Traditional Culture Encyclopedia - Traditional culture - What are the classroom games suitable for lower grades students?
What are the classroom games suitable for lower grades students?
The first game name: Driving Train
Scope of application: used to review and consolidate pinyin letters, syllables, vocabulary, words and so on. This game has a wide range of applications, and the preparation is relatively simple. This kind of game is very suitable for classroom operation, and can make all students excited. However, it is more suitable for the revision and consolidation stage.
Preparation for the game: relevant letters, consonant cards.
Operation process: (1) This game can be done in different forms according to different contents. The train can be driven horizontally or vertically, and you can also drive a double-track train.
(2) Introduction: children, we come together to drive a small train, see which train first to our capital city of Beijing. When the train, the other children learn to be very light and light to send the train moving "oo - click, click, click" sound, is conducive to creating an atmosphere that stimulates the students' interest in learning.
(3) For example, the teacher in the review of learned vocabulary, you can use the card to show a vocabulary, and then let a group of students take turns reading the vocabulary pronunciation, words.
Teacher: Ask the first group to drive the double-track train, read the word sound first, then find a friend for it. Whoever says it wrong, the train stops.
Teacher: Which repairman will help fix it?" Pick a repairman from another group to fix it and keep driving when it's fixed.
The second game name: Shun Feng Er
Scope of application: Review the phonetic letters (front and back nasal, flat and warbled) and the characters. Game Preparation: Each student prepares a set of pinyin cards, and relevant vocabulary cards.
Procedure: (1) Introduction: Let's compete to see who has the best ears and is a compliant ear. Please listen carefully.
(2) The teacher or the little teacher will announce the sound, and other students will find out the corresponding vowel, rhyme, syllable or word card, and read out "found, found ao ao ao" quickly while holding up the card. Let's see who can find it correctly and accurately, and read it quickly and accurately.
(3) This can help students distinguish between the dialect of the more difficult to distinguish between the level of the consonants, the front and back of the nasal, improve the students' ability to listen to the sound of discrimination, and cultivate a good habit of learning to listen.
The third game name: Firecrackers
Scope of application: recognizing pinyin letters, syllables, vocabulary, words and sentences.
Preparation for the game: put the relevant cards to be recognized into a red firecracker tube.
Procedure: Teacher: Teacher here has a big firecracker, if you read the letters in the firecracker correctly, the firecracker will be lit. Who wants to try?
Sheng: The festival is here, set off firecrackers. What firecrackers? A student comes up and draws a card, holds it up and reads it, and goes to light the firecracker afterward.
If the reading is correct, the following students read with him and simulate the sound of firecrackers: "Boom - pop", if the reading is wrong, simulate the sound of a dumb cannon: "Snort - --". In order to save time for the game, the teacher can ask a group of students to come up together and have an intra-group student competition to see which student lit the most firecrackers, or have an inter-group competition to see which group lit the most firecrackers.
The fourth game name: Guess Guess
Scope of application: (1) Look at the mouth shape to guess the letter.
(2) Look at the action to guess the vocabulary, words and idioms etc.
(3) Listening to riddles to guess vocabulary words, phrases or something, etc. Game preparation: related cards and riddles etc.
Operation process: 1. Teacher: put forward requirements, such as: look at my mouth, guess what sound I make? The teacher can ask one student to guess, or ask the whole class to hold up the corresponding card in their hands and say: I guess, I guess, I guess guess.
2. Teacher: Look at my movements and guess which word I am performing?
3. Teacher: Children, do you like riddles? I have a riddle here, please guess which word we have learned?
The fifth game name: Fire Eyes and Golden Eyes
Scope of application: the labeling of syllables, especially the labeling of compound rhymes ui and iu, the rule of omitting the two dots on ü, and some morphologically similar words.
Preparation for the game: the picture of the Monkey King and the relevant cards.
Procedure: Teacher shows the syllables with wrong tones.
Teacher: There is a small mistake hidden in these syllables, let's see who has the brightest eyes to find out the problem.
Student: Little Monkey King, with bright eyes, come and find out where the problem is.
Ask a student to come up and be the Monkey King to find it. Find the right one, the student says: "Little eyes bright and shiny." When they find the wrong one, they say, "Little sloppy didn't distinguish."
Sixth game name: shopping in the supermarket
Game application: this game is suitable for the final review stage to test literacy outside the classroom. Game preparation: set up the classroom, the tables and chairs according to the number of groups in the class is divided into a number of groups corresponding to the number of groups in the classroom, respectively, arranged in all corners of the classroom.
Students prepared their own literacy bags, collected in the bag of advertisements, signs, homemade cards and other literacy content in groups of four to summarize, and these literacy content in order on the table. Each group of four chooses a "supermarket guide.
Game operation process: Introduction: children, the supermarket has a lot of things ah, let's go to each counter to shop around.
Sheng: "small adults shopping in the supermarket, compared to who has more harvest."
1, students in small groups as a unit free to choose a counter in the supermarket to play the game. The game requires the same group of students can correctly read aloud the literacy materials on the table. At this point, the "supermarket guide" makes a careful judgment.
2, if three students help each other to read these literacy content correctly, the "supermarket guide" awarded the team three tickets (each one), and then the four-member team to the rest of the counter to continue the game reading.
3, if three students on some of the literacy content is difficult, can not read, "supermarket guide" in time to lead them to read three times correctly, and deduct a ticket (that is, two tickets), encountered a difficulty to deduct a ticket. And so on, if the difficulty reaches three or more, that is not allowed to prize tickets.
4, the group shopped the five counters of the supermarket, then the total number of tickets, report to the teacher.
5, the final teacher will be summarized votes, selected the first, second and third prize each one. The game can systematically check and feedback the situation of children learning to recognize words outside the classroom, but also can make students feel the fun of cooperative learning and a strong sense of collective consciousness through the group cooperation competition.
Seventh game name: picking fruit
Game scope of application: this game is applicable to the review of each class, stage review and mid-term and final review. Applicable content is based on the recognition of reading, which can be pinyin letters, syllables, strokes of Chinese characters, radicals, vocabulary, words ...... The game has a variety of forms, which can be selected according to the content:
①The content of the content of the recognition of reading is on the front side of the fruits, and the students pick the fruits arbitrarily to read the content. Read it correctly, lead the group to read it again, and give the picked fruit as a prize; read it wrongly, take back one from their own fruit and stick it on the big tree.
②The content of the recognized reading is on the front side of the fruit. The teacher reads one content and names the students to pick it. If he picks the right one, he will lead the group to read it again and give the picked fruit to him as a prize; if he picks the wrong one, he will take back one from his own fruit and stick it on the big tree.
③ The recognized reading is on the reverse side of the fruit. Teachers named, students on the stage any pick, pick and recognize the back of the content. Read correctly, lead the group to read again, and the picked fruit as a prize for him; read wrong, from their own fruit back to a sticker on the tree. The game of "fruit picking" is easy to operate, applicable to a wide range of students with high interest.
Preparation for the game: the teacher and the students to prepare a few sets of colored paper or blow molded paper made of fruit (can be apples, oranges, pears). The content on the fruit can be changed as you go, and the fruit as a small prize can be used repeatedly. For the fruit tree, the teacher can either make one for permanent use or temporarily draw sketches on the board.
Game operation process: the second game form as an example.
Teacher: autumn is here, the fruit is ripe, who will pick a big fruit.
Student: I'll pick a big fruit.
Teacher: xx (The teacher names the student and the student goes up to the stage to pick the fruit.)
Student: Pick the fruit and read "Warm, warm warm warm", the whole class will read "Warm, warm warm warm".
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