Traditional Culture Encyclopedia - Traditional festivals - Human beings never get tired of playing it for thousands of years - an inventory of the most playable board games
Human beings never get tired of playing it for thousands of years - an inventory of the most playable board games
Board games are a form of entertainment that has accompanied people since ancient times, but traditional board games and modern board games are actually very different.
Traditional board games are usually abstract games with sophisticated rules and full of strategy; while modern board games contain richer elements and themes and are full of fun.
Therefore, the audience level of traditional board games and modern board games is not completely overlapping. For example, mahjong and poker are often not mentioned when discussing board games, and most of the audiences of mahjong and poker do not know American and German board games.
What is it.
But in fact, the two are not incompatible.
Mancala, born around 700 AD, is a very popular chess game in Africa, the Middle East and other regions.
It also became popular in the United States after American William Julius Champion Jr introduced a variant of it in 1940.
There will be 12 holes in the middle of the board of this type of game, and each hole will start with 4 seeds. Both sides take turns to take out all the chess pieces in the hole from one of their own holes, and distribute them to other holes in a clockwise direction.
One hole is allocated until all is allocated.
Its playable rules have also been extracted as a mechanism and added to modern board games. The boundaries between traditional games and modern games have become blurred in it.
There are many excellent modern board games that use the chess-playing mechanism. Here we will introduce to you those excellent chess-playing games.
When it comes to the chess-playing mechanism, "Trajan" is naturally a work that must be mentioned.
The background of the game is the era of the ancient Roman Emperor Trajan. Players need to manage all aspects of the empire in order to get the highest score.
The cover of the game looks like a war game, but in fact its main purpose is still management and development.
The designer of "Trajan" is SF teacher (Stefan Feld) who is very familiar to board game players. One of his design styles lies in "salad"-his games are often composed of various different small sections.
composed, and then connected in series by a driving mechanism, like putting dressing on a salad.
The game "Trajan" is his masterpiece (it is better than "The Castle of Burgundy" in terms of strategy), and there is naturally no shortage of segmented designs.
The game consists of six sections: navigation, assembly, military, Trajan, Senate, and architecture.
Each section has different internal logic that allows players to obtain points, and what connects them is the "playing chess" mechanism.
There are six discs on the player's board, corresponding to six actions, and there are two "seeds" on each disc at the beginning.
Players choose a disk each round, pick up all the "seeds", move them according to the rules of the game, and then perform the action of landing.
The actions a player can take each turn can be seen at a glance, but the actions in subsequent rounds are not so easy to see.
Planning for future turns is common in German games, and the Trajan mechanic encourages players to do this.
However, due to the ingenious chess playing mechanism, long-term planning will become very difficult without careful thinking, and this also makes "Trajan" a game that cannot be missed by heavy strategy board game enthusiasts.
SF teachers like this kind of limited action selection mechanism very much, such as the dice in "The Castle of Burgundy" and the cards in "Notre Dame". Although the player's execution of actions is also limited, there are many things that determine the player's fate.
of randomness.
In "Trajan", the player's fate is completely determined by himself.
Players with heavy strategies can feel the fun of thinking, and players with light strategies can also pretend that it is a random game.
The overall structure of "Trajan" is very sophisticated. If you have the chance, you must try to open it.
If "Trajan" is the representative of heavy strategies in chess games, then "Five Tribes" is the representative of light strategies.
Although the forms of expression are different, they all show the charm of playing chess.
Unlike "Trajan", which uses playing chess as the driving mechanism, playing chess is the main gameplay in "Five Tribes".
At the beginning of the game, place 30 game tiles into a 5*6 square, and randomly place three Mee Po on each tile.
During each player's turn, they need to pick up all the Mee-Boom on a game tile, and then place them in a straight line on the adjacent tiles, one on each tile, but the color of the Mee-Boom placed on the last tile must be the same as the color of the Mee-Boom placed on the last tile.
One of the existing Meebles has the same color, and then take the two Meebles of the same color into your hands.
Some Meemups allow players to gain points, and some Meemups have special effects (for example, a red Meemups can destroy other Meemups on an adjacent tile).
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