Traditional Culture Encyclopedia - The 24 Solar Terms - What quality development activities are held indoors by about 100 people?

What quality development activities are held indoors by about 100 people?

Encyclopedia of Team Quality Development Games \ x0d \ x0d \ Invincible hot wheels \ x0d \ x0d \1. Project Type: Team Cooperation Competitive \ x0d \ x0d \ 2. Prop requirements: newspapers and tapes \ x0d \ x0d \ 3. Site requirements: an empty large site. V. Detailed gameplay: A group of 12- 15 people use newspapers and tape to form a closed circle that can accommodate all the players and set the circle up. The players stood on the circle and rolled around as they walked. \x0d\\x0d\ VI。 Purpose: This game is mainly to cultivate the team spirit of unity, close cooperation and overcoming difficulties; Cultivate the ability of planning, organization and coordination; Cultivate a serious and meticulous work attitude; Enhance mutual trust and understanding between players. \x0d\\x0d\ trust fallback \x0d\\x0d\ 1. The game is introduced: This is a well-known classic expansion project. Every player must fall straight from the platform of 1.6 meters, while other players extend their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who doubt others to gain their trust. This game allows players to build and strengthen their sense of trust and responsibility to their partners during the activities. \x0d\\x0d\ II。 Number of players:12-16 \ x0d \ \ x0d \ iii. Site requirements: The high platform is the most suitable \ \x0d\\x0d\ IV. Equipment required: hand rope \ x0d \ \ x0d. Improve the interpersonal communication ability of team members; Guide team members to put themselves in their shoes and make them realize that responsibility and trust are mutual. \x0d\\x0d\ eyebrow piercing rod \x0d\\x0d\ 1. The game is introduced: The whole team is divided into two teams, standing face to face, * * * put a stick on the ground with your fingers, and your hands can't leave the stick. This is an experience to test whether the team cooperates. All students' concentric rods on their fingers will complete a seemingly simple but error-prone project according to the requirements of the trainer. This activity profoundly revealed the problems of coordination and cooperation within enterprises. \x0d\\x0d\ II。 Number of players:10-15 \ x0d \ x0d \ iii. Site requirements: open-air site \ x0d \ X0d \ IV. Required equipment: A 3-meter-long light stick \ x0d \ What harm does the complaint, accusation and incomprehension between players do to the team? This project will tell you: "Taking care of yourself is the greatest contribution to the team". Improve the ability of team members to cooperate and cooperate with each other in their work. Unified command and Qi Xin's cooperation among all the players play a vital role in the success of the team. \x0d\\x0d\ Publish books through post \x0d\\x0d\ 1. Game type: teamwork \ \x0d\\x0d\ 2. Purpose of the game: make students strongly aware of the importance of full communication in achieving team goals; Formulation and revision of institutional rules. \x0d\ III。 The game is introduced: the whole team members are arranged in a row, and each of you is equivalent to a post station at this time. At that time, the trainer will give the last partner a digital information card with less than 7 digits, and you should use your intelligence to pass this digital information to the first partner. When the partner receives the information, he should raise his hand quickly and write the information on a piece of paper to the first trainer! ! There are always four rounds in the competition. We will have some rules to limit the transmission of information. \ x0d \ x0d \ IV。 Rules of the game: After the project starts: (The so-called project starts refers to the moment when the trainer calls for the start, the next partner starts to transmit information) \ x0d \ x0d \ 1, and you can't talk ... 3. No part of the partner behind can exceed the shoulder joint cross section and infinite extension surface of the person in front. (The front and back labels should be based on the things in front, such as the whiteboard. Front when near the whiteboard, back when away from the whiteboard. )\x0d\\x0d\4。 When the information reaches the partner in front, the partner should raise his hand quickly and give it to the trainer near the whiteboard, and the timing will be based on. X0d\\x0d\5。 You can't pass notes and notes. \ X0d \ X0d \ 6。 The final interpretation right and judgment of the project belongs to the trainer (explain clearly that some controversial methods are correct if they are consistent with the whole center of our training, and wrong if they deviate) \ x0d \ 7. The first round time ≤ the second round: the previous rules continue to take effect, and the new rule is \x0d\\x0d\8. All the methods in the first round can no longer be used. \ x0d \ x0d \ 9。 