Traditional Culture Encyclopedia - Traditional customs - How does Europa universalis 3 annex other countries?

How does Europa universalis 3 annex other countries?

Modify it in the public definition file.

Start date = {

Year = 1399

Month =9

Day = 13

}

End date = {

Year = 182 1

Month = 1

Day = 1

}

Economy = {

0. 1 # Consultant cost modifier Consultant cost correction

-0.01# _ edef _ merchant _ anti _ stagnation _ merchant's ability to resist stagnation?

6 # EDEF _ Kurt _ Monopoly _ Number of monopoly merchants

20 # _ EDEF _ Kurt _ Max _ Checkpoint _ Number of merchants accommodated in the Trade Center

50 # _ EDEF _ COT _ stagnation _ limit _ lower limit of stagnation of trade center

35 # _ EDEF _ Kurt _PROVS_PER_CENTER Maximum number of provinces per trade center (depending on the specific situation, if there are many provinces in this area, only 1 trade center will exceed the upper limit).

0.4 # _ edef _ gold _ inflation _ threshold _ The lower limit of inflation caused by gold income is that 40% of gold income exceeds monthly income (this month's income seems to only include monthly tax, trade, gold and industrial income, excluding tolls, poll tax and trade tax, etc. And in words, it should include tariffs, but the gold content in tariffs will be estimated, which will lead to inflation.

0.25 # _ EDEF _ gold _ inflation _ For the part exceeding 40%, the inflation rate will increase by 0 for every part exceeding 1%. 0025%

5 # _ EDEF _ bankruptcy _ duration _ bankruptcy years

12 # _ edef _ wartaxes _ duration _ wartax period12 months.

1# _ edef _ minimum _ interest _ minimum loan interest rate 1%

0.3 # _ edef _ land _ maintenance _ factor army maintenance

0.025 # _ edef _ naval _ maintenance _ factor _ naval maintenance

20 # _ edef _ colony _ maintenance _ factor _ colony maintenance

5 # _ edef _ mission _ maintenance _ factor _ mission maintenance

5 # _ EDEF _ Merchant _ Cost _ Merchant's Basic Consumption 5 (Affected by various factors)

0.25 # _ edef _ merchant _ time _ distance _ distance causes the increase factor of merchant scheduling time.

0.35 # _ EDEF _ businessman _ opportunity _ the basic success rate of businessman entry is 35%.

0.5 # _ EDEF _ business _ competition _ the basic success rate of business competition is 50%.

2000 # _ edef _ max _ province _ sell _ price _ The largest province sells for 2000G.

6 # _ EDEF _ factory _ bonus _, the industrial output value brought by large factories is 6G.

20 # _ edef _ colonial _ cost _, the basic colonial cost 20G (corrected by various factors).

1000 # _ edef _ colonial _ distance _ divisor _ should be the maximum basic colonial distance.

0.4 # _ edef _ colonial _ time _, the basic colonial time coefficient.

0.35 # _ edef _ colonial _ chance _, and the basic colonial success rate is 35%.

25 # _ EDEF _ missionary _ expenses _, basic missionary expenses 25G.

1000 # _ edef _ missionary _ time _ base _, the basic missionary time.

0.2 # _ edef _ missionary _ time _ distance _, the distance increases the missionary time (personally doubt whether this is used for missionary work before).

4 # _ edef _ move _ capital _ stability _ cost _, the stable cost of moving the capital is 4.

1000 # _ edef _ move _ capital _ cost, the cost of moving the capital is 1000G.

400 # _ edef _ create _ COT _ threshold _, the lower limit of creating a cot (trade center) is that your province is in a trade center in another country. If the trade volume of this trade center is above 400, you can build a new trade center of 400G in this province.

300 # _ edef _ destroy _ COT _ threshold _ can destroy the upper limit of 300G COT.

500 # _ EDEF _ creation _ cost _ price _, and the creation cost price is 500G.

0.20 # _ edef _ destroy _ COT _ penality _, and the reputation loss caused by destroying cot is 20.

0.75 # _ EDEF _ tariff _ base _ basic tariff efficiency 75%

0.5 # _ EDEF _ trade _ wind _ strength _ basic strength of trade wind direction, that is, you can see some red arrows on the sea when you open the trade view, which will increase the moving speed of the fleet in the corresponding direction.

}

Military = {

1000 # Garrison _ Scale Guard Scale

0.4 # mdef _ Assault _ Attacker _ Loss _, the casualty ratio of attackers.

0.1# _ mdef _ default _ defender _ loss _, storming the proportion of casualties of defenders.

