Traditional Culture Encyclopedia - Traditional culture - Intelligence game lesson plans for small class
Intelligence game lesson plans for small class
As a people's teacher, it is always necessary to write lesson plans, with the help of which you can better organize teaching activities. Come to refer to how lesson plans are written! The following is my carefully organized small class intellectual game lesson plan, just for reference, I hope it can help you. The teacher says the name of an animal, such as: "The butterfly is coming."
2. Children judge whether this animal can fly or not. If it is an animal that can fly, get out of your seat and do the bird action. If it's an animal that can't fly, sit still.
3. If the children make a mistake in judgment, the game will fail and they will stop playing once.
4. Teacher said: "Butterfly fly, fly high", the children tiptoe fly. Teacher said: "Butterfly fly, fly low", the children will be half squatting to fly. Teachers take away some of the chairs as they speak.
5. When the teacher says, "Butterfly fly, fly home", the children fly back to their seats.
6. If the children can't find an empty seat when they fly back to their seats, they will be eliminated from the game.
7. The winner is the child who has not been eliminated after several games.
Preparation:
A chair for each child
Reveal
1. Enrich the children's knowledge of animal experience, and know which animals can fly, and which ones can not fly.
2. Enhance children's judgment and reaction ability.
3. Teachers control the number of games according to the actual situation in the game, and try to ensure that the final winner is about 10.
Activity Preparation:
A toy finger puppet, a screen, a PPT<
Activity process:
First, the game "open the door, close the door"
The rules of the game:
Read the children's song while doing the action
When the children's song reads, "May I ask who you are? "
When the song reads "Who are you?
Rules of the game: can quickly guess which child standing in front is missing
Third, look at the PPT
Q: Who is the child in the photo? Is he a child in our class? (Lead the children to care about the child who didn't come to kindergarten in the past few days and familiarize themselves with his name)
Speaking of the lesson:
For the children of the new kindergarten class, familiarizing themselves with their peers and adapting to the environment is a very important educational goal. Combined with the theme of the new teaching material "I go to kindergarten", I have designed such an activity. After a simple game, let our children further familiarize themselves with their peers, and adapt to kindergarten life as soon as possible.
Learning orientation words
Activity Objectives:
1, review and consolidate the knowledge of spatial orientation, and use orientation words correctly.
2. Cultivate children's agility of thought.
Activity Preparation: Before the game, let the children recognize up and down, before and after from themselves.
Activity process:
1, stimulate the interest of children:
Today, the teacher and you play a fun game, want to play?
2, the teacher explains how to play: let all the children sit in a circle, holding a butterfly and the teacher on the children's song. The children manipulate the butterfly to fly freely, while saying: "The little butterfly is so beautiful, fly to the east to fly to the west." The teacher then says, "Fly to your left shoulder and play." Children put the butterfly on their left shoulder as instructed by the teacher and say, "The butterfly is playing on my left shoulder." The teacher checks the children one by one to see if they have done it correctly and then continues, "Fly to your right foot and play the game. ......" Wait for the children to say, "The butterfly is on my..." as they do the action. Do the game."
3, young children play a number of times.
4, the end: do relaxation movements back to the teacher.
Small class intellectual game lesson plan Part 3
Activity objectives:
1, according to the instructions to make a variety of animal movements, the development of rapid response ability.
2, can actively participate in the game, experience and companions *** with the joy of the game.
Activity Preparation: magic hat, magic wand, big crabs and ducklings picture each one
Activity Process:
A, lead: the teacher played the magician out
Teacher: children, I am a magician. Look, I have a magic hat, and a magic wand. Do you want to see a magic show? (
Second, the magic show
1, the magician performs:
Wave the magic wand: "Bimbo Luo, Bombo Luo, change, change, change, change a big crab". Take out the crab picture from the hat: Wow, did the magician perform great? Give me a round of applause.
Ditto and then change the duck, and ask the children to learn how to duck.
