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Hearthstone legend rookie must see: newbie comprehensive teaching

This Hearthstone Legends novice teaching analysis is purely editorial insight. Hearthstone legend rookie teaching is the content of player attention, how to play for newbies, what skills, now to understand it in detail.

One, the game interface

Main interface

Versus selection interface

Group card interface

Two, the game process

Players need to choose a profession and form a deck with 30 cards (no 30 can not participate in the game) to play the game.

The game is a turn-based system, both players have 30 points of life value at the beginning of the game, and the player who first attacks the opponent's life value to 0 points will win the game.

The first player draws 3 cards from his or her deck for the hand, and the second player 4 and an additional coin card (which gives you an extra point of mana for the turn, and can be used on any turn).

The player then draws 1 card from his or her deck each turn until the deck's 30 cards have been drawn, at which point it triggers

The player can have a maximum of 7 followers on the field and 10 cards in his or her hand, and when the field reaches 7 followers, they can't play any more minions, and a hand with more than 10 cards will be automatically destroyed.

All professions use mana crystals as a resource, which are mana that is consumed by each card, with each card costing 1 point of mana on the first turn, 2 points on the second turn, and so on, with 10 points of mana being the maximum.

Three, the game occupation

Hearthstone Legends need to select a profession to group cards before you can play the game.

First you need to unlock other professions by defeating other heroes using the mage used by newbies!

And the game now **** has 9 professions, namely Mage, Hunter, Warrior, Shaman Priest, Druid, Cleric, Stalker, Paladin and Warlock, with the professions being divided similarly to the World of Warcraft and named after famous World of Warcraft characters respectively.

PS: The only 11 professions in World of Warcraft right now that have yet to appear in Hearthstone Legends are Death Knight and Martial Monk.

(A) career characteristics

Each career is very obvious, can be completely positioned with the image of the profession in the world of warcraft, the profession spells are also based on the world of warcraft skills as a template, the special effects and card effects will give people a feeling of intimacy.

Some of these professions have very profession-specific card labeling (see the labeling section for details).

Mages: freeze, mystic.

Hunter: Mystery

Warrior: Charge, Enrage

Shaman Priest: Wind Fury, Overload

Druid: Choice

Priest: None

Sneak: Sneak, Streak

Paladin: Mystery, Sacred Shield

Warlock: None

(ii) Profession Skills

Each profession has a unique hero skill, all hero skills are 2 points of blue consumption and can only be used once per turn.

Mage: Fireball - deals 1 point of damage to any unit.

Hunter: Solid Shot - deals 2 points of damage to enemy heroes.

Warrior: Fully Armed! --Your hero gains 2 points of armor value (see note 1).

Shaman Priest: Totem Summoning - Summons a random totem (see note 3).

Druid: Shapeshift - Adds 1 point of attack and 1 point of armor value to your hero.

Cleric: Secondary Healing - Restores (see note 2) 2 points of blood to any unit.

Stalker: Dagger Specialization - Equips your hero with a dagger of 1 point of damage and 2 points of durability.

Paladin: Reinforcement - Summons a 1 point of damage 1 point of blood Silver Hand recruit for you.

Warlock: Life Triage - Deal 2 damage to your own hero, but draw a card.

Note 1: Armor Value - is blood, but only heroes can have armor value.

Note 2: Recovery - Recovery can't increase blood, it ends when you reach the blood limit.

Note 3: There are four random totems summoned by shamans.

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Four game modes

Hearthstone Legends has three existing modes.

(I) Versus Mode

Using the basic set of cards or custom decks to play 1V1 against other players, which is further divided into casual mode and ladder mode.

1. Casual Mode: A normal mode without ranking, just like LOL's normal battles.

2. Ladder Mode: Ranked matches, like LOL's ranked matches, with different levels of medals based on win rates.

(2) Practice Mode

Use basic or customized decks to play against the computer, which is divided into different normal level computers and expert level computers.

1. Ordinary computer: only basic cards will be used.

2. Expert computer: A powerful computer with expert-level cards.

PS: You can't get money and complete daily quests in this mode.

(3) Arena Mode

The Arena Mode requires 100 game coins or 12 RMB to purchase a ticket, and the heroes and cards are all randomized (including all cards).

The heroes are randomly selected in threes, and the cards are also randomly selected in threes, until 30 cards are selected.

You can get up to 9 wins in the arena, but after losing 3 three, you will be eliminated from the tournament.

The rewards are very generous, regardless of the number of games won or lost, you can get 1 pack of cards with varying amounts of Orpheus Dust, game gold, and the probability of opening a gold version of an expert level card.

PS: This mode can be exited and re-entered at any time, and the original progress (decks of cards and number of games won and lost) will be saved.

V. Introduction of Cards

(1)Classification

1. By profession, divided into 2 major blocks

(1)Profession Cards, each profession has about 25*2 cards exclusive to the profession, including basic cards and expert cards.

(2) Neutral Attendant Cards, available to all professions, including basic and expert level cards.

2. By type

(1) Spell decks, each profession has its own unique spells, which are not ****enjoyed between professions.

(2) follower decks, each profession also owns special follower decks that cannot be ****enjoyed, but neutral follower decks are common to all professions.

