Traditional Culture Encyclopedia - The 24 Solar Terms - The glory of the king rhythm teaching

The glory of the king rhythm teaching

The glory of the king rhythm teaching, what is the rhythm of the glory of the king, how to grasp the rhythm and how to practice it? The following small series will take you to see God's understanding of rhythm. Have a good game and score points every day.

1. What's the rhythm?

Rhythm can actually be regarded as a chain, and each link on it represents one thing. Corresponding to the time axis, rhythm can be understood as "when to do what" (yes, it is the most basic thing when we write a composition)

For example, the rhythm of playing wild is a combination of "brushing wild" and "catching people", so the assistant often depends on whether the opposite field is red or blue, in order to determine the "first catching point in the rhythm" of the opponent playing wild.

For example, the common blue fields are: blue, lizard, wolf, pig, red and bird. Catch it quickly.

The Red Square is often: red, pigs, fairies in the middle of the river, wolves and blue lizards scratch the brush field route.

At present, most of the mainstream wilderness routes are red, but unlike both sides, there will be conflicts when both sides are red, and there will be few conflicts when both sides are blue, unless they are deliberately causing trouble.

This is mainly because if both sides are red, the demand for resources "middle elves" will be greater than the map reserve. So in the middle of the map, there is only one river spirit, which becomes the first intersection of the rhythms of both sides. Whoever gets the rhythm of both sides will enter normal, while the one who doesn't get it will be slowed down or even lost because of the lack of experience and economy, and will enter a disadvantage.

2. The speed of the rhythm

As mentioned above, rhythm is like a chain, which is hung on two * * *, forming a bicycle-like structure. These two * * * are just like advantages. The greater the advantage, the faster the chain can rotate at the same speed, that is, the rhythm.

So what is the direct relationship between advantage and rhythm? They complement each other. The advantage is established when the amount of economic experience gained by killing people and eating thread brushes is greater than the amount that should be obtained in the same time under normal circumstances.

For example, the general blue field, after brushing two wild areas, should be a four-level and quantitative economy, but during the period, a wave of invasion from the opposite side made you get two heads, so at this time you may have reached the fifth level, and the economy has increased by several hundred yuan. This is the advantage.

Advantages will make your attributes higher. The wild monster who originally needed 10 may only need 8s, which will make your rhythm faster, catch people faster, build an advantage for your teammates and form a virtuous circle. The faster the pace, the greater the advantage and the faster the pace.

3. Why did the dominant rhythm collapse?

I believe that many people have encountered this situation, which is obviously good. As a result, after being killed once in the wild, it began to collapse, and finally the big advantage was turned over.

According to the second point, the dominant rhythm should be snowballing all the time. Why did you turn it over First, everyone makes mistakes, and the opposite side is the inferior side, so the cost after making mistakes is much less than that of your superior side, so the error of the superior side narrows the gap between the two sides more than the error of the inferior side widens the gap between the two sides. Second, the advantage is not obvious enough, which will lead to the disadvantage after a wave of mistakes.

There is a deeper point of view that "the pace of playing wild is faster than assists, which leads to the inability to keep up with assists and the number of people being beaten is pitiful"

As mentioned above, one's advantage can easily radiate to other teammates, especially the third position of Nakano (this is also the reason why the orphans on the sidewalk feel that they have great advantages, but their teammates still collapse, and the radiation range of the sidewalk to the advantages is too small)

However, due to different things, different economic experiences and different advantages. Although they all look like advantages, the auxiliary wheels are not big enough. Once the wheel of the wild field turns fast, it is easy to get out of touch with the wild assistant, and then the advantage is directly taken back by the wrong number of players on the opposite side.

It's easy to say that the hard assistants in the auxiliary basically have one or two displacement skills, although there will be times when they are not enough, but the soft assistants like Sun Bin, Da Qiao, Guigu, Cai Wenji and Xiaoming don't even have a displacement, and they are directly out of touch after going through the wall.

That's why Yao is what players often call "the advantage snowball artifact". The ball control mechanism of the big move has made Yao realize the "disconnection between the wild and the auxiliary", and naturally it is not easy to be beaten by the number difference. After all, both sides are human and have mistakes. In the case, the party with the dominant number is naturally easy to get the killing and advantage. Yao can't compare with any auxiliary in the aspect of "synchronization of wild auxiliary rhythm"