2. Ask the teachers to perform together
The magician waved his wand and said: "Bimbo, Bumbo, change, change, change, change, change, change, change, change, change, change, change, change, change, change, turn Mr. Zhao into a beautiful peacock".
The magician waved his wand again: "Change, change, change, change, turn Mr. Zhao into a little monkey". It didn't change, the magician pointed his wand at Mr. Zhao's head and said, "Dingdong", and immediately squatted down and turned into a stone.
3, ask the children to learn to do stone.
4. The magician pointed his wand twice at the stone and said, "Dingdong, dingdong", and the stone was released.
5, the magician and children perform together.
(1) Teacher emphasizes the rules of the game.
(2) The magician waves the magic wand: "Bimbolo, Bumbolo, change, change, change, change, change, change, change, change into a white rabbit".
The children make corresponding movements, and if the child who is not right uses the magic wand to point at his head "Dingdong", the child immediately squats down and makes a stone shape.
(4) Invite children to perform as magicians.
Teacher: the magician is tired, want to take a break, who would like to come to perform as a magician?
Invite a child to be a magician, put a hat on him, wave a magic wand, and the children play.
Continue to invite other children, take turns and other children perform as a group.
Third, the end of the activity
Teacher: the magician is so happy today, and children with the change of so many games. Well, I'm going home, and I'll play with you next time. Bye bye!
2, guide children to learn to compare and correctly say red, yellow, blue and green colors.
[Activity Preparation]
① red, yellow, blue, green color props a number of small stars
② a number of colors of the ball, red, yellow, blue and green small baskets each, a plastic hammer.
③ little star music
First, show the picture, the children say what color, consolidate the knowledge of the red, yellow, blue, green colors
Second, send the ball baby home:
"color baby everywhere to hide, hide to the small ball, the small ball became colorful, the small ball is happy to fly!
Three: find the color
"The color baby is really naughty, it hides again," let's go together to find it, okay?" Guide the children to find various colors in the activity room, find the baby, clap your hands and say what color it is.
Fourth, the performance of "Little Star"
"The sun went down, the star baby came out, the sky is full of beautiful star baby, children, quickly pick two of the same color of the star baby, with us to dance it!" Children find the baby stars of the same color and say what color they are, children who find the right one perform with the teacher. "Where are you, baby star? Quickly go home," the children send the baby star back to their home.
V. Send yourself home
"We are all color babies, we play for a long time are tired, hurry home!" Teacher: "I am red baby, my home is here!" Children with various colors attached to their bodies, respectively, to find the corresponding home, the end of the game.
Small class intellectual game lesson plan Part 5
Activity Objective: To be able to make a variety of animal movements according to the instructions, the development of quick reaction ability.
Activity Preparation: magic hat, magic wand, small frog and small penguin picture each
Activity Process:
1. Elicit: Teacher plays the magician out
Teach: Children, the big magician has brought you a wonderful magic, want to see? (want)
2. Magic show
1) The magician performs:
Wave the magic wand: "Change change change, change change change, change a little frog". Take the frog picture out of the hat: "Wow, did the magician do a great job? Give me a pat on the back.
Ditto for the little penguin, and ask the children to learn how the penguin walks
2) Ask the classroom teacher to perform together
The magician waves his wand and says: "Change, change, change, change, change, change, change, change, change, change, change, change, change, change, change, turn *the teacher into an elephant": The child immediately crouches down in the shape of a stone.
4. Invite children to perform as magicians
Teacher: The magician is tired and wants to take a break, who wants to perform as a magician?
1) Invite a child to be a magician, put a hat on him, wave a magic wand, boys and girls group games
2) Continue to invite other children, take turns performing, other children perform collectively
5. The magician was so happy today that he made so many games with the children. Well, I'm going home, and I'll play with you next time.
The teacher: The magician is so happy to play so many games with the children!
