Traditional Culture Encyclopedia - Traditional culture - How to Modify Swarm Star Skill Points

How to Modify Swarm Star Skill Points

The Swarm Star is a strategy game, this game is mainly based on the planet, in this game players have to explore. In this game, many players are asking how to modify the group star skill points? Then the following deep space high player for players to explain in detail about the swarm star skill point modification method strategy, players take a look at it.

Directly in the game directory common file under the traits file in the search for 00_species_traits to open the bottom paste, and then go to the game to customize the skill attributes to find the name of this. It basically contains all the beneficial attributes.

Specific method:

At the end of /common/edicts/00_edicts.txt (please back up the file first) add the following content (0.25 that is, 25%, can be replaced at will, the negative sign do not move).

country_edict = {

name = Manifest Destiny

modifier = {

tile_resource_food_mult = 0.25

tile_resource_minerals _mult = 0.25

tile_resource_energy_mult = 0.25

tile_resource_physics_research_mult = 0.25

tile_resource_society_ research_mult = 0.25

tile_resource_engineering_research_mult = 0.25

navy_size_mult = 0.25

ship_upkeep_mult = -0.25

ship_fire_rate_mult = 0.25

army_upkeep_mult = -0.25

army_damage_mult = 0.25

army_health = 0.25

garrison_health = 0.25

pop_happiness = 1.0

pop_ethic_shift = -0.25

leader_age = 100

pop_environment_tolerance = 0.25

pop_ migration_time = -0.25

pop_resettlement_cost_mult = -0.25

pop_growth_req_mult = -0.25

species_leader_exp_gain = 0.25

leader_skill_levels = 2

}

influence_cost = 0

potential = {

is_ai = no

}

allow = {

}

ai_ weight = {

weight = 0

}

}

Text of the code: Click to enter

After entering the game, click on the emblem in the upper-left corner of the game to enter the Government interface, select the policy tab, and pull the bottom half of the Edict selection box to the bottom. The bottom half of the Edict selection box is pulled to the bottom, and edict_manifest_destiny is checked to take effect.

This decree does not consume Influence

tile_resource_food_mult = 0.25--Planetary square food output +25%

tile_resource_minerals _mult = 0.25 - planetary square minerals output +25%

tile_resource_energy_mult = 0.25 - planetary square energy output +25%

tile_resource_physics_research_mult = 0.25 -- planetary square physics output +25%

tile_resource_society_research_mult = 0.25 -- Planetary square sociology output +25%

tile_resource_engineering_research_mult = 0.25 -- Planetary square engineering output +25%< /p>

navy_size_mult = 0.25 - fleet cap +25%

ship_upkeep_mult = -0.25 - fleet maintenance -25%

ship_fire_rate_mult = 0.25 - fleet fire rate +25%

army_upkeep_mult = -0.25 - army_maintenance_mult -25%

army_damage_mult = 0.25 - Army damage +25%

army_health = 0.25 - Army health +25%

garrison_ health = 0.25 - Planetary Guard health +25%

pop_happiness = 1.0 - Population satisfaction +100%

pop_ethic_ shift = -0.25 - population variation -25%

leader_age = 100 - leader survival +100 years

pop_environment_ tolerance = 0.25 - population environmental adaptation +25%

pop_migration_time = -0.25 - population migration time -25%

pop_ resettlement_cost_mult = -0.25 - population resettlement cost -25%

pop_growth_req_mult = -0.25 - population growth requirement - 25%

species_leader_exp_gain = 0.25 - leader experience gain rate +25%

leader_skill_levels = 2-- Leader abilities +2

Stellaris Integrated Full DLC Collector's Edition v1.6.1