Traditional Culture Encyclopedia - Traditional customs - How is the game made? Can you do it alone?
How is the game made? Can you do it alone?
For large-scale games, it usually takes several years for dozens of people to be a team; A small game played by one person may only take a few days. Generally, large-scale game production will be completed by game development companies, and small-scale games may be completed by amateur teams or individuals. For example, a master producer can play computer games for people who don't know technology.
On the other hand, the general game production team will have the following positions:
The producer planned the art sound effect test of the original painting program.
Game making is generally divided into two parts, namely program development and art design. Program development mainly includes server development and client development. Art design includes scenes, characters, times, special effects, animation and so on. In order to complete an excellent game work, every part needs the responsibility of professionals.
So what? This paper will talk about some contents of modeling in general large-scale game production and art design for your grandfathers.
Let's talk about the technicians: modelers, original painting designers, game modeling, game animation, 3D artists, texturists and so on. ...
First of all, as an original painting designer, you should know that the original painting design of the game belongs to the game art design and is a branch of CG art, which is divided into setting the original painting of the game and making the original painting of the game. Designers who set the original game paintings need to set the overall artistic style of the whole game and set the main scenes and characters, while designers who make the original game paintings need to design all the scenes and characters and draw hand-drawn drafts for other game art designers.
Secondly, as a modeler, modeling is the most important link in game design, accounting for 70% of the whole model making. There are many modeling methods. Generally, you should be able to operate the mainstream software of these three industries and master one of them (3Dsmax, Maya, ZBrush).
Secondly, the map, which is also a different part from rendering, needs to be divided into UV for game design, so what is UV? Simply put, it is a normal box with packaging stickers on the surface. Then take off this sticker and unfold it, which is equivalent to the UV of the box. Anything painted on the UV will be displayed on the box.
Here, there are two kinds of game design.
1. Pure hand-painted, mainly used for traditional game design. The higher the wiring requirements of the model, the better, that is to say, the model can be expressed as well as possible by controlling the number of faces. This map is completely hand-drawn.
2. In the next era of game design, the number of faces is relatively high. It is necessary to make a high mold and a low mold, and bake the details on the high mold to the bottom mold through baking.
Well, that's the end of this article. Please raise your hand if anything is unclear or incorrect. Favorite grandfathers can pay a little attention and don't get lost. There will be a corresponding video tutorial demonstration as an explanation.
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