentence: jump forward, jump backward and jump forward three times;

The third sentence: repeat the first sentence;

Fourth sentence: repeat the second sentence.

The second paragraph is changed to "Hey, Yo, Yo, Yo, Yo, Hum, Hey, Yo …………………………………".

You're really great.

1. Right hand 1. Pat the left shoulder; 2. Right chest; 3. Extend your thumb fist from the right front.

Second, the left hand 1. Pat the right shoulder; 2. Left chest; 3. Thumb fist extends from the front to the left.

Third, do it with both hands. "You are really, really, really, really good!"

Fourteen, I fly in the sky of life (collocation)

The last sentence has action:

I believe: touch your left chest with your right hand.

We can do it: replace your right hand with your thumb and put it on your right chest.

I can do it: roll my hands into a whirlpool, and then raise my arm with my right hand.

Fifteen, I love you, I am desperate.

According to the different temperatures, the number of men and women standing face to face in the world is equal. How to play: Let men put their belongings on their bodies.

Take it off and spread it on the floor for the lady. The first one wins, but kiss her or someone else. Rule: The project should be continuous; The article does not

Had to borrow it.

Sixteen, county grandfather

Participants sit around in a circle, first appoint a person to be the county grandfather, and give a "sigh" in his mouth, making the shares bump up and down, making it mighty.

Shape, people sitting around it make a fan with their hands; When a county grandfather suddenly refers to a person, he immediately becomes a county grandfather and thinks

Suddenly, the sound of "ahhh" in the mouth made a terrible shape up and down, and the people sitting around immediately pressed their hands respectively.

Shape. If the reaction speed can't keep up, a procedure will be punished.

17. London Bridge collapsed.

Participants form a circle with their arms on the shoulders of the former, which is very close. Sing in circles: "Give me the chair."

Sit down ",sit down together and sit on the latter's lap. Stand up;

"Give me a chair", and then sit down together, sitting on the latter's lap. Stand up again;

"Bring it here and sit down for me", and then sit down together. Sit down.

Sing "London Bridge Down" or "When We Were in Xinhua" or "Abby Was Suppressed" together.

If someone is shaken out of the circle, the program will be fined.

Eighteen, paste plaster

Participants in a circle, arms apart, facing the center, designated "eagle" and "chicken". Chickens can only be outside the circle

Run, the eagle catches the chicken. When a chicken stands in front of a person, it immediately becomes a chicken and has to run. People caught by eagles will take the place of eagles.

Who? Suitable for outdoor use.

Nineteen. Whispered fax

Divide the personnel into two columns and whisper a word to the soldiers in the first column respectively, so as not to be heard by others, and ask them to follow this.

Pass, people with tails report the results, see who has the higher fidelity between the two teams, and then win or lose.

Twenty, a frog

Participants form a circle and face the center. The host reads "one", the next person reads "only" clockwise, then reads "green" and then reads "frog"

"jump", "enter", "water" and "bang"; Then "two frogs jumped into the water and knocked at the door" ... and so on.

Those who get up to speed or make mistakes will be punished.

Twenty-one, seven suffocation

"Seven Chokes", the gesture is to lift the palm down and grasp it up: "Eight Chokes", and the gesture is to raise the palm up.

Grabbing: "seven or eight choking", the gesture is palm and then grabbing: "eight or seven choking", the gesture is palm.

Lift it up and down: "Hold him, pull him, fight and fight." Make a fist with both hands, then turn your left hand into a thumb fist and swing it twice in the direction of your left ear.

Next, "hold him, pull him, go, go." Turn your hands in pairs, and then wave your right hand in the direction of your right ear with your thumb and fist.

Twenty-two, catch the tiger (collocation)

The host read the word "catch the tiger". Whenever there is a "Hu" sound, the listener should clap his hands, and those who are slow or don't clap their hands will be punished.

Program. Set up a supervisor to patrol.

23rd, grab a chair.

Put three chairs on the stage, invite four people to come up and play disco music, and four people play music around the chairs.

Turn, grab the chair when the music stops, and eliminate those who don't sit; Minus the chairs, the three men walked on, when the music suddenly sounded.

Grab two chairs when you stop, and those who don't sit will be eliminated; Finally, two men grabbed a chair, and the one who sat down won.

Twenty-four, love transmission

Participants lined up in two lines, and the leader of this line pouted with his nose and handed a playing card to the next one, the next one.

You must also pass the playing cards to the next card with your nose pursed, until the end of the column. Pass the agreed number of cards first.