Design Ideas:
The game of "Find the Difference" is a puzzle game that many people like to play, and I have found that some of the children in my class like to play it when I communicate with their parents. Therefore, I designed this activity as a starting point. This activity starts from the point of interest of young children, seize the psychological characteristics of young children, with young children's favorite animals as the main material, according to the principle of easy to difficult, so that young children in a relaxed and happy atmosphere to experience the joy of discovery, so as to promote the intellectual development of young children.
Activity Objectives:
1, through observation, comparison, can find out the differences between the two pictures.
2. Cultivate children's power of observation and experience the joy of discovery.
Activity Preparation:
Classroom materials, music
Activity Process:
I. Introduction:
"Children, today the teacher is going to take the children to go out and play, see where we have come?" (Zoo) "What did you see in the zoo? Let's see it as we walk?"
Two, watch the class and find out the difference between the pictures.
1. Show the picture of Tiger and guide children to find out the differences between the two pictures.
2. Show the picture of the ants and guide children to find out the differences between the two pictures.
3. Show the picture of the puppy and guide children to find out the differences between the two pictures.
4. Show the picture of the kitten and guide the children to find out the differences between the two pictures.
5. Show the picture of the big cow and guide children to find out the differences between the two pictures.
6. Show the picture of the rabbit and guide the children to find out the differences between the two pictures. ......
7. Show the picture of Wukong and guide children to find out the 3 differences between the pictures.
3. Think and count
"Children, let's think about what little animals we have seen in the zoo."
IV. End the lesson.
"After touring the zoo, it's getting late, let's go home happily together?" Children leave the activity room with the music.
Extension activities
The children sent invitations to their mothers and fathers, the children and their mothers and fathers together to play "find the difference" small game, let them share the joy of discovery.
Aims of the game
1. Guide children to categorize familiar items and try to categorize items in the same category.
2. Cultivate children's skills of intentional memory and cooperation and negotiation in the game.
2. Focus and Difficulties
1. Children learn to categorize. (Focus)
2. Children categorize the same kind of objects. (Difficulties)
Third, the materials and the environment
1, a dice, marked with red and green colors.
2, a number of pictures of common objects in life.
3. Eight medium screens.
4. One copy each of a record board and pen.
Four, design ideas
The life of young children is colorful
Intelligence game: "a small boat"
Activity Objectives: 1, to cultivate young children's interest in recognizing words.
2. Consolidate the knowledge of the words "moon, sitting, curved, pointed".
Activity Preparation: 1, literacy cards "moon, sitting, curved, pointed"
2, children's book "baby word paradise.
Activity process: 1, please listen carefully to the teacher recited the first children's song, cultivate children to listen attentively.
2, show the children's book "word baby paradise", guide children to observe the picture information.
3. Teachers read the song 2-3 times, and when new words appear, repeat them to draw children's attention.
4, show the literacy
Animal footprints
Objective: 1, after the game to recognize the footprints of different animals.
2, try to say the name of each animal according to its footprints.
Environmental materials: the footprints of the animals and their corresponding animal pictures
Educational process and guidance: 1, show the children's footprints to guide the children into the footprints of the animals.
2, show the footprints of various small animals for children to observe, see what is different? Can you say these footprints are which small animals? Let's see who guesses more and guesses right.
3, according to the children said the footprints of the animals to show the corresponding animal pictures
Activity Objectives:
1, can listen to the instructions, and more accurately point out the location of the object.
2, happy to participate in the game activities, and through the game activities to promote children's awareness of their peers.
Activity Preparation:
1, a number of stickers;
2, a toy basket;
3, a number of toys.
Activity process:
I. Finger dolls.
1, the presentation of the index finger labeled with the doll's smiling face, "finger dolls can be great, it can help me find a lot of things. Don't believe me, let's test it."
2. Present the toy basket.
"Here is a toy basket, which hides many toys. Here, the teacher is going to ask the finger doll to help me find the toys I want." The teacher says the name of a toy in the basket at random, and then points to the toy with a finger labeled with the doll's smiley face. "Where? Over here."