You can't send anything, you can throw everything away. \x0d\\x0d\ 10。 The second round time is ≤ 65438. Round 3: The above rules continue to take effect, and the new rules are added with \ x0d \ x0d \ 1 1. Neither the first round nor the second round can be used. \ x0d \ x0d \ 12。 The time of the third round is ≤40 seconds (give 6 minutes to discuss and then come back to PK). X0d\ 13。 The first three rounds of methods are not available. 14. Ass can't leave the ground \ x0d \ x0d \ 15. The fourth round time ≤20 seconds (give 5 minutes to discuss and then come back PK) \ x0d \ x0d \ blind person. 2. Prop requirements: a long rope \ x0d \ x0d \ 3. Site requirements: an empty large site \ x0d \ x0d \ 4. Detailed rules of the game: let all players blindfold, and within 40 minutes, pull a rope into the largest square, and all players will share it equally on the four sides. This project teaches all students how to find a way out in the absence of information. The longest, most confused and anxious time for everyone is before the leader is elected and the plan is determined. When the leader came into being, an orderly organization began to operate. Although there was no chance of winning, everyone was relieved. The action plan was recognized and promoted by everyone, which made the students taste the joy of victory for the first time in Qi Xin's cooperation. \ x0d \ \ x0d \ v. Purpose: This task embodies the cooperation and trust among team members. Only a team with leadership, cooperative spirit and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability. \ x0d \ x0d \ Sit on the ground and get up \ x0d \ x0d \1. Project type: teamwork \ \x0d\\x0d\ 2. Prop requirements: No other props are needed \ x0d \ 3. Site requirements: a space \ x0d \ \ x0d \ \ x0d \ 2. Stand up without hands; \x0d\\x0d\3。 Then increase the number of people in turn, two at a time, until 10. \ x0d \ x0d \ In this process, the staff should guide students to persist, persist and persist, because success often means persistence. \x0d\\x0d\ VI。 Purpose: This task embodies the cooperation of team members, and this project is mainly to let everyone understand the importance of cooperation. \ x0d \ x0d \ Untie the bracelet \ x0d \ x0d \ 1. The game is introduced: All players form a net hand in hand. At this time, the players are closely linked, but the close ties at this time limit everyone's actions. What we need at the moment is a circle, a circle that connects everyone and allows everyone to roll forward in the direction of unity. How to turn a net into a circle without letting go of your hand? This is a severe challenge for the team. \x0d\\x0d\ II。 Number of players: 8- 12/ group \ x0d \ x0d \ III. Site requirements: open-air site \ x0d \ X0d \ IV. Game time: 15 minutes or so \ x0d. \ x0d \ x0d \ colorful serial guns \ x0d \ x0d \1. Project Type: Competitive Games \ x0d \ x0d \ 2. Number of participants: 6 people in a team (3 men and 3 women) \x0d\\x0d\ 3. Prop requirements: several balloons. Run back to the original position and replace the next classmate. This round is limited to two minutes. At the end of the time, record the results according to the number of balloons blown. \x0d\\x0d\ VI。 Competition rules: \ x0d \ (1), men and women must be arranged at intervals (in order to increase fairness) \ x0d \ x0d \ (2), and the next student can only start playing after the last player blows, otherwise it will be played according to the total number. \x0d\\x0d\ VII。 Objective: The purpose of this activity is to challenge the psychological limit and enhance the trust in others. \x0d\\x0d\ 10 people nine feet \ x0d \ x0d \ i. Project type: teamwork \ \x0d\\x0d\ II. Site requirements: an empty big site \ \x0d\ III. Required props: \ x0d \ \ There are ten people in each team, five men and five women fork into a horizontal row, and the adjacent people tie their legs together and run to the finish line together. The one with the shortest time wins. Divide into three groups and draw lots to decide the order of the competition. \ x0d \ x0d \ V. Purpose of the activity: \ x0d \ x0d "Ten people and nine feet" project embodies the cooperation and trust among team members. This game is mainly to train everyone's teamwork and coordination skills. \x0d\\x0d\ kangaroo jumps \x0d\\x0d\ 1. Project type: team game, fun game \ x0d \ x0d \ 2. Venue requirements: Open space, preferably in the playground \ x0d \ x0d \ 3. Need props: \ x0d. The cloth bags used in each group are of the same specification, and the starting