Traditional Culture Encyclopedia - Traditional customs - "decisive battle! What kind of game is Ping An Jing?

"decisive battle! What kind of game is Ping An Jing?

The text game Gyro Strategist Alliance

As a MOBA mobile game that inherits the IP of "Yin Yang Shi", "Decisive Battle! Ping An Jing generally meets the expectations of most players: exquisite painting style, strong competition, bright spots beyond players' expectations, and many places that need to be improved. For both ordinary players and target users, decisive battle! The characteristics that Ping An Jing wants to highlight are very obvious.

Many gods reappear in different positions, such as "sorcery", "serving" and "forbearance"

Needless to say, the world view of the game, whether it is a player of "Master of Yin and Yang" or not, the story style of heian period is not a strange new concept. Back to MOBA itself, "decisive battle! Ping An Jing has made micro-innovations in the whole game mechanism, including maps, such as adding map fog, day and night changes, providing four buff for four kinds of Kirin, adjusting the orientation of the wild monster camp and so on.

compared with the traditional MOBA, the biggest change is that the mainstream inscription system is replaced by a talent system called "Yin and Yang", which allows players to freely match their talents for free. The most direct consequence of this mechanism is to make the game easier to use, but whether there is more room for change will also test Netease's design of talent depth. From the current feedback of players, the acceptance of this system by new and old players is quite high.

Official map of the distribution of wild monsters

The unity of artistic style is "Decisive Battle! The biggest highlight of Ping An Jing

Whether in MOBA or other categories of games, Decisive Battle! The drawing and model level of Ping An Jing are second to none. In the game, players can see the 3D model of each character. Because of the characteristics of gentle wind costumes, there will be many details and color blocks on the characters, and this 3D model can restore the characteristics of each character well through the details of the characters' postures. Light and shadow effects and the fluttering of costumes are all extra points.

The character model on official website will be more refined in the game.

In my opinion, the meticulous picture is part of it, and more importantly, the unity of the background story and the whole character, scene and special effects style is actually a very important part in the MOBA game. In this regard, we can refer to the development of League of Legends in recent years. In addition to maintaining the balance of the game, League of Legends is constantly updating the outdated character models and special effects that do not match the overall style, and constantly modifying the background stories of each hero to strive for unity. For MOBA games, this can ensure that players will not have a sudden "sense of chaos" during the experience, and at the same time strengthen the "sense of substitution", which is also a part that many MOBA games need to improve.

decisive battle! Ping An Jing has a natural advantage at this point. The precipitation of IP helps it simplify many design links, and with the still strong seiyuu lineup, it makes the decisive battle! Ping An Jing has a very eye-catching visual performance.

the challenge of ping an Jing? Dynamic balance is the ultimate goal of all MOBA games

Decisive Battle! In Ping An Jing, each deity has four deity skills and two universal magic spells. At present, there are three main ways to play: in addition to man-machine matching and opening a room, there is also a hundred-ghost game mode that is divided into three teams, and three players in each team engage in 3v3v3 melee; "Qualification Tournament" is a single or multi-person matching mode with segmented positions; In addition, there is also a "practice" mode for players to freely set the gods and map attributes to familiarize themselves with the operation.

in terms of operating feel and overall rhythm, decisive battle! Ping An Jing has done a remarkable job. Of course, as a MOBA game, balance is a topic that can never be avoided. Absolute balance does not exist, but whether to achieve relative dynamic balance is the standard to judge whether a MOBA can last forever. There are a lot of skills used in Ping An Jing in Yin Yang Shi. How to make these skills conform to MOBA's performance habits and keep the game environment healthy while retaining the characteristics of the characters is the point to be considered in the game.

in addition, as mentioned above, the power of IP makes decisive battle! To some extent, the development track of Ping An Jing is contrary to the traditional MOBA: first, build the overall framework, and then make various fine-tuning modifications of the game. "decisive battle! Ping An Jing has successfully paved the way for the unification of world outlook and artistic style. On this basis, returning to the game itself, how to make more optimization for each type of god, so that each character has operational highlights, and achieving the dynamic balance of the game will be the decision. The key factors of the future growth direction of Ping An Jing.

With the IP attribute of Yin and Yang Master, the game gyro has the effect of returning fans

Through interviews with some players of Yin and Yang Master, we know that the audience is mainly attracted by the people in it and the voice actor, and they don't pay much attention to the game type, that is to say, as long as they have such a personal style, such fans won't care too much about the game type. The author believes that "definitely Beijing! Ping An Jing's linkage with the IP of Yin Yang Shi is mainly to conduct early drainage through this move, to screen out all the players who once had an operational foundation, and to raise their attention with the help of their own IP publicity, so as to achieve the purpose of casting a net to catch players.

