Traditional Culture Encyclopedia - Traditional customs - Hearthstone legend version 21.6 duel mode gold disk war construction and playing strategy
Hearthstone legend version 21.6 duel mode gold disk war construction and playing strategy
Skill: Battle Treasure: Self-propelled arsenal
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One, the composition of the initial deck
The composition of the deck is simple and rough by the vast majority of orange cards, mainly because we rushed to the number two passive skills Legendary Golden Saucer. Due to the blizzard weakened the team collection and morale two related to the battle cry skills cost reduction effect, cost reduction effect can not be less than 2 costs, resulting in the ability of the follower class deck laying the field slows down a lot. However, Blizzard strengthened the first passive skills to boost morale, the skill does not cost no less than a few cost restriction, because most of the legendary follower body solid with special effects, with the second skill of the legend of the golden plate can also be achieved quickly laying the field.
The deck also has a physical study and a bumper car in addition to a legendary follower. The physical study avoids the 1-cost nothing to do and can find a legendary raid follower by itself, which is very flexible and easy to use. The first thing I'd like to do is to bring in a physical fitness training card, and although the physical fitness training buff is quite good if you can get it out, you often don't have the 2 points to do this kind of thing that doesn't have any effect on the field, so I'm going to give it up and replace it with a bumper car, and you're free to replace it with a better one if you have a better choice.
Legendary follower selection with most of the common follower, the elite Minotaur Chief, the metal god of this card as a common 2-cost curve, with the best with no cooperation directly bare throw on the line. There is only 1 recovery follower in the Legendary deck, which is the Great Turtle that needs to be enraged. Then we carry the Sarufal King, some students may feel the need to carry a second fury follower. But the actual combat process physical study can find raid rage follower follow-up pile of options may also be selected, so do not worry. Finally the minipack's orange card Mr. Heavy Fist is very useful.
Some cards that could have been considered but didn't end up on the list:
Cargas Bladed Fist: There's really only one 4-cost curve in the deck, and it's the 4-cost Treasure. It's a bit of a loss in size, but the follower that you shuffle in has a recovery ability, so if you can get the ultimate follower and use his recovery ability, it's still pretty good, but I couldn't find a replacement so I didn't bring it, so I'll consider bringing it if I think I need it.
Professor Kasdinov: The deck doesn't have a knife and we don't want a pile of cards with a weapon suffix, so we don't bring it
Circus Foreman Witwicky: He's a great player, but the deck itself doesn't have a dragon, and the subsequent pile of cards will show up and he can be chosen as needed, so we don't bring it in the initial deck
Losa: Our skill set is the same as the effects, but at 7 cost, he's a bit of an idiot
This is a good idea. But the 7 cost is a bit silly
Flesh Golem: Flesh Golem is actually a fairly high-quality follower, a due to the cost is too high and the 9 cost we hope to be able to hammer, analogous to the roar of the father has a 10-point kill, after all, the dueling rhythm of the fast. The former faces a legendary follower, and the latter faces the first follower and raid follower of each turn, but the latter summons a copy that has only 1 blood. Each has its own merits, and I personally like Golden Saucer a bit more.
The first passive skill is recommended:
The basis of our fast spreading and super spreading, the special effect is strengthened by the reduction of one cost to 2 costs and can be effective on the spell cards, the most critical is that the cost can be reduced to 0, through the weakening of the 2 passive skills of the battle roar you can know how important the reduction of 0 cost, but of course, this skill itself is not much perversion, simple to understand is the legend of the follower to reduce the cost of 2
Rocket backpack: our skills are actually similar to the effect of the rocket backpack, due to the second skill and express delivery with, so it is recommended a hand, otherwise
The second passive skills recommended:
As the title says the first recommendation is the legend of the Golden Saucer, the second recommendation is the express delivery.
If the first skill is selected to invigorate the morale, but the second skill does not have the legend of the gold plate, appeared Express Special Delivery is still available, because our pile of cards will appear with the raid word with the choice, so you can still unfold the pavement, the important thing is still the first skill of the effect of the cost reduction, of course, if the rocket backpack + Express Special Delivery is also feasible, just so that it will become the cost of the monster shot
Third, the treasure selection recommendation
Since the second skill of the French "Oh, all spells!" p>
Since the whole deck doesn't have much overcard ability, the 2 passive skills also have nothing to do with overcard ability so the 2 overcard treasures are also optional: Floating Lightning (3 cost over 2 stacks of 4 armor), Mind Doom (0 cost both draw 2 up 1 cost), of which Mind Doom is used in the matchups depending on the situation.
