Traditional Culture Encyclopedia - Traditional customs - Is e-sports a sport? Why are many people biased against e-sports?
Is e-sports a sport? Why are many people biased against e-sports?
However, this kind of plane is not popular with young people. No matter League of Legends games or the glory of the king games, there are some live broadcasts of e-sports games, which are watched by many young people. The popularity is very high, both the number of players and the number of discussions account for a very large proportion.
We can see that many people are discussing this e-sports team or that player in forums and post bars, as well as in the news of various media, so some people begin to worry that if e-sports continue to develop like this, it will destroy traditional sports such as football and basketball sooner or later.
Therefore, "games" have become our main form of entertainment every day. You can fight with your fingers if you can't get out. As long as you know it properly, the expenses incurred will not cause your financial burden, and it is really an indispensable option for entertainment. The emergence and rapid development of games have gradually brought "e-sports" (hereinafter referred to as "e-sports") into the daily lives of countless young people.
If you go to the university dormitory, you can see that most boys are keen on e-sports, and they like this new form of entertainment very much, which also reduces the investment in football, basketball and other sports, which also causes many people's worries.
Both people in the field of football and prestigious people on various platforms have come out to express their views, hoping to limit the development of e-sports, but capital will not talk to you about feelings. As long as there is interest and flow, capital will enter and leave after achieving its own purpose.
Nowadays, more and more people watch the live broadcast of e-sports events through the Internet. Just as fans are surrounded by their favorite football clubs, many fans of competitive games have gradually developed the e-sports fan effect into a more mature effect.
Conditional brands and enterprises compete to establish their own e-sports clubs, attract all kinds of game masters, form competitive teams and participate in major events. In just over ten years, the e-sports industry has developed vigorously in the world.
At the same time, because the audience and market of "games" are unprecedented, the cognitive chaos of teenagers needs to be improved more actively. The emergence of e-sports may indeed add another road to success for today's teenagers.
However, it also adds many problems that are difficult to digest. You know, there are very few athletes who can really walk on the field with a good attitude, but there are too many dreamers! These are all facts, so we can only say that e-sports still has a long way to go on the long road of sports!
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