Traditional Culture Encyclopedia - Traditional culture - Fun Games collective project

Fun Games collective project

I. Single-leg cockfighting

Rules:

1. A and B two people stand on one leg, the other leg up with both hands to pull the calf part, with the knee part and the other knee part of the collision, squeeze each other's knee part.

2. No other parts of the body may hit, drag or push the opponent

3. If a person cannot support one leg and lets go of the other leg and lands on the ground with both feet, he/she will lose

4. When colliding with the knee, it is not advisable to exert too much force

5. Participants are eliminated by the drawing of lots

6. The winner is decided by a system of two out of three rounds.

2. Crab Race

Rules:

1. Participants will run in pairs of teams, with a track length of 50 meters

2. Seven teams will compete at the same time, and they will stand at the starting line in columns. When you hear the preparatory signal, the same group of two people back-to-back with the torso clamp against a basketball. After hearing the start signal, two people like a crab running across to the finish line, the first three teams to win.

3. You can't leave the starting line until you hear the start signal

4. If the ball falls to the ground in the middle of the race, you have to pick it up from the place where it fell in order to continue the race.

5. Those who run with the ball are disqualified.

Three, over the hill

Rules:

1. The participants are in pairs, the track is 100 meters long

2. Before the start of the race, one person bends down to make a "mountain". When the start signal is heard, the other person with both hands to support the back of the teammates over the teammates and run to the next marking point to do the "mountain", and then by the teammates over. This is repeated until the finish line is reached. Starting point to set a marker, and then every five meters to set a marker

3. Halfway through the obstacles who did not go over, you need to go over them again

4. The team is not over until two people have reached the end of the game

5. The game to take the first three teams to reach the end of the game as the winners

Four, Frisbee Spotting Contest

Rules:

1. Players need to throw the frisbee 15 meters from the goal, the frisbee shall not fly vertically

2. The frisbee must enter the goal line in order to score points. 3. Each person throws seven times. 4. The winner is the one who gets the top three throws

5. After hearing the signal of the start of the race, memorize the ten digits issued by the field service, after memorizing the digits, run for four (3) hundred meters, return to the finish line and memorize the corresponding digits, stop the watch after being accurate

3. Those who can't memorize accurately need to re-memorize the same set of digits, and then run for four (3) hundred meters

4. Those who have forgotten the digits in the middle of the course can go back to the starting point, memorize them and then run the whole course again. The whole course will be run again after memorizing the numbers.

5. No one can cross the middle lawn during the race, and those who do are disqualified

6. The first three who run the whole race and memorize the numbers accurately will win

Sixth, three-player four-footed

Rules:

1. The contestants will compete in a group of three, divided into men's and women's groups. The track is 50 meters long.

2. Three people stand side by side, tie the right foot of the center person with the left foot of the person on his right, and tie the left foot of the center person with the right foot of the person on his left.

3. After hearing the starting command, each group starts at the same time, returns around the 50-meter obstacle, and the one who reaches the finish line first wins.

4. Men and women's groups will take the first three places each.

Seven, "3 to 3" shuttlecock match

Rules:

1. Participants will play in a group of three, with no restriction on the number of male and female members within the group.

2. The playing field is similar to a badminton court, with a length of 8 meters, a width of 4 meters, and a vertical height of 1.5 meters from the top of the net to the ground.

3. The rules of the game are also similar to badminton - serve over the net, the ball shall not fall to the ground?

4. The tournament is a knockout tournament with two out of three games and three balls in each game.

5. The last three teams will take the first, second and third prizes.

Eight, fairy fingers

Do you and he (she) have enough tacit understanding? Do you want to "through the thorns" in the case of completely invisible? Come and join us!

This game is played by two people. One of them, A, is blindfolded before the start of the game and is guided through the thorns by the fairy, B!

Rules: A group of two people, one of whom is blindfolded, the other responsible for guiding the way. Only verbal communication is allowed, and no assistance is allowed. The blindfolded person must follow the route set by the competition and cross the roadblock. If you hit a roadblock while traveling, ten seconds will be added to your time for each roadblock you hit, which will be counted in the final calculation of your time. The shortest time will be the winner.

Nine, paper back and forth relay

Props: a white A4 paper

Rules: stick the white paper on the chest, in the process of running to keep not to fall, if it falls down to pick up and continue to run, run to the opposite side of the hand over to another companion to the fastest to reach the end of the victory.

Ten, hold double ball relay

Rules: 2 people for a group, 4 groups relay. 2 people can not use both hands to hold the ball, can only use the body to hold 2 basketballs, from the starting point around the end of the javelin and then back to the starting point, and then pass the 2 balls to the next group of players, 4 groups round, the fastest group is the winning team. Note that in the process of passing the ball, whichever group appears to drop the ball and use their hands to hold the ball, they have to start again from the starting point.

Number of participants: each group is divided into smaller groups, a group must have 2 people.

Expanded Information:

Fun Games, a kind of spontaneous brainstorming activity by the public. sports program, the source from the Guangzhou Institute of Physical Education, Professor Zhong Qianjuan. It is also known as mass sports and mass games.

Significance and impact

Significance:

Fun Games is an emerging corporate cultural activity in recent years. Corporate fun games take into account the fun and teamwork. That is, competition, entertainment, fitness and other comprehensive in one of the new fun training activities. It will free the staff from the daily heavy work, so that employees completely abandon the pressure of the work, so that the joy is no longer repressed, the confidence will be enhanced from now on, the power to quietly cohesion. At the same time to stimulate the staff teamwork, dare to struggle, always strive for the first spirit. "Play in the enjoyment of happiness, joy in the harvest."

Impact:

1, so that the corporate culture more y rooted in the people;

2, the form of participation: the content of the Games in the form of novel attractive, participatory and fun, the operation of the difficulty is not high, the difference between the traditional way of the Games. Let the participants are happy to accept the way, the heart will be stationed in, for the activities to add color;

3, to achieve the purpose of corporate team melting: adjusting the conventional mentality of the team members, enhance cohesion, injecting entrepreneurial passion; to achieve the effect of the activities have shocking, infectious and can touch the heart through the participation of the perception of the mind to inspire it to do a positive positive adjustment of the mentality;

4, during the activities to provide communication Space during the activity, help to enhance the relationship between enterprises, company leaders and employees, and enhance the cohesion between individuals and groups.

Reference:

Fun Games - Baidu Encyclopedia