Traditional Culture Encyclopedia - Traditional customs - What are the main organizational forms of kindergarten curriculum content?
What are the main organizational forms of kindergarten curriculum content?
(A) to cultivate children's cooperative ability
Most children's games are group games. Children play different roles in gamification courses and play with other friends. In this process, children must trust each other and cooperate tacitly in order to successfully complete the game goal, which invisibly exercises their cooperation ability and allows them to gain friendship in the process of cooperation with others.
(b) Training children's language skills.
In view of the fact that children are too young and timid to talk to others, with the help of gamification courses, children can get normal communication channels and dare to interact with other children for a long time, so for this gamification course (such as role-playing games), children's language expression ability can be exercised to a great extent.
(C) to stimulate children's interest in learning
Although the essence of gamification course is a course, the form is a game, which naturally conforms to its gameplay and can naturally stimulate children's interest in learning.
For the gamification course, its content is richer than other teaching forms. Children can not only rely on the game plot to develop their imagination, but also feel the fun of learning in interaction with others, which is very effective in stimulating their interest in learning.
Second, the kindergarten gamification curriculum teaching strategy
(A) students as the main body to meet the learning and entertainment needs of young children.
Children are the masters of learning, and teachers organize gamification courses with the fundamental purpose of stimulating children's interest. Therefore, when teachers arrange all kinds of game content and all kinds of game links, they must reflect the interesting characteristics of gamification courses to meet children's learning and entertainment needs, which is the most important point in organizing gamification course teaching strategies.
(2) Give full play to teachers' guiding and inspiring functions.
Teachers' guiding role is reflected in the whole process of gamification course, including explaining rules, determining groups, grasping the whole game process, adjusting the relationship between groups and within groups, etc. The teacher's encouragement function is embodied in that when children have the idea of giving up, the teacher can cheer them up and give them the reason and courage to persist.
Teachers' guidance and encouragement are the fundamental guarantee for the smooth progress of the competition.
Third, the teaching practice of gamification curriculum in kindergarten-taking role-playing games as an example
Step 1: Before the gamification course, teachers should first scientifically group the children, and the grouping rules should follow the principle of "male and female collocation, dynamic and static collocation".
In other words, in a team, the number of men and women should be balanced, and the slow children and cheerful children should be divided into a team. Secondly, the team leader should be selected to be responsible for the overall arrangement of gamification courses, including role setting and game props production.
Step 2: Children are the main body of gamification courses, and teachers must give children full freedom of play and create a relaxed and happy game space for them.
For example, when choosing roles, teachers can use multimedia situational teaching method to guide them to choose roles. First of all, you can play several animated short films for them by using multimedia equipment to show the personality characteristics of each character in the animated short films, and then children can choose their favorite characters.
Step 3: After determining the team and choosing the role, you can formally enter the gamification course.
First, the teacher should explain the rules and requirements of the game to all the children, which is an important basic work, and then the team leader will lead the gamification course independently. In this process, teachers should do a good job of guidance to reflect the fun and diversity of activities.
Teachers can also add games such as "scissors, stone and cloth" and "the eagle catches the chicken" to the role-playing game, thus enhancing the children's game experience.
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