Traditional Culture Encyclopedia - Traditional culture - Dying like a tide 2.5 human introduction
Dying like a tide 2.5 human introduction
Many people have different views on human raiders. Anyway, this is how I play: when I am alone, it is best to control around 3 walls and build two farms. At first, there were 100 pieces of wood. Change it with money and wood first, and then change it into 14. At this time, you can directly produce a 2B rabbit. When the population is about 6, it is easy to earn 5 gold coins by upgrading the town center. Zombies come, just use farmers directly. At first, I didn't suggest rushing to build a lot of 1 towers, wasting money, which won't play much role, but will drag down your economic development. Senior architects who have saved 300 yuan after upgrading their headquarters, don't be reluctant to part with this 300 yuan, which will be very helpful to you. After graduation, senior architects can save 570 third-class watchtowers, and one can be kept for you for a long time. Basically, zombies can't make money beating you. Even if the zombie gathers all his forces to attack you, he won't get any benefits. But it should be noted that there is a vacuum section here, and repairing the city wall is the key. The next step is to develop the economy. If you have enough money, you can continue to go out of the tower, but remember, you don't have to give priority to upgrading the city wall. 250 seems rare, but it is very critical in the initial stage. It's better to turn passivity into initiative so that zombies can't make money. It should be noted that there should be about two tertiary foundation towers, not too many. Expected towers are critical and cost-effective. More towers can be built, and 4-6 towers are enough. When the unit offers 16, it can start producing 1600 loggers. Don't pay 400, you will lose one, really. Go out 4 units and continue to go out. When there are 40-50 units, you can upgrade your headquarters. If you don't destroy the sheep, you will also destroy the loss. If you have money, you can directly kill the chrysanthemum pig. It is best to leave the electric tower after there are 6400 loggers to ensure that your economy will not be paralyzed. Then it's the later stage. Version 2.5, the secret method can consider leaving early (depending on the situation), because the cost of soldiers is low and the price of sex is high, and more attacks can replace the tower.
What should farmers pay attention to when playing:
Don't blindly build towers, because even if you don't raise zombies, others may raise them, and the medium-term economy can't keep up, and you will suffer.
Zombies who are good at playing may produce small monsters. You should organize all the towers into a formation. As soon as the little monster appeared, A, the repairman organized a formation to repair the tower together. In fact, the little monster is no threat to you.
Beware of zombies turning into wizards, and don't let farmers repair them after the repairman comes out. When the wizard appeared, it was a mess.
Beware of lackeys blowing themselves up. If the lackeys are almost 20, save money to climb the wall. At least four walls are needed. In addition, when building a tower, the distance between the tower and the wall should be at least one tower position, so as to avoid the lackeys from blowing themselves up. If your space is really narrow, there is nothing you can do.
Don't build double walls. Some people will think that it is double insurance, then you are wrong. Believe it or not, the use of skills by corpse king and lackeys will increase the repair time of mechanics. This is definitely a huge burden for the economy.
Dogs and heroes are coming, give priority to A, and kill one to earn 500 wood. Needless to say, the previous role.
There are many electric towers, even if zombies pile up blood, the threat of more electric towers is quite big. The research center can be used to increase the attack on the electric tower to 280.
If someone chooses an uncle, it will be a good help for him to build a priest. Even if there is no candidate, the priest should leave early. If the corpse king continues to use bees, your people will be ground to death sooner or later.
The headquarters should not be too close to the city wall. The corpse king will repair the gold coins after killing blood with his skills.
Try to use wood instead of money to improve development efficiency.
In the later stage, you need a 5-level foundation tower (in the case of a puppy), and the hiding ability is very important.
There will be a corpse king and a city manager in 25 minutes. At this time, you need to ensure that there is at least 25,000 blood on your wall.
Don't have too many towers Repairing them is a great burden.
Don't try to make a wall out of trees. Not reliable. The lamp of fear and big moves can knock down trees. And self-destructing zombies.
If there are few trees in your favorite place, or the only tree is not far from the wall, you can consider changing places. In the same way, if the corpse king knocks down the tree, you are finished.
Don't blindly trust others, try to control the wall in your own hands.
Don't cooperate with too many people, maybe something goes wrong and it's all over.
Uncle is a sharp weapon to kill small monsters.
Don't let lackeys make money. If he has money, whether he buys equipment for zombies or for himself, it will cause you great trouble. If you think it's okay for a running dog to have equipment, then you've never seen anyone who can really play with a dog.
If you cooperate with others, it will be much easier. One is in charge of the wall and the other is in charge of the tower.
Well, I haven't thought of anything yet. All of the above are played by myself. I hope LZ can be adopted. I hope all the players who answered will support me a lot!
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