4 # _ mdef _ default _ dice _ modifier _ storm dice bonus

1# _ mdef _ registration _ manpower _ cost _ An army spends thousands of manpower.

2 # _ MDEF _ maximum _ manpower _ coefficient of maximum manpower (the maximum manpower ceiling is actually the basic manpower, and then the figure is corrected and multiplied by this coefficient).

1.0 # MDEF _ infantry _ speed _, the moving speed of infantry

1.0 # _ MDEF _ cavalry _ speed _, the moving speed of cavalry decreased from 1.5 to 1.0.

0.75 # _ MDEF _ gun _ speed _, gun moving speed

6.0 # _ MDEF _ Large _ Ship _ Speed _ Ship's Speed

10.0 # _ mdef _ light _ ship _ speed _, light ship speed

4.0 # _ MDEF _ Kitchen _ Speed _, sailing speed of paddle

6.0 # _ MDEF _ transportation _ speed _, transportation speed

9.0 # _ MDEF _ Infantry _ Expense _, Basic Infantry Expense

2 1.0 # _ MDEF _ cavalry _ expenses _, basic expenses of cavalry

30.0 # _ MDEF _ artillery _ expenses _, basic expenses of artillery

50 # _ MDEF _ large _ ship _ cost _, large ship foundation cost

20 # _ MDEF _ Lightweight _ Ship _ Cost _ Lightweight Ship Foundation Cost

10 # _ MDEF _ kitchen _ expenses _, basic expenses for paddle sailing.

12 # _ MDEF _ transportation _ expenses _ basic expenses for transporting ships

60 # _ MDEF _ Infantry _ Time _, basic recruitment time of infantry

90 # _ MDEF _ cavalry _ time _, basic recruitment time of cavalry

120 # _ mdef _ artillery _ time _, basic recruitment time of artillery

365 # _ MDEF _ Ship _ Time _, Construction Time of Ship Foundation

180 # _ mdef _ light _ ship _ time _, light ship foundation construction time

180 # _ MDEF _ kitchen _ time _ paddle boat foundation construction time

180 # _ mdef _ transport _ time _, construction time of transport ship foundation

2.0 # _ MDEF _ Mercenaries _ Maintenance _ Mercenaries spend twice as much as ordinary soldiers.

0. 1 # Register the quantity of strength reinforcement every month. There are thousands of basic supplementary troops every month.

0. 1 # Ship repair speed. Ship maintenance speed 10%.

0.3 # Tradition obtains basic values from combat. The traditional basic value brought by fighting.

0.2 # traditional spending percentage to recruit a leader. It takes 20% of the current tradition to recruit generals.

12 # Maximum mercenary pool Maximum mercenary pool size

1.0 # _ mdef _ front _ line _ modifier _ front row correction (efficiency of front row troops in combat)

0.5 # _MDEF_BACK_LINE_MODIFIER_ rear row correction (rear row troops correction in battle)

24 # _ MDEF _ scorched earth _ month _; Duration of the Notched Earth static modifier. The scorched earth lasted for 24 months.

The supply range of 0.75 # comes from the colonial range coefficient. The maintenance scope of colonial ports has been revised by 75%.

0.5 # _ MDEF _ rebellious _ traditional _ gain _; The elements of the army/navy tradition are obtained from the fight against rebels and pirates. The traditional factors of the army and navy brought about by the defeat of rebels and pirates, 50%.

}

Diplomacy = {

500 # _ ddef _ defender _ of _ faith _ cost _ claims that the cost of faith protection has been reduced from 1000G to 500G.

24 # _ ddef _ defender _ of _ faith _ months _ (the minimum number of months before it can be taken away from another country with a low reputation) claims that the cooling-off time of the guardian of faith is 24 months.

-0.01# _ ddef _ failed _ cardinal _ prestige _ loss _ reputation loss caused by failure to bribe the bishop-1%

0.005 # _ ddef _ cardinal _ prestige _ gain _ prestige brought by bribing a successful bishop +0.5%

50 # Cardinal's reserve price The basic cost of bribing a bishop is 50 grams.

10 # domestic provincial discount There is a discount of 10% for cardinals and domestic bishops.

5 # Every time you bribe, the bonus will increase in price.

The basic life of 3000 # cardinal is 3000 days.

15 # The number of cardinals increased from 7 to 15.

3 # Cardinal Bribery "Cooling" (Month) Bribery the Bishop once every three months.

36 # excommunication "cooling" (month) expulsion and cooling for 36 months.

30 # Crusader timeout (year) Crusader cooling for 30 years.

1650 # Crusade/expulsion ended. Ai may also make friends with old religious enemies. Crusades and excommunications expire on 1650.

