Traditional Culture Encyclopedia - Traditional customs - Why humanism is the soul of digitalization
Why humanism is the soul of digitalization
Keywords: digitalization; design; aesthetics; the human spirit of digitalization and digital products, the concept of digitalization of these two all the time does not linger around us, today's informatization and digital products, the concept of digitalization is not a good idea. Around us, in today's era of informationization and digitization, we can't help but face digital products and a series of problems brought about by them, such as the problems based on digital products themselves (the problem of artistry in digital design, the problem of technological realization, etc.), and the social problems brought about by digital design (the challenge of digitization to the traditional culture, and the norms and moral and ethical problems of digital products, etc.). It is impossible and unrealistic to solve all the problems at once. Some of the problems belong to the legal level, which should be restrained by various legislations; some belong to the technical norms, which should be controlled by industry associations or management committees by formulating industry standards; some belong to the educational level, which, in addition to vigorous publicity and education by the relevant departments, requires more self-discipline of the industry, and self-discipline of the designers and their managers. This level of problems, in addition to the relevant departments to vigorously publicize education, more need for industry self-regulation and designers and their managers to improve their own quality. For the last level of the problem, the author believes that one of the most prominent is the business in the design of digital products, the lack of humanism to the user. 1, information starvation and functional idleness of a lot of information, you need knowledge where? "Less is more", the concept of functionalist design seems to have found a soulmate here. The Internet is a great equalizer, filled with all kinds of information. All you have to do is search for a random keyword, and hundreds, thousands or even tens of thousands of entries appear, an explosion of useless information that makes you anxious. Information anxiety arises as a result of the continually growing chasm between what we can really understand and what we think we should understand. In fact, information anxiety is a black hole between information and knowledge. It has to do with the relationship between information and the fact that others often control access to it. Information is data that leads people to think and understand. What is information to one person may be data to others. If it doesn't make sense to him, then he is not information. This problem can be solved despite the fact that numbers are almost infinite. What are numbers? How do they affect our lives? How can we survive in a digitally-infested society? All of digital culture can be distilled down to a simple basic principle that can be utilized to return people to normalcy, away from information anxiety, while still living in a digital society. Numbers in themselves have no meaning; they are just clues to meaning, carriers of ideas, and illusions of the real thing. In order to survive the tide of digitization, it is necessary for us to search for the meaning behind numbers in our thoughts, while technically, easier tools should be provided to enable us to control the numbers and handle them in an easier way. In this way, as we become digital builders rather than mere consumers, the laws of digitization will teach us how to create data in categories: with clarity of mind, with a focus on meaning, and always recognizing that they are essentially meaningless and dependent on us. As designers, providing user-friendly interfaces and easy navigation is a good way for users to access valid information. Digital products are priced according to their scarcity, craftsmanship and cost on the one hand, and the number and novelty of the features they contain on the other. However, it's easy to realize that many digital products have features you've never heard of, let alone used. So whose fault is that? Producers have an unshirkable responsibility. In their quest to gain an edge over the competition, they are constantly aggregating features and introducing new ones, and as a result, the prices of their products rise, so what is humanistic about the waste of resources caused by this phenomenon of unused features? In terms of quantity alone, the supply of information and the setting of functions far exceeds the demand. However, we often hear the complaint that there is not much valuable information and commonly used functions, so in terms of quality, we can hardly say that the supply of information and functions exceeds the demand. Some would counter that this is because you don't know how to find it or don't take the time to use it. Theoretically, this is true. But as we are all familiar with Marx's proposition that "all saving is ultimately saving of time," we can also say that the scarcity of all resources is the scarcity of time. When we say that there is a lack of valuable information on the Internet, we actually mean that it is difficult for us to find information that is useful to us in the limited time we have. The functional idleness of digital products is not the same?www.dolcn.com2, the harmony of numbers and humanism Behind the technological platform that digitalization has built for mankind, it has also made mankind face a new and greater confusion. The rapid development of digital technology so that people operate a variety of digital products has become extremely simple, people are used to some digital symbols to express, "people are symbols of animals" in the digital context has a more profound meaning; people are increasingly dependent on the number of human power gradually transferred to the manipulation of the machine, and even began to let the machine to think! What is even more frightening is that the direct combination of the human body and digital technology may lead to the complete objectification of human beings. Ancient Greek