Exorcist: oil, can't eat the loss can't be on the spot, hit the face to solve the monster can
Since our skills can cooperate with the followers to solve the monster although it is random, so a single solution type of treasure priority will be a little lower, which 3 fees of the blood back to a single solution may be due to a single solution to the cost of the 2 fee, the other treasures according to their own decks to choose from, the lack of what make up for what
Second level of treasures recommended (ranked in order): The most important thing is that you have the right to choose your own treasure, and the best thing is that you have the right to use it. Ranked in order):
The book of the king: the whole field to hit 7, the face of the field as one
Isolated scales of the staff: powerful field, laying the field of decks within the war forever God
Super energy knife: 3 fees 4 durability of the poisonous knife
Flying locusts attacked: oil
In fact, a second level of treasures recommended recommended to recommend to go are so a few can be used, we should know what is good to use. I'm not sure if you're going to be able to find the right one, but I'm sure you'll be able to find the right one, and I'm sure you'll be able to find the right one, and I'm sure you'll be able to find the right one, and I'm sure you'll be able to find the right one, and I'm sure you'll be able to find the right one. After all, the dueling decks play to the late high win the entire deck thickness of more than 40.
This deck is at a slight disadvantage when it comes to the French profession, as we can't maximize the effect of our skills, but that's also due to the fact that the French decks have a much higher ceiling compared to the French decks in the dueling modes. This is also due to the fact that this deck has a higher ceiling compared to battle roar decks, and the first few battles are weaker before the skills are formed, so it's not easy to get out of the novice village. So you can try it out on the casual field first, and then consider whether you want to go to the hero field to squander your gold.
Since I've written about the warriors, in addition to the more familiar pirate warriors, I'd like to recommend a set of bombs from the dueling mode that I personally still like.
Bomb War
Bomb War I have always liked to play, this is a lower limit high but the upper limit is not very high deck (why do you like to play it, the explosion is the art of it), the lower limit of the high refers to easy to mix to 3 wins, after all, in the first few battles of the library of 10 or so cards, the blood is less than 30 points, it is easy to rely on bombs on the win. The lower limit is naturally that the library becomes thicker and the blood level becomes 40 points, and the bombs often become duds, so it is difficult to get a high win. So this deck is okay to use for entertainment, after all, happy
Here are some brief introductions to the deck
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Skills: of course passive skills stuffed Bomb Treasure: 6 cost 4-5 Stacked Armor Plug Bomb (Scrap Iron Blaster)
Brief description of deck composition:
The deck consists of Stacked Armor, Cthulhuen, and Deconstruction supplemented by 2 Overcooked Fish. The reason for bringing in the Cthulhuen component is that if you do get a high win, it's hard to win purely with bombs, not to mention opponents like mages blowing up the library, so you bring in the Cthulhuen for an extra win point.
Passive Skills Recommendation:
The number one passive skill has and only one best skill and that is the Rocket Backpack
Rocket Backpack: since our skill is passive stuffing bombs, so we desperately need to be able to unlock the field, Rocket Backpack is perfectly suited for this, and with the raid of Barovian Lords it is the perfect unlocking card that doesn't need any other cards to work with.
If you don't have Rocket Backpack, the deck's strength may drop a notch. The other options are Crystallized Gemstone, Revitalizing Potion, 2 Mysteries, and Small Backpack, so watch out for the options.
The best second passive skill I personally think is Double Battlecry, which greatly improves our Armor Stacking ability (resistance) and Krypton's finishing ability, and Inspiration can improve our ability to pass cards and lay the field, but we're not the most powerful players. The first thing you need to do is to get your hands on some of the best cards in the world, and then you'll be able to get your hands on some of the best cards in the world, and then you'll be able to get your hands on some of the best cards in the world. In fact, treasure recommendation and the above legend gold saucer war similar, the difference is that because it is a passive skill stuffed bombs, so the single solution should also be, recommended: solve the field cards (single solution and group sister), over the cards, because we are stacked armor war so the ability to reply is not so lack of
The pile of cards to choose:
The pile of cards to choose is very simple to prioritize the choice of the pile of cards with the ancient gods affixed to the preferred ancient god guards, Evil Summoner, Cthulhu's Servant, Cthulhu's Devotee, and the Ancient God-related piles with Battle Roar, and the lesser Ancient God piles give 3-cost 3-4 and 5-cost 3-6 taunt Ancient God followers, which can also be used to make ends meet. Sometimes there are no Ancient Gods in any of the 3 piles, so piles with Armor Stacking and Bomb Stuffing are also available. Lastly, if you have a high win rate and already have a lot of Ancient Gods related cards, then you don't necessarily need to choose the Ancient Gods word pile for your subsequent piles, so you can flexibly choose the piles that can resolve the field, pass the cards, and stack the armor. Stacking armor of the pile of cards.