3. After two or three demonstrations, encourage children to try.
"Are the babies good at finger dolls? Let's stretch out our index fingers together to point to where our eyes, nose and mouth are? Let's see if it can find them too."
Two, eyes, nose, mouth.
1. Children listen to the instructions and find the corresponding organ on their face.
"Where are the eyes eyes? Where is the nose nose? Where is the mouth mouth? ......"
2, the active participation of children to be praised, to encourage only look at the immobile children to participate, reward each child a smile doll stickers, stick on the index finger to further strengthen their interest in participating in activities.
Three, find a friend.
"Just now the babies finger dolls have found their own eyes, nose and mouth, the skill is really big! Finger doll can be happy, it also want to find good friends to do the game together. Who is it going to find?"
"The finger doll wants to find good friends (children's names) to play games with, where?"
The toddler hears the name and points to the appropriate toddler or teacher, and the called toddler points to himself.
Extension of the activity
Chorus the song "Finding Friends".
Design Ideas:
The game of "Finding the Difference" is a puzzle game that many people like to play, and when I communicated with parents, I found that some of the children in my class like to play it very much, so I designed this activity with this as a starting point. So I designed this activity with this in mind. This activity starts from the point of interest of young children, seizes the psychological characteristics of young children, takes the animals that young children like as the main material, according to the principle of easy to difficult, let the children experience the joy of discovery in a simple and pleasant atmosphere, so as to promote the development of young children's intelligence.
Activity Objectives:
1, after observation, comparison, to be able to find out the difference between the two pictures.
2. Cultivate children's power of observation and experience the joy of discovery.
Activity Preparation:
Classroom, music
Activity Process:
I. Introduction:
"Children, today the teacher is going to take the children to go out to play and see where we have come to! "(Park) "What you see in the park after a small game we recognize"
Second, watch the class, find out where the pictures are not the same.
1, show the picture of Tiger, guide the children to find out the difference between the two pictures.
2. Show the picture of the ants and guide the children to find out the differences between the two pictures.
3. Show the picture of the puppy and guide the children to find out the differences between the two pictures.
4. Show the picture of the kitten and guide the children to find out the differences between the two pictures.
5. Show the picture of the cow and guide the children to find out the differences between the two pictures.
6. Show the rabbit`s picture and guide the children to find out the difference between the two pictures.
7. Show the picture of Wukong and guide the children to find out the difference between the two pictures.
3. Think and count
"Children, let's count what little animals we have seen in the park."
IV. End the lesson.
"After the park, time is running out, let's go home happily together" Children leave the activity room with the music.
V. Extension activity "Find the difference".
The children invited their parents to play the game of "Finding the Difference" with them, so that they can share the joy of discovery together.
Activity Objectives
1. Stimulate the children's sense of participation and encourage them to perform with their peers.
2, guide children to learn to compare and correctly say red, yellow, blue and green colors.
3, so that children can be bold in front of the collective performance, performance.
4, so that children feel happy, fun, in the unconscious should have learned knowledge.
5, through the activities of young children to learn to play, feel the fun of the game.
Activity Preparation
① red, yellow, blue, green color star props a number of
② a number of different colors of the ball, the red, yellow, blue and green small baskets, a plastic hammer.
③ little star music
Activity process
1, show the picture, the children say what color, consolidate the knowledge of the red, yellow, blue, green colors
2, send the ball baby home:
"color baby everywhere to hide, hide the ball on the small ball
Finding colors
"The color baby is so naughty, it hides again," let's go find it together, okay? Guide the children to find all kinds of color babies in the activity room, when they find it, clap with their hands and say what color it is.
3. Perform "Little Star"
"The sun goes down, the baby stars come out, the sky is full of beautiful baby stars, children, quickly pick two baby stars of the same color, dance with us! Children find the baby stars of the same color and say what color it is, the children who find the right one perform with the teacher. "Where are you, baby star? Quickly go home," the children send the baby star back to their home.