philosopher, aesthetician, mathematician Pythagoras has already drawn a blueprint of the world's "digital" for us, and he believed that digital is the origin of all things in the universe, is the same of all non-differentiation, is one, is the soul, and is the whole of heaven and earth, all things of the "harmony". Harmony reflected people's direct grasp of the phenomenon of the unity of all things in the universe and their pursuit of a rational state of moral perfection and social justice. It can be said that Pythagoras had closely combined the thinking of numbers with that of human nature, and reached an ideal state of "unity of numbers and human beings". Humanism has always been the subject of the spirit of science and technology, when we look back to the origin of the number, we will find that the human spirit has been there to flourish, and history has proved that this has not hindered the development of digitalization, but on the contrary, they complement each other, nature and people as one, but only in recent times there has been a decline. The spirit of science and technology is higher than the specific science and technology is "the pursuit of truth, so as to achieve freedom", and humanism is originally the spirit of "freedom", so science and technology and humanities is originally unified, today's digitized soul should still be the human spirit. 3, digital products in the function of culture is being converted, the real reality is marginalized, human emotions are fictional we can foresee the future of digital products will become the mainstream of our society, not only in China, but also global, traditional products (including traditional culture) will soon be marginalized, which is not a transfer of human will. Nowadays, for example, the need for digital cultural products in the whole social and cultural context is constantly strengthening. At the same time, the digital environment of life inevitably requires art forms, art concepts and art appreciation groups that are compatible with it. Moreover, with the change of life pattern, the whole society has formed the identity of "digitalization", and this change of values is fatal to the destruction of traditional art forms, which affects the existence of traditional art forms to a certain extent. It is reported that within three years from this year, one million families in Beijing will be digitized, and this is our reality today. Digital art will gradually eliminate the artistic gap between people, the new generation is more receptive to new forms of art, and the rise of new mainstream art will subvert traditional art forms. As digital art becomes an important part of mainstream culture, and becomes a consumer fad in popular culture, digital art forms will use their full set of paradigms to fundamentally shake up the classic art forms that we have recognized for thousands of years. Chinese painting is at its end, easel painting is dead, these hysterical voices ring in our ears from time to time, and it suggests from another side that the old mainstream art forms may gradually withdraw from the stage of history, and a brand-new art form will be rebuilt and even thrive, such as network digital art, interactive digital games, and so on. At this stage, our understanding of digital products (including digital culture), due to the impact of technology and concepts remain in the primary stage, most people may think that as a "work of art", it should be an individual, with integrity, with the reality of touching the existence of the entity, rather than some kind of virtual, passable interface. The characteristics of digital art, more interactive, instantaneous, linear, and therefore redefine the concept of art requires great courage and rebellious thinking, an expression of virtual interactive reality, multimedia techniques and tools to recognize and categorize art and get the majority of people's recognition, sometimes need a process. At the same time on the static digital art such as digital photography, digital music is generally easy to understand, but on the dynamic interactive digital art or a more comprehensive digital art, or to digital means of creation and borrowing traditional art such as film, animation, these forms appear to be confused. Especially on the understanding of the game must have a new concept, the game is the expression of the art of the digital age, which embodies the human ideal and freedom, from the game, animation to film, digital art began to win their social and cultural status. Many people began to recognize digital art from the movies, and the main forms of new media art from the 80's also entered the digital art, they lead the digital art rapidly popular, online games, dv, film and television advertising, digital photography, digital music, flach, cg, etc. has been deep into the public life, people no longer see art as something noble, something elite. The narrative, interactivity, and competitiveness of games, the exchange of information, the way of communication between people, and the way of understanding the world have been changed, the exchange of many people, and the new collection of these ways, lifting the classic cultural umbilical cord of traditional art that people think of, and the transformation of the digital art era, people have formed a new cultural relationship, and the creation of art in the virtual digital network will form a brand-new experience of existence. The influence of interaction makes contemporary digital art forms finally become unpredictable, the public in the virtual state of the physical art of a collective rebellion, and this relationship is actually from the book era to the electronic era, in the computer network space, non-permanent forms of art in the form of a new collection of forms of free passion, inspiration, and creativity are in the formation of a new art contexts and forms, and also adapted to the times of our The subversion and mockery of tradition by digital products, and the social problem of linking knowledge and commercial power are important phenomena in current society, and business and politics are also inextricably linked. This is especially true of digital products. From