Traditional Culture Encyclopedia - Traditional culture - Hearthstone legend version 21.3 tavern wargame environment analysis
Hearthstone legend version 21.3 tavern wargame environment analysis
Schools and eye-catching single card
I will first briefly summarize the King of Chess plate 10 games of the final lineups, we actually from the diversity of the lineups can be roughly felt in this version of the environment.
First place lineup Second place lineup White Wolf Raven Beast Captain Jumping Fuck Mixed Double Rejuvenation Spider Sacred Shield Scratch Mixed Shield Breaker Dragon Little Yellow Poison Fish Four Card Thunder with Red Coat George Gemstone Slicer Full Sacred Shield Tianhu Haus Gold Copper Whisker Golden Rag 5 Fusion Sisterhood of the Mud Rotten Score Haus Dual Carr Thunder with Dual Razor Sacred Shield Scratch Twin Peak Brothers Sacred Shield Mechanical Copper Whisker Mixed Stream Captain Hogtooth Only Captain Hogtooth Came in Late Twin Peak Brothers Dual Offset Folding Golden Slippery Oil Rotten Score Double Slippery Oil Double Offset Folding Copper Whisker Machine Mixed Machine Mixed Cthulhuen Gold Small Gold Raven Under Poison Fish Tianhu Electric Meter Inverted Nomie Haus Normal Nomie Digging Treasure
From this overall lineup situation you should be able to see that the mid-term excessive overflow of resources + the late stage of the over-sized demon and the size of the brutal jumping frog after the weakening of the genre, this version of this now the more competitive is the mechanical and the fishman.
Just by looking at this battle win rate chart, you can hardly imagine that this is the battle curve of the mechanical stream, smooth in the early stage, strong in the middle stage, and some steady improvement in the late stage, with no obvious breaks (the second turn is fluctuating because of the probability of encountering the ones that don't go up to the book)
I remember this is the first time to see mechanical rankings on the top since there are big data of the wargame, and it's the first time to see mechanical rankings on the top since wargame got out of the cobalt of the Ancient Age. The newer races tend to have strong late-game growth since the days of the Ancient Cobalt Guard, resulting in Mechanicals always being in the middle of the pack, and in those unbalanced versions Mechanicals were the poor genre that crouched in the corner and silently wept. This version to now a patch to the unbalanced cards weakened, everyone returned to normal strength after the mechanical success to the top I think the new version of these cards can not be separated from the new version of these cards, they are the new version of the new version of the star single card in my opinion.
I was quite optimistic about this card when it first came out, and if it wasn't for the fact that Impatience was so strong before the patch, I think he could have been considered one of the highest quality cards in the three-book deck. For the machine miscellaneous, his value is far more than the six books of the fang captain, because basically you hang still a turn can take a 5-7 gems, in addition to as a mid-period with the hurricane holy shield dragon mechanical puppy these cards development development, I think he is more important to adapt to the machine miscellaneous filler cards. Machine miscellaneous play more students know, machine miscellaneous is need a position to do fill in the card, this gem cutter is the perfect fill in the card, I play my own machine miscellaneous often take him to fill in the position, and then find a hormone to pull a full round of war. In the early stage of the ability to develop, the middle can fill the position, the late stage can play a wave of explosion, everyone if the lineup is more rely on the Holy Shield school, must remember to take this card.
The gem slicer also has one of the strongest cooperation, is with the lineup of the peak brother, if 8-10 dollars can rack up a peak brother and then the left side of the holy shield lined up to mix a gem slicer, the mid-term is invincible war power and the development ability is very strong, a round of casually take more than 7 jewels, the captain to see will be in tears, you can look at the following this video, is the most suitable for the card of the George The horrible cap that the lineup hits.
I just watched the poor god of this game and his several games of live broadcast, play George as long as there are pigs I will try to find a way to rely on the direction of the gem cutter, he himself is a three-book card is not really difficult to search for, but for George the strength of the six-book hogs, last night I used George to play the upper limit of this lineup, and managed to snatch a chicken from the hands of the godly Warrior Wannabe (the live broadcast of the When Waniang was addicted to brushing monsters and ended up being assassinated), you can see the approximate template of the lineup. (If my back row of modules replaced with slippery oil is the perfect graduation lineup)
In addition to this lineup, mechanical this version in the patch there is another way to play, is the Raven Omega lineup, I think that this is the mechanical white wolf parrot lineup, it is worth to say the point seems to be not a lot, because do not need a lot of operation, only need you to make up the cards, well make up a lineup can be. Generally this lineup is for those who touch six touch the bad hero play, or you are a tree man jump six nothing to take, short-term use of this to raise the war power may play to play to lean up.
