Traditional Culture Encyclopedia - Traditional festivals - Play the Old Shanghai Alley Game (200-word composition)
Play the Old Shanghai Alley Game (200-word composition)
Tie the knot: Sewing a small sandbag and picking up a few stones are probably the most popular games besides flipping cigarette brands. If there are more rules, I will move a table and play some fancy; Most of the time, I just sit on the ground and play with myself as "periophthalmus". How to play: 1 table, 6 dominoes, 1 knot. Throw six dominoes on the table, then throw the knot into the air and connect it to the palm of your hand. During the throwing process, turn the six dominoes on the table into white (front), horizontal, vertical and finally black (back) in order to terminate the game. The upper throwing knot needs to complete the formula 1 within 10 times, and the times exceeding 10 times are added to enter the following formula. Knots and dominoes are thrown twice every time they land (on the surface) Those who are less married rank first.
Ring the bell: this is a project that requires hard training and skills. Usually, a group of children will watch adults play with the lid of a teapot foolishly. How to play: put 1 bell and 1 bell-pulling stick in a 5 square meter field with ropes. Athletes hold a bell-pulling stick in each hand, and try to turn the bell on the rope of the bell-pulling stick and change various movements for 3 minutes. The bell rings to start the game, and the score is1; If the bell rotates continuously for 3 minutes without landing, score 5 points; When the bell moves on rope, stick, air and ground, add 1 minute, and deduct 1 minute every time it lands. The person who scores more points wins.
Tuozi: This is probably one of the most venting games in the alley. Many adults will take "cheap bones" as an example when educating their children. How to play: Generally, old Shanghainese call it a "bitch". A top tied to a stick with cowhide tendons and rotating on the ground. Gyroscopes are big and small, with wood and iron, and they can compete with each other. When two gyroscopes collide, whoever is stopped will lose.
Circle-setting: Reserved programs in amusement parks, ten circles are exchanged for ten cents, but every time a circle is set, it is always bounced off. Fathers are often experts, showing their talents while educating their children not to be cheated. How to play: Put 20 bottles from the starting line of 1.8m on a 6m× 2m rectangular field, with a longitudinal interval of 0.4m and a transverse interval of 0.3m.. Prepare 1 1 cm ferrule with diameter. During the competition, each person holds 10 lap and throws 10 times. The scores of bottles going straight from the circular line are 1, 2, 3, 4 and 5 in turn. If you miss it, you will get 0 points. It is a foul for an athlete to pedal or exceed the starting line, and the shot is invalid. According to the sum of the scores of the players in this set, the player with the highest score ranks first. If the total score is equal, the player with the highest single score ranks first.
Watch the nucleus: spend a few cents to buy a bag of olives and wash the nucleus carefully after eating. This is a ready-made prop. 1.5 eyesight is practiced like this. How to play: Draw three concentric circles with diameters of 10 cm, 20 cm and 40 cm in the venue, and the line width of each circle is 3 cm. There are two cores (olive core), one is placed at the center of the circle, and the other is held by the athlete. Athletes must stand up straight, hold the nucleus with two fingers and stare at the nucleus in the middle circle. Each athlete can top the nucleus five times. If the nucleus is not topped, the score is 0. If it is topped, the score will be calculated according to the position where the nucleus finally landed. 10cm circle is 1, 20cm circle is 3, 40cm circle is 5, and 40cm circle is10. When staring at the nucleus, the tilt angle of the neck shall not exceed 8.5 degrees, and the hand-held nucleus shall not be lower than the neck. According to the sum of athletes' scores in five rounds, the highest score is the first.
Roller: a circle of scrap steel wire can make a person play in the patio for half a day. In the words of some expert players, this is a project that helps to cultivate hands-on ability and improve balance ability. Rules of the game: put three pillars on a 20-meter ×4-meter rectangular field. Prepare a rolling ring and an iron hook. After hearing the departure signal, hook the wheel with an iron hook from the starting point and roll forward, bypassing each cylinder and returning. Don't touch the rolling ring with your hands. If the wheel falls to the ground, you can pick it up where it fell, but it takes 5 seconds. In the end, the one who takes less time wins. If the result is equal, the one who falls to the ground less times by wheel ranks first.
Playing marbles: Almost every child has several colorful glass marbles in his pocket. Besides getting it from his friends, the most direct source is the narcissus basin at home. Conventional play: The simplest play is "mutual bounce". One person bounces a marble, and the other person hits it with a marble. The batter won the opponent's point. If he fails, his opponent will attack. Another way to play is to dig six fist-sized pits on the ground. The first five pits are separated by one meter, and the last pit is separated by two meters. This is the "main pit". Pinball starts one meter from the first pit. If the ball doesn't sink into the pit, it spins. The same ball went into five holes, then into the "main hole" and became the "main ball". The "cue ball" can shoot any other pinball, and the ball that is hit is considered a failure. Other balls hit the "main ball" three times in a row to become the "new main ball". The last remaining pinball is victory.
Building a house: this should be a girl's favorite. Pick up a red brick and draw a house, and you can start the game with a "brush" as a prop. Many times, the word "big front door" will be written at the top, which is the highest goal to decide the outcome. How to play: Draw a four-story building on a flat rectangular ground with a length of 4m and a width of 2m, kick small square bricks into each floor in turn, jump with one foot or two feet according to the arrangement of the building grid, and return to the starting point to finish. Bricks must be kicked to the designated floor before they can be counted. When jumping, one foot and two feet are not allowed to step on the line, and jumping on the wrong floor must be repeated. According to the time it takes athletes to complete the construction of each floor, the winner is ranked first with less time; It takes a long time, and the winner is the one who jumps and kicks less.
Jumping Gold: "Malanhua, Malanhua, not afraid of wind and rain ..." Humming nursery rhymes and keeping up with the rhythm, this should be the longest-lasting project in Nine Lane Children. When there are many people, there will always be two masters leading two teams. When there are few people, one can play with a rubber band and two small benches. Rules of play: according to the order of knees, hands down, waist, shoulder blades, head and back, 9 levels of play. Three people in each team stretch the rubber band into an equilateral triangle, and three opponents must compete at the soundboard according to the same rhythm and unified regulations. Failure to follow the same rhythm, unified movements and any height transposition are failures, and the game stops. In the end, according to the prescribed action series, the highest one wins.
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