(3) Weapon decks, Thieves, Warriors, Shaman Priests, Hunters and Paladins have their own unique weapon decks, which are not common between professions.

3, according to the rarity

(1) basic cards: does not have the rarity labeled cards, that is, do not need to buy card packs to obtain the card, including 10 * 2 or so profession cards (each profession to achieve level 10 to unlock all the profession of the basic cards) and 43 * 2 neutral follower cards (complete the novice quests can be used, do not need to be unlocked). ps: Base Cards cannot be cast & disassembled (see Casting section for details).

(2) Expert Cards: Cards with a rarity label, cards that are opened from packs obtained in any way (Basic cards will not be opened), including Common, Rare, Epic, and Legendary. ps: Expert Cards can be cast and dismantled (see Casting section for more details).

4, gold cards

Golden cards are cards with upgraded graphics, and all cards have a golden version, which has a golden dragon border and a special animation effect.

5. Racial Attachments

There are now 4 racial attachments: Fish, Dragon, Pirate, and Beast. The same races can be reinforced with each other (except dragons).

(2) Card Acquisition

1. You can get the basic profession cards by leveling up your profession, unlocking all of them at level 10, and you can get the gold version of the profession base cards by leveling up after level 10.

2. You can get them through card packs, which contain 5 expert level cards per pack, and one of them is bound to be a rare level card.

Card packs can be obtained in the following ways:

(1) Purchase with in-game gold coins (100 gold coins per pack), or use RMB (priced at 9 RMB per pack for national service).

(2) Obtained through Arena Mode, one pack per arena regardless of win/loss situation.

(3) Complete the first game of Versus mode to get a pack for free.

3. Crafting Mode

Using Dust of Orcery allows you to craft specific expert-level cards.

(1) There are three ways to get the Dust of Orpheus:

Ⅰ, Arena Mode Reward

Ⅱ, Decompose Excess Expert Grade Cards

Ⅲ, The first time you decompose a deck, you can get 95 copies of the Dust of Orpheus for free

(2) Crafting Data:

Normal version, Normal: 40 copies; Elite: 100 copies; Epic: 400 copies;Legendary: 1600 copies.

Golden Edition, Normal: 400 copies; Fine: 800 copies; Epic: 1600 copies; Legendary: 3200 copies.

(3) Breakdown data:

Normal version, normal: 5 copies; fine: 20 copies; epic: 100 copies; legendary: 400 copies.

Golden Edition, Normal: 50 copies; Fine: 100 copies; Epic: 400 copies; Legendary: 1600 copies.

4. Obtained through hidden quests.

(C) Card labeling

Some of the cards have a bolded phrase labeling, the specific meaning of the labeling is as follows:

Battle Roar: Originally translated as "Battle Roar", the labeled card appears on the field when the special effects immediately take effect (if not from the player's hand can not be triggered).

Charge: Minions with Charge can attack on the turn they are summoned into play instead of waiting for their next turn.

Taunt: When a minion with Taunt exists on the field, you must prioritize the minion with Taunt to attack.

Energize: When that minion with the enrage effect takes damage, i.e., before it reaches full life, that minion gets an attack boost. The increase in attack power depends on the labeled effect.

Combos: When this card is not the first card played in the turn, it triggers a combo effect. If the card itself has an effect, the combo effect overrides the original effect.

Sneak: Sneaking units cannot be designated as skill targets or attack targets, group skill effects work on them, and sneaking minions or heroes will immediately break out of sneak after launching an attack.

Sacred Shield: When a unit protected by a sacred shield takes its first damage, it is immune to this damage and removes the protection of the sacred shield.

Wind Fury: Units with the Wind Fury effect can launch an additional attack each turn after launching an attack.

Overload: When activating a card with the Overload effect, pay the corresponding number of Magic Crystals consumed on the next turn.

Choice: Choose one of two effects.

Silence: Silence a minion or card to nullify all effects marked on it, and remove all skill effects (buffs and debuffs) attached to the silenced minion or card.

Freeze: Units affected by Freeze cannot attack for one turn. In the next turn, the freeze effect will be lifted.

Secret: Originally translated as "secret", this effect stays on the field but is not revealed, and can be activated when the trigger condition is met. As a one-time effect, it will leave the field after the condition is met to activate the effect.

Death Words: Originally translated as "Death Strike", this effect is triggered when a minion or card with Death Words attached to it dies/destroys.

Counter: Invalidates the opponent's next spell.

Immune: Immune to all effects and damage.

Spell Damage: Originally translated as "Spell Strength", when you deal damage with a skill, the damage is increased by the number of points indicated.

6. Money System

(1) What money does

1. Purchase packs of cards. 100 game coins = 1 pack of cards.

2. Enter the arena. 150 game gold = 1 arena.

(2) Money Acquisition

1, Matchmaking Mode Acquisition.

Every 3 victories (no streak required) earns 10 gold coins.

2. Daily missions

This is the player's main source of money, daily missions, one per day, can be stacked up to 3 times. Each mission rewards 40 to 60 gold coins depending on the difficulty.

3. Arena Mode Rewards

The arena rewards you with varying amounts of game gold based on the number of victories you have.

4. Hidden Quests

Completing all the hidden quests will give you around 1000 coins.

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