This version of my heart the second racial genre must be the fishman! Fishman is really a favorable weapon to score, the big data in the fishman performance is also very good.
The reason why the probability of Fishman's top two is so high I think is that it is now easier to turn fish than before, and the process of turning can be used to pull the cap with Seafood Chef, basically the final does not play the machine miscellaneous words can be restrained by many, many stupid big lineups. I've played three games of Marvel recently all of which have been chicken with Marvel, the more amazing one being this one.
This game is my two touch six are touching crooked case, with six of the pirate lady digging treasure out of the golden yellow and then turn down the whole process of poisonous fish, turn down the poisonous most afraid of encountering the middle of the Devil's Spray or small tanks such as met met meteoric lineups, encountered the Holy Shield and the Bear Mom Beast Undead flow in the blood up before the bad hit, and now the army seven fish people can make you do 5 poisonous in the later stage of the +2 auxiliary cards, the middle of the game, we must find ways to bring up the fish blood level. How to get the fish's blood up. Keeping a buff spot allows you to poison him anyway and use it as you go.
The King of Chess Cup also often have this kind of turn fish situation, the second game of the Aji in the middle of the early has been to go gem boar lineup, but her lineup in the final round of the problem, she did not have a stable way to get the gem, and it looks like there are four cards on the field is the core, they are the Holy Shield dragon red and two fish, from her front of the storage of the copper whiskers can be seen that she was ready to turn fish under the poison, you can Compare the above two pictures lineup transformation, I think this version of the poison is not difficult, because they are all a key to poison, do not need to be as cumbersome as before to count the grid manual operation, more important is actually the idea, know when you should turn the fish to give up just frontal.
I use the King of Chess Cup of a game for the above mechanical fisherman to close a tail, I think in a more balanced version of the various races is a restraint between the basic disk exists, the simplest is the devil elemental restraint Sheng Shield mechanical, fisherman restraint demon elemental, mechanical beast and restraint fisherman, dragon I think he developed the existence of the invincible, the pigman is a more versatile race, and now this version of the whole look! This version of the game as a whole is balanced. Chess King Cup ninth game of the top four is Waniang + children invincible two machine miscellaneous, Kirin's a family under the poisonous fish and White Feather's present realm master elemental, the three genres of restraint between the relationship is very obvious, so hard to play a lot of rounds. Kirin this game is more unfortunate, the middle of the advantage did not seize the opportunity to use the copper whiskers to brush up the fish's blood, late by the Wannabe's machine mongrels burst, which also confirms the above mentioned, under the poisonous fish want to go far must be to bring up the blood, auxiliary cards are secondary, you can according to the opponent and then choose.
Scraping this hero is more special, I think he is considered to be a self-contained a genre (strengthened scraping than Kesuen strength, +3 +3 is equivalent to the exponential increase), this version of the hero is very consistent with the characteristics of the scraping, stable enhancement, the late rely on the high blood flexible positioning to get a good name, the King of Chess Cup, the poor God and even scraping a game of chicken, Wannang has a game of scraping play very smooth, I I think it is a very good rhythm very good scraping textbook, here to put a Wanniang's first view everyone can learn a bit.
Other genres I think can be said to be not much, elemental and dragon is very strong genre, but more depends on the hero. Now the supermodel's cards weakened to appear to be elemental strength is very high, the highest ranking hook teeth and Haus are and elemental affinity is high, hook teeth can be very early on the touch out of the four books of light shining elemental and five books of glutinous rice, Haus because of the four books of the refreshment of the elemental basically can be reached the meter reversed, the dragon system is the existence of the late invincible, spit a word, since the dragon already has a red coat, why still design Priesto's fiery heir? Why would you design a card like Presto's Pyroclasm Sons? This way, dragged to the late dragon is not unbeatable? I think Presto's Pyroclasm Heir is a card that will probably be retired in the future, it's a bit of a design problem.
Demons, Beasts, and Pirates are basically transitional races, and they're all still kinda mid-range with decent combat power. The pirate's soul is back this time, without the captain of a group of pirates is nothing more than a horde. These three races are considered to be a bad score lineup, if you do not hu or not transition, basically is to keep three to fight the appearance of two.
Finally, I'd like to say a few words about the light teeth lineup, this version of the light teeth extremely weak, and now impatient cards weakened I feel that the light teeth is still very weak, no matter whether I play myself or look at the King of Chess Cup or look at the big data, the light teeth are at the bottom of the genre.
I myself played a game of Darkmoon the other day with 11 bucks gold Lighttooth and realized that Lighttooth is a card that can't stay for more than a couple of turns, I should have stayed for two turns and then decisively switched to Copperwhisker to go for the whole fusion.