The winner is king.

Twenty-five thousand, ten thousand square etiquette

Please invite ten people to the stage and agree on a distance back and forth. The way everyone goes and the way different people go back and forth must be

It's different. Let's judge again.

Twenty-six, China Kung Fu (with text)

The host pronounced the word "China Kung Fu" and the participants followed its instructions.

Twenty-seven, love is coming (with a song)

Dear-clap your hands and ring a finger with your left hand.

Let's clap our hands and snap our fingers in the right hand.

Love each other-clap your hands, and the three fingers of your right hand will ring.

Because of love-clap your hands, left hand ring finger.

Heart-clap your hands and snap your fingers with your right hand.

Come in-clap your hands, and the left and right fingers will ring.

once again

Twenty-eight, little donkey (with song)

Participants formed a circle, put their arms on the shoulders of the former, and sang "I have a little donkey, hey." Brick-changing

Walk in circles, and everyone will jump back as soon as they sing "Hey".

Twenty-nine, tango dance

"Tango Tango, take three steps back, two steps and one wave." Men and women dance the tango and do actions with words.

Thirty, big teapot

I am a short and fat teapot.

This is the spout, and this is the handle-the front tip of one hand looks like the spout, and the other hand looks like the handle.

Shout, shout, hands up.

The water is boiling, the water is boiling, put your hands up and steam.

Pour tea, pour tea. The spout-shaped hand is shaped like pouring tea, and the other hand is shaped like a pot handle.

Thirty-one, mental gymnastics

Answer: Shantou school: left fist, right palm; use the other hand ...

B: One hit four: the left hand has four fingers, the right thumb and forefinger are gun-shaped, and the left hand

Right hand exchange ...

C: Left three right three: the left hand stretches out the middle finger, ring finger and little finger, and the right hand stretches out the thumb, food and middle finger.

Three fingers; use the other hand ...

D: The east wind blows and the west wind blows: the left hand punches the thumb and the right hand punches the little finger;

use the other hand ...

E: Twenty-five cents for an egg: extend your index finger, make a fist, extend your index finger, middle finger and palm.

Thirty-two, alcoholic beverages

1, two little bees

Password: two little bees, fly to the flowers, hey!

Rock, scissors, cloth, and then the winner will slap in the face, and at the same time, come out of his mouth. "

Bang, bang "twice, the loser will shake his head with gestures, make a flapping action and shout" ah, ah "; If you guess, do it.

Give a kiss and dub twice. Drink if you make mistakes in your movements and sounds!

2、007

From the beginning, one person sends a "zero" to refer to anyone, and then that person sends a "zero" to refer to another person, a third person.

Pronunciation "Qi", shoot at anyone with the sound of your fingers, "shoot" silently, do nothing, just "shoot"

Two people on the left and right beside the caller will give an "ah" and raise their hands to surrender. -People who shouldn't drink!

(Note: It is suitable for everyone to play, because there is no round order, but one of them is suddenly assigned, so the whole

This process must be in a state of tension, because you may be next! )

3, seven bright and seven dark

Counting in the order of natural numbers, 1, 2, 3, 4, 5, 6, 7 ... conforms to the numbers ending in 7, 17, 27, 37, etc.

It is called "Qi Ming", and multiples of 7, such as 14, 2 1, and 28, are called "dark gas". Those who reach "Qi Ming" or "dark gas" cannot be sent.

Sound, you can only knock on the table, and then continue to count in reverse order. From left to right 1, 2, 3, 4, 5, 6, 7 (no

Pronunciation) Then, in turn, the person who calls "6" should immediately call "8", 9, 10,1,12, 13, 14 (silent).

Those who shout "13" must shout "15" again until "27" and "28" are the most likely to make mistakes.

(Note: It is easy for many people to play together, but it may be boring because of the simple password.

Point. )

4. Tiger stick chicken bug order

There are four kinds of animals, tigers, sticks, chickens and insects, each with a chopstick.

Strike, and at the same time shout "Bonzi Bonzi ..." "..." Or shout a tiger, or a stick, or a chicken, or a bug. Rule: stick to it with a stick

Fight tigers, tigers eat chickens, chickens eat insects, and insects eat sticks; If the loser drinks it, it doesn't matter if the stick and the chicken, the tiger and the bug shout out at the same time.

Win or lose.

