Traditional Culture Encyclopedia - Traditional culture - 14 Ways to Design Quality Assignments (I)
14 Ways to Design Quality Assignments (I)
Unit-type assignments are a collection of all assignments that are planned, designed, implemented and evaluated as a whole with the unit as the basic unit. The design of unit-based assignments follows the principles of consistency, integration, diversity and differentiation, and has the qualities of "high structure", "strong correlation" and "*** growth". In the process of completing the unit assignments, students break through the solidified framework system of traditional assignments and the fragmented learning mode, and expand the original knowledge framework, develop the quality of thinking, improve the emotional value, and form the core qualities in an integrated rather than a superimposed systematic learning approach.
Students' learning is a social construction, which is constructed in the process of interaction with parents, teachers and peers. Cooperative assignments are completed with others*** In the process of completing the task, different opinions may arise, and students should not only complete the assignment, but also learn to communicate, learn to accept, and learn to be tolerant. The design of cooperative class assignments, it is appropriate to teach for fun, fun to teach, activate thinking, open wisdom, show talent, develop personality.
Experiential homework is to lead students to experience the process of knowledge discovery and construction, and to feel the interest and value of learning content. The first step in the process is to make sure that you have a good understanding of the process, and that you have a good idea of what you're getting into. The first step is to make sure that you have a good understanding of the situation, and that you are able to make the best use of it.
Autonomous homework is a process in which students independently choose the content of their homework and the form of homework completion according to their own interests, cognitive styles, and learning levels in accordance with the scope of the homework designed by the teacher; at the same time, students independently manage the process of completing homework in accordance with the requirements of the homework. When designing independent homework, teachers create problems that are compatible with students' existing knowledge and experience, arouse students' cognitive conflicts, guide students to actively explore and boldly practice, and stimulate students' desire for knowledge. In the process of students completing independent homework, teachers also need to guide students to generate meaning and construct knowledge.
The enhancement of students' comprehensive ability is the gradual formation of internalized knowledge, independent inquiry, and problem-solving process. The creative assignments regard students as developing human beings, focusing on students' internalization of rational knowledge into comprehensive ability. The design of creative work to students to recognize the main line of intelligence, teacher-student communication and interaction as the main body, so that the students' progressive visualization of thinking has become a reality.
With the change of the times and the progress of society, people pay more and more attention to the shaping and pursuit of personal core qualities. Theme-based homework focuses on core literacy, is closely related to students' actual lives, and better reflects the values of inquiry, practice, and innovation. The teacher designed and arranged the theme homework around a certain theme, can make the students through observation, experience, cooperation, exploration and other ways in the life of the situation to learn knowledge, enhance the ability to continue to accumulate the power of growth.
Homework is a kind of life, a kind of interest, not a thousand repetitions. Game-based homework is a type of homework designed with games as the carrier. It is fun, rules, emotional and rich. Students are gamers, the design of game-style homework needs to take into account the psychological characteristics of students, linked to the students' existing life experience and knowledge reserves, relying on learning tools, activate the form of the game, so that learners are passionate to participate in the process of knowledge exploration.
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