Traditional Culture Encyclopedia - Traditional customs - What are the common ways of 3D animation modeling?

What are the common ways of 3D animation modeling?

Modeling means that the animator draws a character model in the computer through 3D modeling software according to the previous modeling design.

This is a very heavy work in 3D animation, and it is necessary to model the characters that need to appear and the objects that appear in the scene.

The soul of modeling is creativity, the core is conception, and the source is artistic accomplishment.

Commonly used softwares include 3DSMax, AutoCAD, Maya and so on.

Common modeling methods are: polygon modeling-complex models are represented by small triangles or quadrangles (not smooth after enlargement); Spline curve modeling-define a smooth surface with several spline curves, which is characterized by smooth transition without sharp edges or wrinkles.

Therefore, it is very suitable for modeling and animation of organic objects or characters.

Subdivision modeling-a modeling method developed by combining the advantages of polygon modeling and spline curve modeling.

Modeling is not about accuracy, but about artistry, such as the dinosaur model in Jurassic Park.