Traditional Culture Encyclopedia - Traditional festivals - How to add ability value and skill points for archers?
How to add ability value and skill points for archers?
High-level bow is the 90 level of the Magic Wing Bow, which requires 95 power. All the others are added to agility.
First turn skills:
3 Precision - 8 long-range - 20 powerful - 1 soul-breaking - 20 two-link - 12 precision
1 Precision Arrow: this skill is filled with 16 points of hit, but the most important thing for the bowman is not lack of hit, so the first to add 3 points. After the point more can make up over
2 long-distance: 8 points of long-distance undoubtedly to fill, you rely on what to eat?
3 powerful: 20 points of powerful 40% chance of 200% attack, but also want what, sure to fill
4 concentration: in this skill, there are a lot of arguments, 20 points of concentration +20 hit and 20 avoidance. This skill I did not add, because we bowman rely on when the long-range attack unlike the warrior to melee, to this 20 points of avoidance is not much use. But also in 5 minutes on a press, I hate the trouble, huh. However, now have the conditions of friends, such as someone to bring up do not have to fight yourself can fill him up, or that you have the economic ability to wash points later to focus on washing full. Totally depends on how you think of yourself, do not do too much arguing here.
5 broken soul and the second company: in these two main attack skills, broken soul full 20 points is 260% of the attack power, the second company full 20 points is 130% of the attack power. The difference is that Soul Breaker is one arrow and can back off monsters but is slow, and Erlian is two arrows that can't back off monsters but is fast. I chose to use the second line, why? Because I used to practice leveling to fight the monster is not a big monster, to the level of basically can be killed in one or two clicks, so I chose the second company, and crossbowmen or like to cross the level to fight the big monster friends, you can consider adding the broken soul.
Second turn skills:
19 Precision-30 Ultimate-30 Explosive-5 Fast-5 Invisible-20 Strong Bow
1 Precision Bow: This skill is filled with 20 points of 20 hits and 60% of the weapon proficiency, it does not matter for the hits, but the proficiency of the weapon is a must-have, due to the 19-point and 20-point Precision Bow is 60% proficiency, so add to 19 points and 20 points of precision bow is 60% proficiency. Proficiency, so add to 19 on it, later point more can fill
2 Ultimate bow: three turns after the opening of this skill also has a great deal of controversy, this skill, fill is 60% chance of 250% attack, there are many friends say that this skill in the three turns after there is no use, do not have to add. Here, I would like to say, if you are someone with no need to practice yourself, you can not add, but if you want to practice up, then you must be full, of course, you want to smack the practice of too fast, you do not add. This skill will not be debated here.
3 fast and invisible: if you hang on, the two skills first the same add 2 minutes on it. The following will also talk about these two skills.
4 strong bow: the same is a controversial skills, I suggest, if you practice, first full, because this skill is the only 2 turn can knock the monster out of the distance with 2 even or explosion to hit the skills, is to smash the monster to hit it or jump around to jump out of the distance to hit it? There will be some people say, the third turn on the arrow rain, can also be close to the attack. You think, three turn early to put the arrow rain full to how long? Isn't it a skill that you still need to rely on at the beginning of the third turn? I used to fill it up and use it a lot, then I got 120 before I washed him down to the point where he could fight 4 monsters then made up the points to invisible and fast.
5Explosion: this skill in the 2 turn early part of the first to add a part of the middle full. 2 turn the only group of the main attack skills, I do not need to say, I think you will also be full of him.
Three turn skills: 10 gale - 20 penetration - 30 arrow rain - 10 substitution - 21 eagle - 30 rocket - 30 sweep
1 gale step: 140% speed full, the first 10 points each point +2 speed, after 10 points each point +1 speed. This skill depends on your own gear to add.
2 penetrating arrow: add full 20 points is 250% of the attack power, in the monster 50% HP when there is a 10% probability of second kill, like the pursuit of the thrill of second kill friends still waiting for what. Of course, this skill is also a controversial skill, some people say which bowman will rely on the monster to fight it. I would like to say, in your close to the monster when, if he will use the skills before you leave him can kill you, you can not make up for the blood this 10% spike rate and 250% of the attack power is to save lives. Recommended to fill up .
3 rain of arrows: fill up 30 points 160% of the attack power can attack 6 monsters at the same time. Finally, the bowman has a melee skill, absolutely must be full.
4Substitute: this skill I added 10 points lasts 30 seconds 1800HP. completely enough. Basically, few high-level archers use the straw man.
5 Eagle: I added 21 points Eagle lasts 180 seconds (1 point and 30 points are 180 seconds) 61 attacks 95% of the strike rate is the stun rate, this skill full as if 70 strikes and 99% of the stun. After using 21 points eagle so long, I personally think, 21 points enough, 95% is already almost every stun. 180 seconds eagle to do 61 attacks is basically about the same, fill up the 70 times a bit of a waste.
6 fiery rockets: it is recommended to fill up. Now most of the toy monsters are afraid of fire, full of rockets to take the eagle to burn a bunch of ghost king or something, cool Oh. Also, in the fight Zakun time, the bowman to rely on rockets to clean up that pile of small ice monster
7 arrow sweep: a word, full! No explanation needed, heh.
Before 110J, 4 Min and 1 Power are added
Strength is 5 higher than level
By 110J, Strength is 115
You can take a 110J Golden Dragon Wing Bow
Then there are 2 ways to add it from 111J all the way up to 200J:
1) 4 Points of Agility and 1 HP
2) 5 Points of Agility
2) 5 Points of Agility <
- Related articles
- Does Yushuai 13 have water pump technology?
- Villa Chinese style decoration design ideas and techniques to decorate points
- What color is scarlet?
- What is 3d printing technology?
- Write a composition with allusions
- How to make handmade sesame candy
- Can I check martial arts equipment by plane?
- What did the ancients pay attention to doors? Why?
- Jiangsu College of Health and Health Professions Total **** there are several campuses (each major freshmen in which campus)
- Characteristics of Dai costumes