the current situation, national politics has been reflected in various types of products in a twisted way. For example, the movie market, the United States film into the Chinese market, the United States Department of Commerce will generally do a market research report on China, the investigation of the Chinese people like what kind of subject matter, like what kind of story endings, from which to find out some of the characteristics of the targeted improvement of its cultural products to occupy the market, some scholars believe that the mastery of the film market, not only mastered the sovereignty of the film, but also access to the sovereignty of the culture. The market is the playing field of national politics, and where there is a market, there is national politics. The recent online game "Counter Terrorist Police" is very much related to international politics, especially the United States' vigorous implementation of the international counter-terrorism strategy. In today's digitalized world, even cell phones are about to launch a mobile version of the game, with the multinational company Nokia offering a grand prize in a competition for the game. Carrying commercial and political interests in the face of art is undoubtedly the complexity of the new age of digital art, a process that also transmits political ideas and national strategies, a new cultural form that suggests that an invisible power is at work behind the scenes, pointing, perhaps, to a culture in which many of the players, y immersed in the game, are senselessly being led by the nose to follow the signposts of what they have been guided to do. Originally, we thought that individuals hold the right to speak on digital artworks and have their own cultural power, but if we look at the scope of national politics, there is no equal right to speak, superficially, you have the right to choose the digital computer, but in the network interactions, the right to speak on the digital state is given a kind of cultural power, and the power is manifested through the fashionable digital products and technological superiority, and you can only consume the cultural tendency of the maker. tendency, the value orientation loaded by the product text indicates a power discourse monopoly, in turn we can say this, in the fictional world, cultural power is not fictionalized, it actually exists, and in the interaction your power disappears. From this we cannot remain optimistic about multinational corporations, especially Western ones, that they do not represent any nation or state in globalization but only economic interests, in fact the global influence through their empires is much more frightening, their cultural orientation often carries with it a kind of hidden political power, and the more hidden the greater the likelihood that we will be misled. Conclusion: In a more positive and constructive sense, we should start from building a good humanistic environment for the development of the digital era, to refine the humanistic spirit embedded in digitization, and to make the humanistic spirit become the spiritual pillar of people's survival and interaction in the digital world, and the main theme of the digital era. Moral constraints and legal control are the two management and control mechanisms we propose on how to get out of the confusion of digital survival and interaction. In a more positive and constructive sense, we should start from building a good humanistic environment for the development of digital culture, to refine the humanistic spirit embedded in digitalization, and to make the humanistic spirit become the spiritual pillar of people's survival and interaction in the digital world, and the main theme of the digital era. In order to build the "humanistic spirit" of digital culture development and improve the survival and interaction of digitization, it is necessary to grasp the principle of "auxiliary technology" in building the humanistic spirit. The essence of digitalization should be a technology that supports human beings, and should not be mystified. The humanism of the digital world is also essentially adapted to the needs of human interaction in the digital world. Therefore, the invention and updating of new digital technologies should aim at contributing to the construction of a good humanistic spirit and the healthy development of the nascent digital world. Second, the principle of "humanistic society". While affirming the value of the digital world to the survival and development of "social man", we should also cherish this new space and time for human interaction and the world of interaction, and continuously strengthen the humanistic education of "social man", improve the humanistic quality of "social man", and cultivate the humanistic spirit of "social man". social humanities education, enhance the humanistic quality of "social human beings", and cultivate the humanistic spirit of "social human beings", so as to better build a "digital humanistic society" that is adapted to the survival and interaction of human beings, and to make it form a good interaction with the real "humanistic society". so as to better construct a "digital humanistic society" adapted to human existence and interaction, and to form a good interaction with the real "humanistic society". Third, the principle of "technical humanism". The digital world is a product of the fusion of high technology and high humanism, and if we only emphasize one aspect of it while neglecting the other, we will reduce the overall significance of digital change for human existence and social development. The idea of "technological humanism" and "digital humanism" reflects the expectation of the development of the times for the integration of high technology and high humanism, and envisages a path of digitization in which the logic of technology and the logic of humanism are coordinated, so as to eliminate the technological gap of digitization itself, digitalization and humanistic values. We also need to further study the dimension of humanism, in order to figure out from what aspects to build the humanism of the digital world.
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