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How to Use Slate Material Editor in 3DsMAX

3DsMAX is widely used, so do you know how to use Slate material editor? The following are the operation steps of using Slate material editor in 3DsMAX. Don't miss it if you can't operate it yet.

Operation steps of 3DsMAX using slate material editor

1. First open the 3DsMAX software and enter the operation interface.

2. Find the Material Editor in the tab above and click Open, or press the shortcut key "m" on the keyboard to open the Material Editor.

3. After opening the simplified material editor, to switch to the slate material editor, click the mode option in the upper left corner to pop up the drop-down list, and select the slate material editor to switch to the slate material editor.

4. To create materials in Slate Material Editor, you can directly drag the materials in the list on the left to the panel, or click the right mouse button to find VaryMalt.

5. Double-click the top of the material, and the simplified mode window will pop up on the right. Here, you can operate like in compact mode, add maps, adjust colors and so on. such as

6. If you want to add a map in the material editing panel. Click and drag the circular button on the left side of the material (access end) to pop up texture selection. We can find the bitmap. Similarly, other materials can be made.

7. After the material is made, it is given to the object. Click on the material you want to give, select the material, select the object in the operation interface, click on the material tool above the material editor, or click the right mouse button to give the material to the object.

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