Traditional Culture Encyclopedia - Traditional culture - RTS was born at the wrong time?Fiery Warhorse has been in beta for a week, but has become Steam's bright black horse
RTS was born at the wrong time?Fiery Warhorse has been in beta for a week, but has become Steam's bright black horse
If someone says they want to launch an RTS game at this time, they will surely look down on it, "no one will play an obsolete type of game". But it is such a RTS is not optimistic about the era, there is really a domestic Angela game company, under great pressure to make a "fire war horse" RTS end game, in the Steam test a week later, the results are very colorful.
The traditional RTS in the game rhythm on the strict control, pre-collection and construction, operation, the latter part of the military operation against, which on the player's thinking and reaction speed requirements are extremely high, the difficulty of getting started is also high. The Fire Horse cuts out the long and tedious operation process, leaving only the most exciting player confrontation gameplay.
After no longer needing players to collect resources to engage in development, players have 3 combat units in the opening. You can choose from a variety of different types of units such as aircraft, tanks, armored missiles, soldiers, etc. Whether it's a land and air linkage or a concentrated stream of planes, it all depends on the player's own choices, with a wide range of soldier choices paired with tactics, and a wealth of playability.
Unlike traditional RTS games, which have a maximum of 3V3 combat mode, the game supports 10V10 battlefield mode after simplifying the battlefield units. This is a great way to test the player's ability to coordinate with his teammates and to get the best out of them. For example, teammates put out scouts deep into the enemy camp, you can aircraft tanks follow the soldiers of the teammates to take advantage of the opportunity to crush the enemy army to open the breakthrough.
The game's battlefield map is not fixed, but uses 4 small pieces of map spliced together, each game's map distribution is different, indirectly generating the uncertainty of the battlefield. Traditional RTS games In the course of the battle, building cover, field of vision masking and other gameplay has also been added to the blazing war horse, the scout can hide under the bushes, find the target at the same time very well cover their tracks, so that players have more room for maneuver.
As a modern war theme game, the game will also be the reality of large-scale weaponry are added to the game one by one to the way the technology tree shows the World War II to the present society widely welcomed weaponry, not only so that the battlefield combat unit attributes more rich, but also allows military enthusiasts to experience a sense of reality can not be experienced in the real sense of real operation.
The first test on Steam was not long, but through the experience of the past few days, it can be seen that the game developers really poured a lot of energy into this RTS work. And this is also a game that allows players to play for a long time, as the game experience continues to deepen, more and more details can be excavated, and slowly gain a sense of accomplishment that can be obtained by different tactics.
Overall, Warhorse on Fire is different from previous RTS works in that it has a faster pace of battle, and the entire battlefield is full of linkage, experiencing the game of tactics and thinking in a short period of time. Even budding players can have fun fighting in it, so it's no wonder it's become a bright black horse on Steam.
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