Note: this game is suitable for two people to play, because the export is fast, tigers, sticks, chickens and insects are all blurted out, so

Play fast! )

5. Guess winning or losing

There are many ways to play, but the most basic principle is that one party makes gestures at will, and the other party obeys, so it makes the same gesture.

Gestures will make your opponent lose and you will be fined.

A. Frogs jump and arch their fingers on the table. One person calls "frog leaping" first, and fingers when he says "jumping".

Pop up a finger and make a "jump" shape If one side raises its middle finger, the other side loses. Drink it and give it to the other four fingers.

Then it was the other party's turn to shout "frog leaping" and continue walking.

B. Two people guess: "Rock, scissors, cloth". The winner immediately points his finger up and down or so, and the loser drinks when he obeys.

Wine.

Step 6 read numbers

The gameplay is also endless, but the most basic gameplay is that the number you bring with you matches the number you drink, and the loser drinks.

A. "Fifteen or twenty" is played by two people, and two people raise their hands and take turns to call the number, namely "closing, five, ten, fifteen and opening the sun".

A number, whether this number can be called out depends on how many numbers the two sides make up.

B. One person shouted: "Red sun, blue sky and green grass are endless, and farmers' uncles enter."

The city depends on A-rated films. XX is a "XX" or a random number, and both sides are just indicated by fingers.

That's the number, the caller wins, the loser drinks, and the corresponding gesture should be added when calling this password.

Add fun and humor.

Dice class

Dice, commonly known as dice, is a versatile game tool in Guangzhou dialect, which is not only huge.

Some games are inseparable from it, and many wine lists use it as a tool. Playing dice has been around since the Tang Dynasty.

It has spread to this day and is now very popular in many nightclubs. The characteristic of playing dice is that it is relatively simple and easy, and it is unnecessary.

Hard work, no need to think, is very suitable for the taste of ordinary people.

1. Guess the size

Play 6 dice together, roll the dice and guess the size and number of dice in the dice box. 15 is half, half is big, but not half.

Very small. Drink if you guess wrong.

2.5 dice, dice

First of all, the villa owner randomly said three numbers (three of which are 1-6) (at this time, even in the villa, no one can look into his dice box).

Then you open the dice at the same time. If there are the same number of dice as the above three, you should take them out and shake them again.

Roll the dice, go to the next farm, and so on. The first one who clears it loses.

3. Seven, eight, nine

Two dice, a dice box, more than two people can play, take turns to roll the dice, and everyone rolls the dice at once. If mantissa

If it is 7, add wine, if the mantissa is 8, drink half, and if the mantissa is 9, drink the whole glass. Other figures are too high. Take turns.

Shake it once, maybe you can only add wine without punishment, but you may have to drink it all the time, then

It depends on your luck.

4. Big talk dice (ancient educational dice)

Play with more than two people, each with five dice. Everyone shakes it once, and then they look at the points in their boxes, and the dealer decides.

First, tell yourself how many points there are in the dice box (usually called 2 3s, 2 6s, 3 2s, etc. ) and then check.

Believe it or not, the other party will start over if they believe it. If it is wrong, it will open the box for verification, and the verification is based on the total number of other dice boxes.

Subject to the purpose. If it is true, the banker wins and the speculator loses, and he will be fined. If it is not true, the guesser wins and the banker loses, and he will be fined.

Wine.

note:

A. the number of calls can only get bigger and bigger (for example, two sixes, three twos, and after two sixes, two threes can't be called, and so on. )

B. 1 point can be any number. For example, there are only three twos in the dice box, 1 1 point. In fact, dealers can think they own them.

4 2 o'clock; However, if the dealer dials 1, then after 1, it cannot be regarded as any number (for example, two 1, 4).

A 1 and so on).

C. there are also closed dice. If all the dice boxes of the dealer are 4 points, the dealer can allow a virtual 4 point to be added.

Points, that is to say, six 4 points.

5. Three markets

Three dice, each roll and open at the same time. The one with the most mantissa wins, and the three dice are the biggest.

6.2 1 min

Let's take a dice and a dice box first. After the dice are rolled, see how many points the bottom dice are, and then the dealer rolls the dice.

Point, make up 2 1 point, the closer to 2 1 point, the winner, the farther away, the loser, and the wine penalty. (Note: This game is from

From a poker game. )

7. Niu Niu

Five dice for each person, roll the dice, and then open the dice box. Three dice make up 10 and give them to a cow, and then two remain.

The total number has greatly increased, and there are two cows at 20 o'clock, which is the largest in Niu Niu.