Finally:
This deck is a bit of the opposite of the Golden Saucer War above. Facing the field deck disadvantage, facing the spell profession is a small advantage, of course, this is based on the 2 passive skills in the case of the right
By the way, this deck in the face of blowing up the library of mages a little reminder, the face of blowing up the library of mages, our 2 exploding fish can only be a maximum of one, and to play to a high victory when the 6 cost of the treasure of the scrap iron blaster can also wait for the opposite side of the blowing up of the pile of cards in the stuffing, so that you can in the If he blows up his library, you can still make him take the initiative to draw bombs through the Explosive Fish, and the opposite side will also eat fatigue. Of course, sometimes you have to play, the big thing is to blow up the library and then slowly stuff bombs is, anyway, blow up the library can still be followed by stuffing bombs. The most important thing to remember is to keep at least one of these fish in your hand.
Some of the views of the big pineapple:
After the new version of the big pineapple, the first time to go to experience the next, played 2 days did not have a 12 win, so I do not recommend the deck, talk about their own big pineapple some shallow understanding, said the wrong place can spray
I play the big pineapple deck with a skill of the self-completion of the art system, I encountered opponents of the pineapple decks Most of them are 1-skill self-mutilation, 1-skill pirate battle and a few 3-skill big brother sets.
Personal experience down the feeling is: because a skill to hit their own 3 and then stacked 3 armor finally add 3 attack is a full loss of models, simplified is 3 fee to hit 3 face, so it is best to take advantage of the skill of the self-injury characteristics, or else every use of this skill is a loss. It is also so so with the big pineapple to play pirate war feel a little bit more than worth it, after all, you give up is the warrior's bullish skills: the fight
Pirate system: as mentioned above and serious pirate war than the skills are too weak, not as good as directly play pirate war
Self-inflicted system:
Self-inflicted system to play down the biggest feeling is how to complete the task in the case of the blood safety As well as how to complete the task in a safe situation to shoot the 5 cost of the task rewards (incidentally, I brought the Warlock's debris components), 3 paragraph task total **** off their own 24 blood back to 6 blood, the net deduction of their own 18 blood, although the skill is not necessary to deduct the blood to give their own increase of 3 points of the task progress, but the cost of 3 a skill is still a good loss, the only advantage is to bite the opposite side of the monsters can also be added to the task progress. However, when facing the field decks we need to solve the field while completing the task while maintaining the safety of the blood line, and rely on the 3-cost face changing to solve the field is too inefficient, and the amount of blood does not allow us to do so; and facing the French decks we can not be like the real piece of art through the piece of recruiting the flames of the brat to give the pressure of the field, and the opposite side do not have to face the pressure of the field can be very comfortable to pass the cards, play damage, give the pressure. The opponent doesn't have a lot of monsters to bite us if we turn face, not to mention the fact that the turn itself is a loss. Of course if it goes well, then basically the game is won.
Big Brother System:
When I was playing against other professions, I encountered a few big pineapples with 3 skill big brother system, they mainly bring some dead language big brother and some attachments with special effects, the opposite side of the early is to mix, to the 6 cost to start shaking the attachments, due to the skill of the 6 cost and attachments are randomly bumped and then die, so the quality of this attachments determine the round of the turn he did not do it, the quality of the attachments. The word gamble. And it's a big brother system, so small followers won't be brought, but the subsequent pile of cards may appear some unwanted followers, which gives me the feeling that it is possible to increase the stability of a little bit of it would be good.
To summarize, the big pineapple is not strong and weak, skills are not strong, treasure is not particularly strong. I'll be back with a recommendation if I have the right deck. Of course, it may be due to my lack of knowledge of the Big Pineapple.
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