line and runway line of each team are clearly marked. The distance between the starting lines of Team A and Team B is 30m, and the width of each runway is1.2m. \ x0d \ \ x0d \ iv. Detailed rules of the competition: \ x0d \ x0d \ There will be four teams participating in each competition, each team has 10 people, all of whom are boys. Each team is divided into two teams on average, marked as Team A and Team B, and each team is opposite in a single row. Before the start of the game, the first player of each team A will wrap the bag around his waist and walk to team B after listening to the referee's order. The bag must not be separated from his legs halfway. When he got to team B, he took off his bag, and the players of team B put on their bags and went to team A, and so on until the last player. \ x0d \ x0d \ During the competition, if you fall, you can get up by yourself, but the cloth bag must always be put on your leg. If you fall, you must put it on again to continue the game. From the beginning of unpacking to the next competitor's bag, the whole handover process must be carried out outside the runway end line, and it is not allowed to cross the line. After all the teams' competitions, the top three teams are arranged in a shorter order. \ x0d \ x0d \ v. Purpose: \ x0d \ x0d \ "Kangaroo Jump \" is an outdoor game popular with students, which not only exercises their health, but also their teamwork and coordination skills. \ x0d \ x0d \ Link acceleration \ x0d \ x0d \1. Project type: teamwork \ \x0d\\x0d\ 2. Participants: 6 contestants (3 men and 3 women) \ x0d \ 3. Site requirements: an open space. Draw a starting line and a finishing line on the court with a distance of 30 meters (based on the width of a basketball court, back and forth). At the beginning of the game, each team starts from the starting line, jumps forward, bypasses obstacles and returns to the starting point. The first one to reach the starting point wins. Rank by time, score by ranking. \x0d\\x0d\ V. Competition rules: (1) During the competition, players must leap forward and are not allowed to let go (always keep lifting the left leg of the person in front) to prevent fracture. Team fracture must be reorganized, and the game must be restarted from the starting point. If you don't rearrange and move on, the score will be considered invalid and recorded as 0; (2) The last student of each team crosses the finish line; (3) During the competition, each team must compete on the specified track and must not occupy the road. If a foul is committed, 2 seconds will be deducted and accumulated in turn. \x0d\\x0d\ VI。 Objective: The purpose of this activity is to cultivate students' spirit of unity and cooperation. \x0d\\x0d\ crossing the bridge \x0d\\x0d\ 1. Project type: outdoor quality development game, competitive entertainment game \ x0d \ x0d \ 2. Participants: Each team will send six people (2 males and 4 females) \ x0d \ x0d \ 3. Venue. X0d\ 5。 Competition mode: There is one group at each end of the track, and three people in each group can freely combine. The starting group holds four carpets, and the first team member puts the carpets forward. The third player kept passing the carpet behind him to the first player, and three people walked 30 meters on the carpet. The distance of 30 meters (based on the width of a basketball court) was sorted by time and scored according to the ranking. \x0d\\x0d\ VII。 Rules of the game: (1). The team members are preparing outside the starting line. When all the runners in one group reach the finish line, the other group can't start the relay. (2) As long as the foot touches the ground in the game, it is regarded as a foul. And increase the game time according to the number of touchdowns. \x0d\\x0d\ VIII。 Activity purpose: The purpose of this activity is to cultivate teamwork ability, strategy and tactics, and train the coordination ability within the team. \ \x0d\\x0d\ soulmate (ball behind) \x0d\\x0d\ 1. Project type: two-person cooperation, outdoor game \ \x0d\\x0d\ 2. Venue requirements: an open and large venue, with a competition distance of 20m \x0d\\x0d\ (6 men and 6 women) \x0d\ V. Detailed competition methods and rules: \ x0d \ x0d \ 2 people in each group, carrying a ball on their backs, marching in unison, bypassing the turning point and returning to the starting point, and the next group will start to move forward. When walking forward, don't touch the ball with your hand, or you will be fined for 2 seconds at a time; After the ball falls, restart the game from the starting point. Whoever finishes first wins. Rank by time, score by ranking. \x0d\\x0d\ (1) If the ball lands during the game, you need to go back to the starting point and start again. \ x0d \ x0d \ (2) You are not allowed to touch the ball with your hands or arms on the way. Any violation will be regarded as a foul. Every time you touch the ball, record a foul, and add 2 seconds to the result of each foul \ \x0d\\x0d\ (3 3) When carrying out the relay, the relay party must complete the relay activities within the specified area. The referee should be absolutely obeyed in the competition, and the referee's decision is final. \x0d\\x0d\ VI。 