Action class

Suitable for a group of friends, men and women to play together.

1, pass the toothpick.

Participants in the game each draw a playing card, and then sit down in the order of playing cards, holding the smallest (or largest).

The person who plays the card is the first. He put the toothpick in his mouth and handed it to the next person's mouth in turn. Don't drop it.

Oh, be careful not to lend your hand or any tools to help. If you drop it, you will naturally be punished. Pass it around.

After that, the game didn't end. Turn the toothpick halfway, continue to draw cards, sit in a new order, and then pass the next round.

..... continue to launch half ... launch again ... more and more exciting!

2. Great adventure

Each participant draws a playing card, and be careful not to let others see your card. The dealer specifies which one to buy.

Card, to execute a program. The program must be interesting, such as asking the selected people to ask for drinks on the wine table next door.

Drink, or go on stage and say "I love you!" " In short, the more absurd and exciting the designated program is.

All right. In the next round, the performer is the dealer and continues to draw cards.

3. the truth.

The rules are similar to the big adventure, except that the dealer does not specify the program, and the selected person answers one.

As the name implies, the answer must be true. Of course, the more subtle, the more secretive, the more interesting the question, but pay attention.

Don't invade others' privacy.

4. A big lie

A blindfolded person dressed as a "blind man", and the person sitting to the left of the "blind man" began to point at everyone present. When he

Pointing to one of them, he asked the "blind man", "Is this ok?" . If the "blind man" says no, go on.

Point to the next person. When the "blind man" agrees, the accused person is the person selected by the game. "Blind" selection

Put on the blindfold and guess who is chosen according to everyone's expression, but the participants can't tell the blind. Sure, by

It may also be the "blind man" himself. The blind should make a topic or designate a program, and select a candidate.

To finish it. Like adventure, the more absurd and exciting the program, the better.

In the next round, the person selected in the last round will be blind.

Doubt class

1, officers and men catch thieves

Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.

This game is best played by four people. Fold four pieces of paper, and each of the four people who participated in the game took out one.

Zhang. Those who draw the word "catch" should guess who took the "thief" according to the facial expressions or other details of the other three people.

If you guess wrong, you will be punished. Those who guess the word "official" decide how to punish, and those who draw the word "soldier" will execute it.

1 eye patch painting All the students covered their eyes with eye patches, and then distributed paper and pens, one for each person. Ask to be blindfolded

Draw their homes or other designated things on paper. When finished, let the students take off their blindfolds and admire their masterpieces.

Let everyone write their names on the other side of the paper before putting on the blindfold. After they finish painting, they will put all the pictures on it.

Hang the picture on the wall and let the students choose the one they drew.

The teacher describes something in words, and asks the students to draw what they hear blindfolded, and then compare the drawn things.

Think about why everyone hears the same description but draws different things at work.

And then what? (Teaching AIDS: eye mask, paper, pen)

2 guess the five senses

1, two people face to face

2. Start with a person at random, point to any part of your five senses and ask the other person, "Where is this?"

The other party must answer the questioner's question in a very short time, for example, the other party points to his nose and asks this.

Where is it? The companion must say: This is the nose. At the same time, your partner's hand must point to anything other than your nose.

The other five senses.

Evening interactive game

Play clock

Rules of the game:

1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;

2. Find three people to play with the second hand, minute hand and hour hand of the clock respectively, holding sticks of three different lengths or others in their hands.

Props (hands representing the clock) stand in a row in front of the clock (note that the back is facing the whiteboard or wall, and the actors are watching.

Less than clock mode);

3. The host can name a moment at will, such as 3 hours and 45 minutes 15 seconds, which needs three people to play it quickly.

Pointing the prop representing the pointer to the correct position indicates that people who are wrong or slow will be punished.

4. It can be repeated many times, or one person can play the minute hand and the hour hand of the clock at the same time to train the player's judgment and counter.

Coping ability.

Comments:

1. This game is very suitable for parties or during the break of training courses, which can enliven the atmosphere.

2. You can also use this game in the course of time management, and at the same time you can train people's reaction ability.

Guess the five senses

Game description:

1, two people face to face

2. Start with a person at random, point to any part of your five senses and ask the other person, "Where is this?"

The other party must answer the questioner's question in a very short time, for example, the other party points to his nose and asks this.

Where is it? The companion must say: This is the nose. At the same time, your partner's hand must point to anything other than your nose.

The other five senses.

4. Any party who makes mistakes in the process will be punished; After three questions, the two sides communicated;