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LOL single hero restraint relationship

The current single hero counts the mainstream AP and AD single words, single hero is mainly divided into, strong push line development type, strong support type, high burst push line type.

Like the mainstream AD single mantis, hijacking, push the line ability to strong burst ability, high range ability, but this class of heroes shortcomings are also very obvious, they have to be close to you in order to play a high output, so with these single line, you should choose to push the line ability to strong, strong range ability, the hand is relatively long tower under the anti-killing ability of the strong single to the line. Try to hold back the opposite side of the single middle not to let them go wandering, to ensure that the development of their own team other road. This will give you the advantage in the late game, as the opposite AD mid laner means they lack AP output.

If you're playing against a mid laner with strong support like Void or Cards, you'll want to go with an AP that has strong burst, control, and good pushing power. For example, Anne, Jarrah. Basically, if you catch them out of position, you can kill them single-handedly. Pushing the line fast can also hold them in the middle, and have the control to interrupt the deck's support, so that he dares not use his big move in front of you.

If you're playing against an AP like Kouki, you'll want to pick a mid laner with a strong pushing ability. If you can't kill him, don't kill him, push the line to his tower and then play F4 or find a chance to roam, because Kouki's heroes are very weak under the tower, and his pushing ability isn't that strong in the early stages, so you can use the line of scrimmage to hold him back and help your own upper and lower lanes to gain an advantage.

Summary is a point, encountered the ability to push the line can not, push the line to find opportunities to roam, encountered a high burst of the ability to use the endurance of the strong push line fast heroes, encountered the ability to push the line and the ability to kill the heroes are strong is also the same reason as try to drag the use of long-distance skills to grind them to blood, grind them home to let their own roam after. I hope to be able to solve your problem, hope to adopt