Traditional Culture Encyclopedia - Traditional culture - Zhihu, what are the characteristics of the e-sports industry?

Zhihu, what are the characteristics of the e-sports industry?

What we are talking about here is "e-sports", which is a complete title and belongs to the sports category. The State Sports General Administration has given the definition of e-sports: e-sports is an intellectual confrontation movement between people with high-tech hardware and software equipment as sports equipment. Through exercise, participants' thinking ability, reaction ability, physical and mental coordination ability and willpower can be exercised and improved, and team spirit can be cultivated. E-sports have two basic elements: electronics and sports. In the concept of e-sports, "electronic" is its way and means, which means that this sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, similar to the corresponding equipment and venues in traditional sports. We know that any sport needs corresponding equipment and venues. For example, basketball includes basketball and basketball court, and track and field includes javelin, platform and runway, bunker and so on. In e-sports, all this depends on information technology. This is the fundamental difference between e-sports and traditional sports. "Competition" refers to the essential characteristics of its movement, namely confrontation and competition. As a sports event, confrontation and competition are the most basic features, which is also the main difference between e-sports and other electronic games, especially online games. There are many categories and events of e-sports, but the core of * * * must be confrontation and competition. It should be noted that the characteristics of sports competitions are quantitative, repeatable and accurate. As a sport, it has a high degree of skill and regularity, and the technical and tactical level of athletes must be improved through strict training and practice. As a sport, e-sports also has an essential basic feature, that is, unified competition rules and fair, open and just competitions guaranteed by such rules. Starting from this understanding, we try to explain the concept of e-sports: e-sports is an antagonistic educational electronic game movement with information technology as the core, software and hardware equipment as tools, in the virtual environment created by information technology and under the unified competition rules. As a sports event, e-sports can train and improve participants' thinking ability, reaction ability, coordination ability, team spirit and perseverance, as well as their adaptability to the modern information society, thus promoting their all-round development. It is precisely because of the connotation and function of e-sports that the State Sports General Administration has listed it as the 99th sports event officially launched in China according to the needs of the development of the situation.