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Active atmosphere of small games before math class

The active atmosphere of the small game before math class is as follows:

Activity 1: digital maze

Teacher: Well, if you want to enter the paradise of mathematics, you must first observe it through a digital maze. What are the numbers on this maze map?

Teacher: Yes, the teacher asked the children to go in through the entrance and walk out of the maze in the order of 1, 2, 3, 4, 5, 6, 7, 8, 9 before they can participate in the following games. Think about it. How are you going to get there? Open the textbook and draw a road map on the book with a pencil to see who draws more routes. Who wants to come up and point out how you walk? Is there any other way? The teacher asked several students to come up and point out different routes.

Activity 2: Who is quick?

Teacher: Look, the children are really capable. They came up with different methods. In our daily life, we can adopt different methods to solve a problem. Ok, now we can enter the math park. There are many small animals in the math park to welcome us. Do you like them?

There is a talking dinosaur here. It has something to say to the children. It doesn't know the children's reaction. It wants to test who is quick. The child who heard the password quickly stood up. Let's praise the boy who has done well and quickly. The little dinosaur gives the questions first, finds the witty children, and then lets the children give the questions.

Activity 3: Check the password

Teacher: The little dinosaur found that the children in our class were particularly clever and generous. He wants to ask everyone, can you count compositions? Next, let's play a game consisting of password exercises. Teachers show digital cards, practice the composition of numbers, and then teachers and students check the passwords.

Activity 4: Messenger Game

Teacher: The children's passwords are very skillful, which shows that everyone has a good grasp of the composition. The little dinosaur believes that everyone's computing ability must be great, and then he will take everyone to play a messenger game. In this game, every child needs to be a small postman, and deliver the letter with digital dolls hidden in your drawer to the correct mailbox.

So, how can I send the "letter" to the correct mailbox? As long as the title of the letter is drawn up and counted, send the letter to the mailbox marked with this number. It should be noted that the numbers on some cards are not mailbox numbers, but undeliverable letters. Ok, now let's send letters in groups under relaxed and beautiful music. After checking the correctness of the messenger game, the teacher summed it up.