Purpose: \ x0d \ x0d \ The purpose of this activity is to improve the tacit understanding among teammates, in which moderate exertion plays a vital role. \ x0d \ x0d \ minefield \ x0d \ x0d \1. Game type: outdoor game, team quality development game \x0d\ x0d \ 2. Game time: 15 ~ 30 minutes \ x0d \ 3. Number of players: at least 6544. \x0d\ IV。 Required props: \x0d\ 1. Each pair of players has an eye patch. \x0d\ 2。 Two ropes (30 feet) are about 10 meter long. \x0d\ 3。 Some newspapers can be replaced by cardboard and plywood with a diagonal of about 60cm(2 feet). Used to represent "mine" in the game. \x0d\ V. The purpose of the game: to build mutual trust among team members, promote communication and make the team full of vitality. \x0d\ VI。 Detailed steps: \ x0d \ 1. Choose a wide and flat playground. \ x0d \ 2。 Arrange someone who doesn't want to participate in the game as a guardian. When many people participate in the game, the playground will become very noisy. This is a favorable factor, because it will make people who cross the minefield at a loss, and it is difficult to tell whether the instructions they hear come from peers or other groups. \ x0d \ 3。 Let each team member find a partner. \ x0d \ 4。 Give each partner an eye patch, and one person in each pair will be blindfolded. \ x0d \ 5。 After blindfolding, you can start to lay out the minefield. Place the two ropes parallel to the ground with a distance of about 10 m (30 feet). These two ropes mark the beginning and end of the minefield. \ x0d \ 6。 Spread as many newspapers (or cardboard, plywood, etc.) as possible. ) try to be between two ropes. \ x0d \ 7。 The blindfolded players, led by their companions, walked to the starting point of the minefield and stood by. His companion retreated two meters behind him. \x0d\\x0d\ football for the blind \x0d\\x0d\ 1. Project type: teamwork \ x0d \ x0d \ 2. Prop requirements: 1 football (football with insufficient air content should be used so that the ball will not roll too far every time you kick the ball) and eye patch cloth. \x0d\\x0d\ III。 Site requirements: large open-air site \ x0d \ x0d \ IV. Detailed game steps: \x0d\\x0d\ 1. Each team member finds a partner in his own team. \x0d\\x0d\2。 Only one partner in each pair wears an eye mask and the other one doesn't. Only blindfolded players can play football, and his partner is responsible for telling him where to go and what to do. "In the specified time, see which group scored the most goals, which group will win. \x0d\\x0d\ V. Purpose: This task embodies the cooperation and trust among team members, and this game is mainly to exercise everyone's teamwork ability. \x0d\\x0d\ Crossing the network of life and death \x0d\\x0d\ 1. Project type: teamwork \ \x0d\\x0d\ 2. Prop requirements: net rope \ \x0d\\x0d\ 3. Site requirements: a large open space where two trees are not more than 4 meters apart. Imagine that there is a high-voltage network cable. Within the specified time, the players should cooperate with each other and pass through all the holes without touching the net. No one can pass through the holes. If they encounter a "high-voltage network", it means that the task has failed and they need to start again. After receiving the task, the captain and the team members gave full play to everyone's wisdom, accepted suggestions, made a crossing plan, and * * * negotiated with each other to send everyone safely through the net hole. Every success, everyone cheered, and finally all the players successfully crossed the "net of life and death". \x0d\\x0d\ V. Significance of the activity: The whole game highlights teamwork. No matter how good the hole is, no one can guarantee it. The hole that everyone feels very sad passed smoothly with everyone's cooperation. It can be seen that the role of the team is great, and some seemingly impossible things can be completed in a well-coordinated team. This truth makes everyone realize more deeply in the game. \ x0d \ x0d \ human chair \ x0d \ x0d \1. Game type: team game \ \x0d\\x0d\ 2. The purpose of the game: to experience the team spirit from this game, everyone in the team is required to fully contribute their own strength, and there is no idea of being lazy. \x0d\\x0d\ III。 