4. Send yourself home
"We are all color babies, we have played for a long time are tired, hurry home!" Teacher: "I am red baby, my home is here!" Children with various colors attached to their bodies, respectively, to find the corresponding home, the end of the game.
Game Purpose:
1, cultivate children's memory skills.
2, cultivate children's cooperation.
3. Children consolidate their knowledge of quantitative words.
Preparation for the game:
1, two hats, pictures of various objects, two sets of word cards of quantitative words, the word cards of quantitative words were placed on a table, on both sides of the table were placed on a chalkboard, a chalkboard labeled with pictures of kittens, ponies, elephants, goldfish. The other board has pictures of a car, a radio, a refrigerator, and a table.
2. Divide the children into two groups of four children.
Game Methods:
1, the children are divided into two groups, two groups of children at the beginning of the red hat and yellow hat.
2, in the teacher called to start, the two groups of children ran to the opposite table to find out the quantitative words, inserted in the blackboard next to the corresponding picture, immediately back.
3, back to the children behind the children to put on the hat behind the children can continue the game.
4. Eventually, which group of children is the first to finish the pair as the winner.
Game rules:
Children must wear a hat to play, the front children back to the next child must be put on the hat to continue the game.
Game proposal:
1, in the second round of the game can replace the picture on the blackboard and then play the game.
2, this game can be designed according to the level of small, medium and large class children to the depth of the quantitative words to carry out.
Part 12 of the Intellectual Games for Small Groups
Dr. Little
1, so that children can understand more safety and self-help knowledge;
2, to educate young children to encounter difficulties should be enterprising to think of ways to cultivate young children's adaptability;
3, to develop a sense of cooperation among young children.
Activity Preparation:
Dr. Cards
Activity Process:
Teachers to host the identity of the children in front of the children, to arouse the interest of children. Encourage children to use their brains and courage to speak in the game, which team scored more which team for the win. Children will be divided into four groups, each group of 10 people, encourage children to cooperate with each other, for the group to win.
1, right and wrong choice, the teacher showed the picture after the children to choose:
(1) sitting in the car when the head, hands out of the window;
(2) in the road to play soccer;
(3) cross the road on the sidewalk;
(4) play the slide crowded;
(5) fire call the police to dial 119;
(6) eat fruit peeling;
(6) the children's children to choose the right and wrong choice, the teacher showed the picture after the children to choose:
(2) the children's children to choose the right and wrong choice. ) Eating fruits peeled;
(7) Playing on the railroad tracks;
(8) Posting electric signs near electrical outlets.
2, matching: the picture will be disorganized, one person in each group, find more points according to the number of pairs.
Put the pictures of things that are connected together:
(1) summer skirt
(2) rain umbrella
(3) 110 police car
(4) 119 fire truck
(5) 120 ambulance
(6) finger broken gauze, red potion, adhesive tape
(7) Winter cotton clothes
(8) pencils, this bag
3, snatch the answer, snatch the answer to the right to get 1 point:
(1) mom gave me medicine outside is very sweet, not sick when you can eat? Why?
(2) home to a bad man how do you do?
(3) When there is a fire, Xiaoming runs out immediately. Why?
(4) Dongdong unusually like to watch TV, often self-turn on the TV, one day he washed his hands and did not dry his hands to plug in the power plug, his mother did not allow him to plug in, mom did the right thing? Why?
(5) Nan and his mother went to the store, a lot of people, he and his mother got separated, a man said "I'll take you to find your mother", Nan said "I don't know you, I won't go with you". Nan Nan said, "I don't know you, I won't go with you." Did Nan Nan do the right thing? How do you find your mom?
(6) Liangliang was in kindergarten, an uncle came to pick up Liangliang, told Liangliang that his mother had something to do and asked him to come to pick up, what should Liangliang do?
(7) Fangfang is at home and someone knocks on the door.
