Traditional Culture Encyclopedia - Traditional customs - Abandoning the traditional mode, the violent dead language mage card group recommends

Abandoning the traditional mode, the violent dead language mage card group recommends

Since the new version came out, I feel that the mage's card is the most inventive one. From the earliest mechanical mage to the later mysterious mechanical method, egg method, portal method, etc., this is not true, and the recent ice method has derived a new routine. A set of cards called Sun Tzu's Art of War is also very common in the ladder, and there are many kinds. Therefore, the current mage is a headache for players. Because the genre is not fixed, it is very tortuous to fight because the confidant does not know each other.

It is precisely because of this feature that there are many mage schools in the current version, so the use of wizards is also very hot. Recently, there was such a mage who abandoned the tradition of European clothing and became completely independent. It is said that he abandoned tradition and called himself a faction. Many players may be dismissive, so let's take a look at this deck.

I believe many players, like me, are in a fog when they just finished reading this deck of cards. No matter whether it is self-contained, there is no doubt from the perspective of abandoning tradition. Although there are many schools of traditional mage cards, it can be said that there are almost no people without ice arrows, fireballs and flame storms. Of course, the author also admits that these three cards are really cost-effective, but as the saying goes, having money is willful. This set of European service high-play cards fully embodies the characteristics of "willfulness", abandons the traditional fireball and ice arrow, and completely joins the single card that I like, making this set of cards an alternative among wizards.

There are many followers, and they have already appeared. However, the number of followers of this deck far exceeds that of all follower schools. As far as followers are concerned, it seems to be a combination of many schools, such as die-hard school, mechanical school, fast attack school and so on. It can be said that it is a collection of everyone's achievements, and it is easier to use the follower card drawn from the deck. It is just a common follower exchange, so it is easy to get started and the winning rate is excellent. The following is divided into three stages to interpret some of the gameplay of this deck.

First of all, we can see that there are as many followers or spells as 12 in the early stage, and the cost is 12. Since the undertaker, the goblin with zombie clockwork, the ghost crawler with a fee of 2 and the loot hoarder are all followers of the deadbeat school, if you can touch the undertaker with your hands, you can basically be sure that you will use your hands. Because of the large number of people concerned in the early stage, you are not worried about the phenomenon of card death, so the author suggests leaving the card in your hand. Of course, it doesn't matter if you don't touch the funeral. Followers who should have played in the early stage still have to go. Maintaining superiority is the core idea of the follower school. There are still many dead words in the later period that never cooperate with the funeral. Don't hesitate and don't be upset.

In the medium term, starting with the three fees, it can be said that it is chaotic to accompany your single card. Mind control technicians, ace hunters, the shadow of Naxxramas and even Baron rivendell (because there were many dead words in the early stage) all brought one. Although these single cards are very functional, they will be stuck if they are worn too much, so there are the remnants of our wizards Shenka and Medivh. Followers on the breeding ground make a lot of money. For example, if everyone carries a card, it can probably be reused and its function can be played repeatedly. Moreover, because there are many followers in the early stage, it is normal for the scene to have advantages, so the use of Medivh ghost is also obvious.

In the later period, she relied mainly on the Queen and Dr. Bang Bang. The queen inherited the idea of the dead language school, which can well disrupt the rhythm of her opponents. And he did well with the undertaker. Dr. Bang Bang is simply a magic card. In this fast break or card laying, it can give great support to the later period, so that it will not be weak in the later period. There is no doubt that this well-deserved big brother, both in size and efficacy, will join this deck. Generally speaking, the role of the early stage is to expand these advantages when there are great advantages.

Whether it is good or bad to abandon tradition depends on the player's personal experience. The elimination of fireballs and ice arrows should be replaced by more and better single cards, which can at least play its due role. Not all cost-effective cards need to be brought. Only by daring to abandon tradition can we create a brand-new genre and system.