-0.05 # _ ddef _ cancel _ mission _ prestige _ loss _ loss of reputation.

60 # _ DDEF _ Emperor _ Voting _ Days _; "Calm down" until the election can change their votes again. The interval between God's election of Congress to change its preference for China is 60 days.

5 # _ DDEF _ Truce _ Year _; The contract period of the truce year is five years.

# Peace option effect, the basic value of the winner. Losers get the opposite result. The following are the definitions of BB cost, reputation benefit and victory point cost of contracts brought by different CB added by HTTT. The defined value is the value obtained by the winner, and the number of BB or prestige obtained by the loser is the opposite, unless otherwise specified.

8 # _ ddef _ po _ annex _ badboy _, (no effect on the loser:) If you add 8BB to the annexation, the loser will not lose BB (all gone ...).

4 # _ ddef _ po _ demand _ provinces _ badboy _, (each province) cede territory of 4BB, and the losing party will reduce the corresponding BB.

0.4 # _ ddef _ po _ revoke _ cores _ badboy _, (per core, not applicable to winners) Give up the core, the loser will lose 0.4BB per story, and the winner will not add BB.

2 # _ ddef _ po _ release _ vassal _ badboy _, (not applicable to the winner) release the vassals. If the loser reduces one vassal by 2BB, the winner will not add BB.

2 # _ ddef _ po _ release _ annated _ badboy _, (by province, not applicable to the winner) publishing country, each province published by the loser is reduced by 2BB, and the winner does not add BB.

3 # _ ddef _ po _ change _ religion _ badboy _, (not applicable to the winner) forcibly converts belief, the loser is -3BB, and the winner does not add BB.

0 # _ ddef _ po _ form _ pu _ badboy _, (not applicable to the winner) establishes a union rule, and the loser is -0BB, which will not affect the winner.

0 # _ DDEF _ PO _ Join _ League _ bad boy _, (not applicable to winners) forcibly join a trade union, and losers -0BB will not affect winners.

0.001# _ ddef _ po _ gold _ badboy _, (monthly income, not applicable to winners) requires money-related BB, and the loser pays -0.00 1BB in gold coins for his monthly income, which does not affect the winners.

4 # _ DDEF _ PO _ Became _ vassal _ Badboy _, forced vassal, winner +4BB, loser -4BB.

0 # _ DDEF _ PO _ Concept _ defeat _ bad boy _, (not applicable to the winner) give up, and the loser is -0BB, which does not affect the winner (giving up is a newly added contract option, basically equivalent to the white peace proposed by the winner).

0 # _ ddef _ po _ reduce _ sphere _ badboy _, revocation influence, winner +0BB, loser -0BB.

0 # _ ddef _ po _ annal _ treaty _ badboy _, cancel the agreement, winner +0BB, loser -0BB.

0.1# _ ddef _ po _ annex _ prestige _, (no influence on losers:) annexation, winner+10 reputation, losers have no influence.

0.05 # _ ddef _ po _ demand _ provinces _ prestige _, (each province) ceded land, the winner gained +5 prestige in each province, and the loser gained -5 prestige in each province.

0.01# _ ddef _ po _ revoke _ cores _ prestige _, giving up the core (per core), the winner+1 provincial prestige, and the loser-1 provincial prestige.

0.05 # _ ddef _ po _ release _ vassal _ prestige _, release vassal, the winner gains +5 prestige per vassal, and the loser gains -5.

0.01# _ ddef _ po _ release _ released _, releasing country (per releasing province), winner+1 prestige per province, loser-1 per province.

0.1# _ ddef _ po _ change _ religion _ prestige _, forced conversion, winner+10 reputation, loser-10.

0.2 # _ DDEF _ PO _ FORM _ PU _ prestige _, establish joint rule, the winner gets +20 prestige, and the loser gets -20 prestige.

0.05 # _ ddef _ po _ join _ league _ prestige _, forcibly joining the trade union, the winner +5 reputation, the loser -5.

0.002 # _ ddef _ po _ gold _ prestige _, (monthly income) asking for money, winner +0.2 reputation, loser-monthly income 0.2.

0. 1 # _ ddef _ po _ become _ vassal _ prestige _, forcibly vassal, winner+10 prestige, loser-10.

0.05 # _ DDEF _ PO _ concept _ failure _ prestige _ admit defeat, winner +5 prestige, loser -5.

0.05 # _ ddef _ po _ reduce _ sphere _ prestige _, revocation influence, winner +5 reputation, loser -5.

0.03 # _ ddef _ po _ annal _ treaty _ prestige _, the agreement is abolished, the winner +3 countries' agreements, and the loser -3.