(8) In the market you see a thief to cut the aunt's bag with a knife, what do you do?
The end of the activity:
Selection of the champion group
Activity Objectives:
1.Happy to observe, memorize the pictures and look for patterns.
2. To make the children feel happy, fun, unknowingly should have learned knowledge.
3. In the activities, let the children experience the joy of playing with their peers***, and be happy to play with their peers.
4. In the activities of the children's lovely side to show.
5. Improve the agility of children's thinking.
Activity Preparation:
1. 32 pieces of cardboard, a pair of shapes of different sizes (circles, triangles, squares, rectangles), a pair of animal pictures.
2. 16 sheets of cardstock, 6 sheets of red, 5 sheets each of yellow and green. (2 copies)
Activity process:
(a) Introduce the rules of the game and how to play:
(Split the children into two teams and put the 16 cards according to the horizontal 4,vertical 4. Picture face down)
Let's play a "guessing" game, how to play? I have some different sizes and shapes of graphics, I turn, for example: I turn over the first is an apple, remember this position is an apple, and then I turn it off and continue to turn over, if you see a card is what you have seen before, you can stand up and tell me "it has a friend," and find its friends, find the right, give the team a reward. If you see a card that you have seen before, you can stand up and tell me "it has a friend" and find out its friend, and if you find the right one, you can give this team a reward. (Teachers turn over the cards in turn)
(b) play games
1. fruit
2. animal
3. graphics
(c) experience the law of color
1. 16 colorful cards into the following format:
red, yellow, green, red
yellow-green, red-yellow
green, red-yellow
red, yellow-green, red-yellow
green Red, Yellow, Green
Red, Yellow, Green, Red
Just now I turned one over and you memorized one, this time I'm going to show you all the cards and ask you to find the easiest way to memorize them. In fact, there are many ways, you can look at one by one to remember, you can also look out at once to remember.
(Children remember for a while, and then cover the 16 cards, the teacher pointed to one and asked "what color is this" know children can stand up and answer.)
2. Finally, ask the children to tell how to memorize, and the teacher will conclude.
(D) end activities
small class intellectual game lesson plan Part 14I. Activity objectives:
1, in the game using a variety of sensory perception within the number of 8, to understand the practical significance of the number.
2. Cultivate children's interest in calculation activities.
The key points and difficulties:
The use of various senses to perceive the number; perceive the number through touch.
Third, the activities of the preparation:
screen a, cardboard box operator hand a, on the magic book (red, yellow, green, black) 4 books and polka dots card (2-8) a set of cards (2-8), hidden a string of beads (4), tape recorders, tapes.
Fourth, the process of activities:
(a), language guide, stimulate interest expression dolls and we play games together, use your brain to find them out.
(ii), sensory exercises, perceive the number 1, the use of visual perception of the number.
(1), open the red Activity Reflection:
This teaching activity adopts the form of magic, can let the children in the magical, magical happy experience, and actively participate in the game, first of all, let the children to open the book of magic, who do not know what is hidden in the book of magic, when the appearance of the object, to meet the curiosity of the children, there is enough motivation to carry out the rest of the game, this The focus of the activity is to use a variety of senses in the game to perceive the number within 7, to understand the actual meaning of the number, in line with the age characteristics of small children, through touching, guessing, looking, pointing and other forms, can achieve a better learning effect.
- Related articles
- What are the postgraduate schools for Chinese medicine?
- Where is the pastry training institution?
- 4S store to sell a car how much profit? The car does not have much oil and water, these 3 is the "wealth tool"!
- Simple drawing method of cowherd and weaver girl
- What is modern dance? The pas de deux is a successful representative work of Chinese modern dance on the world stage in the 1990s.
- Tianjin Time Tune of Time Tune
- Summarize several forms of layout of website design
- Why do girls nowadays like to wear false eyelashes?
- Which songs in QQ dazzle dance are better to listen to, fast-paced songs! ~
- Cultural Connotation and Significance of Double Ninth Festival