Traditional Culture Encyclopedia - The 24 Solar Terms - What games are there in KTV suitable for many people to play?
What games are there in KTV suitable for many people to play?
Participants in the game each draw a playing card, and then sit down in the order of playing cards, holding the smallest (or largest).
The poker player is the first one, put the toothpick in his mouth and pass it to the next person's mouth in turn. Don't drop it
Be careful not to borrow your hands or any tools to help. If you drop it, you will naturally be punished. Pass it around and swim across.
The play is not over yet. Hold the toothpick halfway, continue to draw cards, sit in a new order, and then pass the next round. ...
Keep pouting ... then pout ... more and more exciting!
2. Great adventure
Each participant draws a playing card, and be careful not to let others see your card. The dealer specifies which one to buy.
Card, to execute a program. The program must be interesting, such as asking the selected person to ask for a glass of wine on the wine table next door.
Or go on stage and say "I love you!" In short, the more absurd and exciting the designated program, the better. then
Turn the cards, the performer will be the dealer, and continue to draw cards.
3. the truth.
The rules are similar to the big adventure, except that the dealer does not specify the program, and the selected person answers one.
As the name implies, the answer must be true. Of course, the more subtle, the more secretive, the more interesting the question, but pay attention.
Don't invade others' privacy.
4. A big lie
A blindfolded person dressed as a "blind man", and the person sitting to the left of the "blind man" began to point at everyone present. When he pointed to one of them and one of them, he asked the blind man, "Is this ok?" . If the "blind man" says no, keep pointing to the next person. When the "blind man" agrees, the accused person is the person selected by the game. The "blind man" took off his blindfold and guessed who was chosen according to everyone's expression, but the participants could not tell the blind man. Of course, the person chosen may be the "blind man" himself. Blind people have to do a topic or specify a program, which is completed by the selected person. Like adventure, the more absurd and exciting the program, the better. In the next round, the person selected in the last round will be blind.
1, officers and men catch thieves
Appliances: four small pieces of paper with the words "officer, soldier, arrest and thief" written on them respectively.
This game is best played by four people. Fold four pieces of paper, and each of the four participants in the game draws one. Those who draw the word "catch" should guess who took the word "thief" according to the facial expressions or other details of the other three people, and those who guess the word "official" will be punished. Those who guess the word "official" should decide how to punish them, and those who draw the word "soldier" should be executed.
Dice class
1. Guess the size
Play 6 dice together, roll the dice and guess the size and number of dice in the dice box. 15 is half, half is big, but not half.
Very small. Drink if you guess wrong.
2.5 dice, dice
First of all, the villa owner randomly said three numbers (three of which are 1-6) (at this time, even in the villa, no one can look into his dice box).
The number of dice) and then everyone opens it at the same time. If there are the same number of dice as the above three, take them out and throw them again.
, to the next farm, and so on, the first empty one loses.
3. Seven, eight, nine
Two dice, a dice box, more than two people can play, take turns to roll the dice, and everyone rolls the dice at once. If mantissa
If it is 7, add wine, if the mantissa is 8, drink half, and if the mantissa is 9, drink the whole glass. Other figures are too high. Take turns.
Shake it once, maybe you can only add wine without punishment, but you may have to drink it all the time, then
It depends on your luck.
4. Big talk dice (ancient educational dice)
Play with more than two people, each with five dice. Everyone shakes it once, and then they look at the points in their boxes, and the dealer decides.
First, tell yourself how many points there are in the dice box (usually called 2 3s, 2 6s, 3 2s, etc. ) and then check.
Believe it or not, the other party will start over if they believe it. If it is wrong, it will open the box for verification, and the verification is based on the total number of other dice boxes.
Subject to the purpose. If it's true, the dealer wins and the speculator loses, it's all right. If it's not true, the guesser wins and the dealer loses, so it's okay.
note:
A. the number of calls can only get bigger and bigger (for example, two sixes, three twos, and after two sixes, two threes can't be called, and so on. )
B. 1 point can be any number. For example, there are only three twos in the dice box, 1 1 point. In fact, dealers can think they own them.
4 2 o'clock; However, if the dealer dials 1, then after 1, it cannot be regarded as any number (for example, two 1, 4).
A 1 and so on).
C. there are also closed dice. If all the dice boxes of the dealer are 4 points, the dealer can allow a virtual 4 point to be added.
That is to say, it is six fours.
5. Three markets
Three dice, each roll and open at the same time. The one with the most mantissa wins, and the three dice are the biggest.
6.2 1 min
First, everyone takes a dice and a dice box. After the dice are rolled, see how many points the bottom dice are, and then the dealer rolls the dice to serve.
Make up 2 1 point, the closer to 2 1 point, the winner, the farther away, the loser and the fine. (Note: This game comes from poker.
Derived from gameplay. )
7. Niu Niu
Five dice for each person, roll the dice, and then open the dice box. Three dice make up 10 and give them to a cow, and then two remain.
The total won greatly, with 20 points being two cows, and Niu Niu was the biggest one.
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