40 # _ ddef _ peace _ cost _ union _ peace The cost of forming a personal alliance requires 40 victory points to establish joint rule.

50 # _ ddef _ peace _ cost _ conversion _ peace Forced conversion cost of faith 50 victory points

5 # _ DDEF _ PEACE _ COST _ RELEASE _ BASE Releases the peace cost of an annexed country (which also increases with the nr of the provinces) and releases the basic expenditure of each province in the country (depending on the specific situation of the provinces, is this NR a natural resource? )

5 # _ DDEF _ Peace _ Cost _ Worry _ Basic Peace Assumption Failure costs 5 victory points to admit failure.

1 # _ ddef _ peace _ cost _ gold _ step _ peace cost asks for money for 1 monthly income, and monthly income1victory point.

20 # _ ddef _ peace _ cost _ sphere _ peace, the cost of moving a country out of the sphere of influence, each country has 20 victory points.

15 # _ ddef _ peace _ cost _ annual _ peace treaty annex peace cost abolition agreement for each country15 victory point.

10 # _ DDEF _ peace _ expenses _ joining _ alliance _ expenses for joining the trade union peacefully 10 victory point.

1 # _ DDEF _ MAX _ ANNEX _ SIZE _ (maximum number of provinces that can be annexed at one time) The number of countries and provinces annexed at one time is 1 province. ...

0.1# _ ddef _ sphere _ of _ INF _ prestige _ cost _ (the prestige cost of this diplomatic action) exerts influence on foreign countries, and the prestige spent is 10.

300 # _ ddef _ sphere _ of _ INF _ range _ prestige _ Mult _ (the influence of INF can be expanded within the range of [prestige * this value]) The diplomatic influence coefficient is 300* prestige.

0.75 # _ ddef _ defender _ badboy _ mult _ (infamy multiplied by this, CB is always "mutual" for defenders in peace treaties) The BB coefficient of defenders is 0.75.

0.05 # _ DDEF _ Occupation _ Prov _ Val _ Decline _ (the annual peace cost of the occupied provinces of this value) The reduction factor of victory points in the occupied provinces is 5% per year.

0.5 # _ ddef _ occupation _ prov _ val _ decay _ max _, (the maximum reduction factor of peace expenses for the length of occupation), the number of victory points in occupied provinces decreased by 50%.

5 # _ DDEF _ Occupation _ Prov _ Val _ Decline _ Start _ Years _, (the peace cost of the occupied provinces began to decline many years later), and the initial period of the reduction of the victory point cost of the occupied provinces is 5 years.

}

Country = {

10 # _ CDEF _ minimum _ consultant _ duration _ the minimum service period of a consultant is 10 year.

30 # _ CDEF _ Consultant _ Deadline _ Age _, the consultant will die for 30 years.

0.01# _ cdef _ culture _ loss _ threshold _, and the acceptable culture loss rate decreased from 5% to 1%.

0.12 # _ cdef _ culture _ gain _ threshold _, and the rate of becoming an acceptable culture is 15%.

4 # _ CDEF _ monarch _ death _ the basic life span of a monarch is 4 years.

25 # _ CDEF _ bad boy _ limit _, basic BB upper limit

0.0 # _ cdef _ start _ year _ inflation _ initial inflation

50 # _ CDEF _ core _ lost _, //50 years of losing the core.

50 # _ CDEF _ core _ gain _, //50 gets the core life.

0.2 # _ CDEF _ Neighborhood bonus _ Additional coefficient of neighboring countries

100 # _ CDEF _ neighborhood bonus _ CAP _ neighboring bonus ceiling

0.03 # _ CDEF _ population _ growth _; Basic population growth. Basic population growth rate

50 # _ CDEF _ colonization _ growth _; Growth rate of basic colonies (annual population) The population growth rate of basic colonies is 50 people per year.

30 # _ CDEF _ nationalism _ year _ month; The age of nationalism is 30 years.

2 # _ CDEF _ year _ until _ off _; Until the rebels held a year of capital results in a broken country. The rebels took control of the capital for two years, which led to the collapse of the country.

60 # _ CDEF _ rebel _ accept _ month _; The shortest interval between rebel negotiations. The interval between compromise with the rebels is 60 months.

200 # _ CDEF _ basic _ heir _ birth _ heir basic birth factor

15 # _ cdef _ age _ of _ adult _ The age of the successor is 15 (if the successor is less than 15, the Regent's Council will represent the country).

7300 # _ CDEF _ National _ Focus _ Base _ Cooling _; The number of days of national key shift (multiple of government administrative efficiency) has changed in the key development provinces of the country, which has cooled the administrative efficiency of the regime for 7300 days.

}