Traditional Culture Encyclopedia - Traditional customs - Key Points of Checkers Skill
Key Points of Checkers Skill
Checkers is a type of chess that can be played by two to six players at the same time. The board is in the shape of a hexagonal star, the pieces are divided into six colors with 10 or 15 pieces of each color, and each player occupies a corner with a piece of one color. Here are some basic tips on checkers to help you.
First, the board set
The board's are plastic soft leather, you can fix it on top of the hard plastic pressure film, lay flat, four ends with a stapler on the OK. Nowadays most of them are played online, and it's even easier.
Second, the basic rules
The number of players: 2, 3, 4, 6 people.
Your camp: initially you place your 10 pieces in a square triangle.
Your goal: Your 10 pieces have to leave their home towns and jump to the other side to take over the camp directly across the street.
Entering the camp: the pieces enter the target camp.
Move: Only one move is allowed.
Pieces can move in six directions, and each move can only reach an adjacent empty square.
Jumping: You can jump continuously.
One piece checkers rule: every other piece can jump!
Empty checkers rule: like a seesaw, a piece in the center with equal empty squares on either side can jump directly to a symmetrical position!
3. Note
1, checkers closure to the principle of fast, through the use of skills to the fastest speed into.
2, into the opposite position, is relatively close. And the aroma of the stalemate is still a continuation of the offense and defense.
Fourth, other play
In addition to following the traditional rules of play, but also derived from other ways of playing, for example, one of them is called ? For example, one of them is called "Eating Chess". , which is actually an application of the Kongming Chess . Rule. Put all the pieces that should be placed in one corner to fill up the board from the center, and the square right in the center should be left empty to form a square hexagon. Multiple players may participate, and players may choose any piece to move at a time; when a piece crosses another piece, the crossed piece is a captured piece. Each move must result in a piece being eaten, and when a piece cannot be eaten by a move, the move is modeled after checkers, where a piece can be moved to one of six adjacent squares until there is a piece to be eaten, with the ultimate goal of having only one piece left on the board.
Checkers opening skills
The opening plays a very important role in a game of checkers, just like the start of a sprint, if you fall behind you have almost no chance, so if you make a mistake in the opening of a game between checkers masters, you will be beaten by the other side in a tidal wave of attacks, and you will be in a terrible situation. Of course, like any other game, checkers has a fixed opening and corresponding countermeasures, and we may borrow the term "fixed" from the game of Weiqi. Fixed moves? to express it.
When it comes to a fixed checker opening, it is the basic move in the checker opening, according to which both sides are able to move their pieces faster, and at the same time to hold and counter-attack according to the opponent's move, so that by the time both sides start to make initial contact with their pieces, that is, by the end of the fixed move, the position is equal, and the position is kept even.
Some say there are more than 50 openings, others say there are more than 100 checker openings. Imagine that there are only five discs in the first row of checkers, and even if you use every possible means, you will not be able to get so many different ways of playing. So to summarize, there are only three kinds of openings: one is to move the left and right sides of the opening; the second is to move the non-left and right sides of the opening; and the third is the snake-style opening method. The following is a discussion of these three ways of playing checkers with the majority of checkers enthusiasts***.
Moving left and right
This is the most common method used in the chess room.
Advantage:
It allows you to drive straight into your opponent's hinterland, and if your opponent is below your level, and you score first in a short exchange, your opponent is likely to panic and be in a passive position. Even if you are evenly matched, you will not lose. The worst thing that can happen is the formation of an intricate situation in the center of the board, which is often referred to as a huddle. Whoever gets out of the way first will be a bit passive, but it doesn't matter, there's still the closing. The usual situation is to go staggered, and that depends on the skill of moving in the middle game. There is also a situation where no one is blocking anyone, and each of them is driving long and straight, which I am most afraid of, as I always have to be attacked by the other player.
Moving to a non-left or right opening
This opening is usually used by players who have played a lot of boards, or by higher level players.
Advantages: It allows you to arrange the pieces in the camp in a better way, unlike the previous type, where the pieces in the camp depend on the progress in front of you, and even when you are unlucky enough not to be able to get out of the camp, and are blocked in the doorway of the house, and you have to take a lot of moves to move out of the camp.
Disadvantage: it is a slow opening pace, and if it is a backhand, it will be even slower.
From the positional point of view, the advantage of this kind of opening is greater, but, after the middle game, it is the same as the previous kind. It also depends on the ? Blocking? The most important thing is that it is not just a matter of getting the game right. The biggest disadvantage of this kind of opening is that it is much slower when it comes to backgammon. I've watched a lot of players play this kind of opening, and one of them even told the guy explicitly about it, and he agreed. If you switch to the first opening, you won't be so passive. Of course, everyone's habits are different, and you can't force either one to be good or bad.
Snake opening
This kind of move requires a high level of skill, and not everyone can use it. Especially when the middle game is jammed to death, and you can't use the bridge-building technique, you'll just have to wait to lose.
This kind of opening is characterized by always walking along one side, making along the border, far away from the opponent, building bridges by themselves, not with the opponent's short game. The form is unique and attracts countless spectators.
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