This game my biggest feeling is 9 dollars took the light teeth to 11 dollars gold light teeth I still can't beat anyone, light teeth of the promotion is not explosive, continue to slowly improve the medium-term war power can't keep up.
Looking at the King of Chess Cup is also like this, 9 dollars point gold light teeth and good bottom of the Renault was hit into the speed of seven, I played a 9 gold light teeth Renault directly hit speed of eight, in short, now the promotion of light teeth is a little too slow, the main thing is that there is no point of bursting and also have to spend money to put together the embryo and race. You think about the son of light, he only need to revenge trigger twice, to the tavern all the elements +2 +2, and still a four card, feel complete light teeth. Lighttooth is now a midrange filler card at best.
Summary
I'm very happy with the tavern wargame environment right now, it's relatively stable overall, and there are a lot of genres that can be played, and this is basically what I did when I opened up the wargame before the patch: I'd look at the racial banners first, and if there's a demon, I'd play it. If you have demons, I'll play champions at point 3. If you have dragons, I'll consider playing those with dragons. If there is a dragon, I will consider playing those heroes with buff ability to prepare to cooperate with Yang Beyond, there is a beast? There are beasts I casually play early ready to jump car to jump frog, anyway, play to play is this three, on the score is Hu this three, the score is to be used with these three point name. After the patch is much better, my game experience is richer, in addition to the demon and the beast I have not played all the other play again (but I remember I play the game of fish because the field of 3 play demon, I go to poison them, so the demon is still playable) This is my days to play the lineup, I feel that it is still quite blossomed.
I thought about it, this version of the wargaming environment can probably be summarized into the following two points
Can't rush to rush the book, to operate to improve the wargame, and know what you should search in a particular turn. This version of the machine miscellaneous is very strong, scraping often can be the first three, proving that this is a version of the stable war power, on the book to chase the dream 80% probability is the speed of eight, I feel that now play the tree people often also do not dare to make a strong jump this, was caught in the weak period of the two rounds of storming is easy to play the element of mud, the machine miscellaneous k head, live is the dream, now the high book of that kind of instantaneous reversal of the situation of the follower does not exist, it is recommended that still a stable and steady fight.
Understand the relationship of restraint between the lineup, observe the situation on the field to choose the transition. This point I must mention the bride, in my heart, so many wargaming anchor actually have their own style, phantom forest children invincible playing method is more aggressive, and often will make some Bo cap playing method, from their live broadcast I can learn some of the cap lifting techniques and ideas, especially the timing of the ascension of the book and the judgment of the war power. Bride's live I think is the transformation of the most beautiful ideas one of the most clear anchor (I play with friends and friends often also mentioned to see the bride to turn the lineup is flowing, their own play on the busy hands and feet ambush white out) to show you a small section of his live screenshot, he simply talked about a lot of times you feel that there is not enough time in fact, is not a clear idea, the side of the fight will be hesitant to think about it, and that's what the "the main reason for the lack of hand speed".
Summary of the match
The last unbalanced version of impatience is actually playing to the back of the competition is how everyone lineup turn, I encountered opponents in sections are with the impatience to jump on the six transformations, who is strong is to see who turn the lineup complete, reasonable stand, the bride's live broadcasts I watched more and also learned a lot of methods to turn the lineup, the more common is to use the seafood chef, found the fish, the copper beards to turn. Seafood chef can choose both Bob tavern in the fusion, found fish turn gold can also change their field already have a fusion monster, so that you then find the fusion monster do not have to worry about the number of three series become less, in the six-book have fisherman element of the bureau, copper whiskers is to create unlimited possibilities.
I've been fighting with pure demons up front, and at this stage of the game I've looked around the field and basically decided to make the transition, and there's no future in pure demons (I'm still a Treeman, and there are infinite possibilities at six). Because at this time the hammer girl is a basically graduated jumping frog, female Ba and mushroom is a fishman, Zerella 4 book 3 touch elemental probability is Nomi late elemental trifecta must be big I can't see, Haus is a 5 book 2 touch demon, it looks like playing pure demon is completely hopeless, these are a few I can't beat, the strong period of my lineup probably still have 2-3 rounds, during this period I should give up on searching for the demon to raise the back of the two Uzul and find a way to switch the lineup to a fusion lineup.
The process of switching is to use the 3-book demon to eat the back row of the Uzur taunt hidden in the end (anti-poisoning anti-wind fury a foot cut), use the seafood chef to change the fusion of their own field, and then change the tavern can be played out 7 fusion effect, and then find the military intelligence seven fish began to apply poison, there are copper whiskers and found the fish basically two rounds of the turn, but unfortunately, the final opponent counted on me a little bit, a Ghoul blew me right out of the water.
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