Rules and procedures of the game: \ x0d \ x0d \ 1 All students should form a circle, and each student should put his hand on the shoulder of the previous student; \x0d\\x0d\ 2。 Listen to the trainer's instructions, and then each student should slowly sit on the student's lap behind him; \x0d\\x0d\ 3。 After sitting down, the trainer can shout out corresponding slogans, such as Qi Xin working together and going forward bravely; \x0d\\x0d\ 4。 It can be conducted in the form of group competition to see which group can last longer, and the winning group can invite the failed group to perform; \ x0d \ x0d \ Wan Li, Zhu Xing \x0d\\x0d\1. The game is introduced: each player of the whole team holds a semicircular ball slot, constantly hitting (rolling) the ball into the ball slot of the next player, and quickly arranging it at the end of the team, and continuing to pass the ball from the previous player until the ball reaches the designated destination safely. \x0d\\x0d\ II。 Number of players:12-16 \ x0d \ x0d \ iii. Site requirements: open space \ x0d \ X0d \ IV. Necessary equipment: table tennis, ball groove \ x0d \ \ x0d \ crazy design \x0d\\x0d\ 1. Game types: puzzle type and group cooperation type \ \x0d\\x0d\ 2. Purpose of the game: to enhance the teamwork ability of team members \ \x0d\\x0d\ 3. Game number: at least two groups. V. Rules of the game: \ x0d \ x0d \ First round: Team members send a representative to take out two of the 26 letters prepared by a worker in advance, and then take out this letter in the shortest time. \x0d\\x0d\ Second round: Team members send a representative to draw a word prepared by workers in advance, and then release it in the shortest time. \x0d\\x0d\ VI。 Game time: 30 minutes \ x0d \ x0d \ killing game \ x0d \ x0d \ 1. Game type: psychological game, strategy game \ x0d \ x0d \ II. Number of participants and configuration of police and bandits: the number of participants is limited to 6544. The number of players is 3 policemen and 3 bandits 1 1~ 14, 4 policemen and 4 bandits 15~ 16. \x0d\ III。 Gamer: 1) police: find out the murderer and lead the civilians to vote for the murderer. 2) Black boy: Find the police and kill them at dark. 3) civilians: help the police to kill people. At no time are civilians allowed to deliberately help the killer. 4. Rules of the game: (Take 12 player's game as an example \x0d\ 1) The referee will hand over the washed 12 cards (including 3 police cards, 3 killer cards and 6 civilian cards) to everyone for drawing lots. Look at your cards and don't let others know what cards you have drawn. \x0d\ 2) The referee starts to preside over the game, and everyone should obey the referee's password. \x0d\ 3) The referee said: It's dark, please close your eyes. \x0d\ 4) After everyone put on masks, the referee said, Please open your eyes, killer. \x0d\ 5) The three killers who got the killer card gently took off their masks to show their identification. \x0d\ 6) After confirming the companion, any killer or killers will give a unified opinion and signal the referee to kill. If the opinions cannot be completely unified, the referee will adopt the opinions of most of them (those who do not give any opinions will be regarded as agreeing with others' opinions). Be careful not to make a sound that will be noticed by others. \x0d\ 7) The referee said: Please close your eyes, killer. \x0d\ 8) (Later) The referee said: Please open your eyes. \x0d\ 9) The three policemen who got the police officer's card opened their eyes and confirmed their companions. \x0d\ 10) After confirming the companion, one or more policemen will point out a person who he thinks is a killer with unanimous opinions, and the referee will give corresponding gestures to inform the police of the exact identity of the designated person. \x0d\ 1 1) (after appraisal) The referee said: Please close your eyes \x0d\ 12) (later) The referee said: It's dawn, please open your eyes. \x0d\ 13) After everyone opened their eyes, the referee announced who was killed in this round, and at the same time, the referee instructed the murdered person to leave a note. \x0d\ 14) The victim can identify the person he thinks is the murderer and state the reasons. After the last words, the victim quit our game and could not continue to participate in the game process. But if he stays in the private room, he must close his eyes when other living people close their eyes, so as not to affect the normal continuation of the game. \x0d\ 15) The referee presides over the opinions one by one from the first person on the right hand side of the victim, and the speech must end with "Guo". Everyone has only one chance to speak in each round, and no opinions are allowed except their own speaking time.