On the other hand, although there are many players attracted by "Yin Yang Shi" IP, they are actually a little miscellaneous. Some of them may be "playing the glory of the king as well as Master of Yin and Yang", and some are "hand-mutilated parties who only play Master of Yin and Yang because they have no feelings for MOBA", but in any case, these users from Master of Yin and Yang are undoubtedly valuable resources for Netease's current MOBA category layout. How to keep these valuable initial resources and guide them appropriately is what Netease should do next.

From my own point of view, the author looks at this matter like this:

Guide players who only played "Yin Yang Shi" before but were not interested in MOBA to play "Decisive Battle! Ping An Jing, cultivate its interest in MOBA.

Make full use of the IP power of Master of Yin and Yang to win over a group of players who used to play Master of Yin and Yang and MOBA.

at present, Netease hopes to pass the online "decisive battle! Ping An Jing, share a piece of this big cake of MOBA. In the face of the glory of the king, Netease's most advantageous killer is undoubtedly the blockbuster "Yin Yang Shi" in 216. Although it is not as high as it was at the beginning, this "IP+" play may be able to collide with new sparks and re-refine the once-hot, thus cultivating long-term series of loyal players.

why did Netease choose to combine MOBA

In recent two years, at the end of each year, several cold currents repeatedly invaded the game circle. For example, last year, the traffic was in a hurry, and this year, it was a product shortage. Many people have habitually called it the winter. Netease, as one of the best game manufacturers in the industry, is naturally able to cope with it with ease. Looking at Netease games, it has more than two star products in MMORPG, ARPG, SLG and chicken eating. The slight deficiency is that it does not occupy the corresponding highland on the MOBA front and lacks products.

until the decisive battle! The appearance of Ping An Jing.

MOBA is one of the products with the best competitive experience that is rarely verified today, and it also has enviable capital in terms of intake and intake time, and there has always been a shortage of practitioners to attack this category.

In addition to the glory of the king, there are many strong players, such as Xiaomi Super God, Vanity, Battle of Freedom, Blade of the Soul, etc. What is Netease's style of play that is late in the face of strong enemies?

The game plot of Yin-Yang Master is set in heian period, Japan, and tells the story of Yin-Yang Master Abe Harumi exploring his own memory in the world of Yin and Yang, where people and ghosts are intertwined. Coincidentally, "Decisive Battle! Ping An Jing is also intertwined with two different views on him in the industry. There are different opinions on him in the market. Some people say that it is filling IP with MOBA, while others say that it is relying on Yin Yang Shi to do MOBA.

but it is undeniable that the decisive battle! Ping An Jing is a product based on secondary IP. In view of the fierce market of secondary users in the card market and ARPG market today, it is inevitable that secondary users will have the opportunity to produce good products by making other types. Because the secondary product itself is more closed-loop in promotion and easier to precipitate. However, in the past, many secondary MOBAs actually developed on the basis of less DAU, and MOBA products themselves needed a large DAU to maintain ecological balance. From the influence of "Yin Yang Shi", this is a secondary and pan-secondary IP for users.

We used to say that it is difficult to have a breakthrough under the dominant category gene MOBA. The unique user ecosystem of the second element, coupled with the user order that has been piled up, makes it possible to subdivide it. Ping An Jing seems to be a MOBA with a moat.

the decisive battle, which was released in 218! Ping An Jing, in my opinion, not only has the cultivated MOBA usage habits, but also has the dual background of baptism of various secondary products in 216 and 217 and has more category needs. It is also a good thing to enter the situation.

going back to the product level, today's latecomers want to find a place in the competition already in the Red Sea. In my opinion, the best attempt, besides product innovation, is to change the user's motivation. In the final analysis, it is to make further subdivision among categories, "This is a slightly mild three-way MOBA game", "It is equipped with the top-level graphic spirit and seiyuu in the industry" and "its social and user ecology will be connected with Netease".

Imagine if "Yin and Yang Master" and "Decisive Battle! The combination of Ping An Jing and Netease has achieved gratifying results, and Netease has once again made a breakthrough in the secondary aspect-precipitating secondary MOBA users. This is also in line with Netease's own overall brand and the construction of a closed-loop ecology.

MOBA, which is the high ground (time cost) for big factories, is one of the long-term ways for big factories (value users). It builds its own industry barriers in the secondary market and beats products with products. In this way, "Decisive Battle! The directivity and importance of Ping An Jing to Netease games are particularly prominent.

of course, the decisive battle! Whether Ping An Jing can finally make its own place in the market still needs market test.

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