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The Development of Internet in China

The first internet wave 1994-2000

Search from four portals

1994 officially networked.

1June, 997, Ding Lei founded Netease company;

1998 Zhang Chaoyang formally established Sohu.com;

1998 mailbox popularization &; The first online payment is completed.

1998165438+10 Tencent was founded by five founders, including Ma and Zhang Zhidong.

In February, Sina was founded by Mr Wang Zhidong.

1999 appeared the chat software QQ. At that time, it was called OICQ, and later it was renamed Tencent QQ, which was popular all over the country.

1999 On September 9th, the founder of 18, headed by Ma Yun, formally established Alibaba Group in Hangzhou.

On June 65438+ 10/day, 2000, Li Yanhong founded Baidu Company in Zhongguancun.

The Second Internet Wave (200 1-2008)

From search to social networks

(Blog, sns, Forum, Weibo)

Internet society of china was founded on 200 1.

In 2002, Blog Network was established.

In 2002, personal portal rose and Internet portal entered the 2.0 era.

Taobao was launched in 2003, and later became the world's largest C2C e-commerce platform. In the second half of the year, Alibaba launched Alipay.

The online game market surged in 2004.

The first year of blog in 2005

In 2006, the panda incense burning virus was rampant, and the computer worm virus named "Panda incense burning" infected millions of computers.

In 2007, e-commerce service industry was identified as an important emerging industry in China.

In 2008, China's netizens surpassed the United States for the first time.

The Third Internet Wave (20-200914)

PC Internet to Mobile Internet

(The entrance is diverted from search to various apps)

In 2009, SNS social networking sites were active, represented by SNS platforms such as Renren.com, Kaixin.com and QQ.

In 20 10, there were more than 1700 group buying websites, and group buying became the most fashionable consumption and lifestyle for urbanites.

20 1 1 year, the rapid development of Weibo has penetrated into social life day by day, and the government affairs in Weibo and enterprises in Weibo have developed by spurt.

In 20 12 years, the scale of mobile internet users exceeded the desktop for the first time. Wechat friends circle is online

2065438+March 2002 Today's headline went online.

20 12 pairs 1 1 Ali The total sales of Tmall and Taobao reached 19 1 billion.

Known by the industry as the explosion point of the Double Eleven, Taobao Mall officially changed its name to Tmall this year. On the day of 20 12, the total sales of Tmall and Taobao reached 19 1 billion, of which Tmall reached 132 billion and Taobao also had 5.9 billion.

20 13 Yu 'ebao is online.

20 13 Taobao double eleven sales: 35 billion yuan

In 20 14, taxi software burned money to send red packets, and Didi's huge red packets quickly robbed users and made a trip on the internet.

20 14 Ali's first double eleven after listing: 57 1 100 million yuan.

20 15 first proposed internet plus;

In 20 15, Alibaba group announced that the sales of double eleven reached 91200 million yuan that day.

In 20 16, hot words such as webcasting and online celebrities "swept the country", and short videos created the first online celebrity papi sauce!

20 17, from the media, the first echelon and the second echelon of internet BAT are throwing money on the media platform (Baijia, Sohu, Netease, Dayu, JD.COM, Thunder, etc.).

20 16 tmall double eleven carnival turnover is120.7 billion yuan.

2016 65438+February 3, knowledge was paid to dig up,

20 16 12.3, the first knowledge carnival in FM China, Himalaya, named "123 knowledge carnival", with a consumption of over 50 million yuan.

Wechat 20 17 go online and have a look.

Extended data:

Trends and characteristics of Internet development;

1, the proportion of mobile Internet access exceeds that of traditional PC for the first time, and the mobile Internet drives the overall Internet development.

2. The development of the Internet has gone from "wide" to "deep", and the life of netizens has been "internetized" in an all-round way.

3. Payment applications are leading the way, promoting the penetration of e-commerce genes into more offline consumption scenarios.

4. The sudden emergence of mobile games has driven the reverse growth of the overall online game utilization rate.

5. Internet wealth management users have begun to take shape, and online financial service innovation is surging.

6. The usage rate of social networking sites continues to decline, and the integration of social elements and other applications has become the norm.

References:

Baidu Encyclopedia-China Internet