Traditional Culture Encyclopedia - Traditional festivals - How should I write an outline when writing a novel? Can experts please give me some advice?
How should I write an outline when writing a novel? Can experts please give me some advice?
Draft writing outline
Book title: "XXX"
First, physical fitness: fantasy, martial arts, science fiction, fantasy, military, YY
Second, theme: main plot content, what does it mean? Connotation
Third, content introduction:
Fourth, estimated number of words: XX million
Fifth: environment setting
Environment Geography: Which world environment, if it is a different time and space, needs to be explained, and what place names are farther back for characters to move around.
Center:
East:
West:
South:
North:
Sixth, role setting (positive role, negative role, intermediate role and miscellaneous occupation)
1. Name: gender, age, personality, language style, initial skills, and later learning skills.
N. Name: gender, age, personality, language style, initial skills, and post-learning skills.
Seventh, skill setting:
1. Skill name: learning process, usage actions, effects, description of advantages, description of disadvantages.
Seventh, prop settings
1. Prop name: size, appearance, weight, location of main functions, special effects, manufacturing ingredients.
Eighth, plot setting (the most concise sentence to introduce the entire plot)
Environmental introduction:
World structure:
Distribution of forces:
Ninth. Plot structure
Birth of the protagonist:
Living environment:
Triggering plot:
The protagonist enters the world:
The name of the learning plot:
The name of the frustration plot:
The name of the team plot:
The name of the hostile plot :
Battle plot name:
Evolution plot name:
Re-learning plot name:
Big power plot name:
The name of the battle plot at the end of the book:
The name of the epilogue plot at the end:
The enemy plot:
The name of the introduction plot:
Enmity plot name:
Internal dialogue plot name:
Split or development plot name:
Allies plot name:
Introduction plot name :
Alliance plot name:
Help plot name:
Tenth, chapter plot summary (200-500 words describing the entire section content)
Section 1:
Section 2:
Section 3:
......
Finale:
````````````````````````````
Specific:
1. Who are the character’s parents? Was the character raised by them? If not, why? If not, who raised him?
2. Does the character have any close friends who have been best friends since childhood? Are there any brothers or sisters? Where are they now? Does the character still have a connection with them? Or have they separated?
3. What was the character’s childhood like? Calm and peaceful or turbulent and traumatized?
4. Does the character have any idols that he admires? If so, what does it look like?
5. What did the characters do before this story began? Who trained the character to do the job he is doing now?
6. What are the characters’ moral values ??and religious beliefs? How far will he go to uphold his beliefs? Who or what taught the characters to adopt this morality and belief?
7. Does the character have any unusual hobbies or physical characteristics? How do others generally react to this?
8. What is the attitude of other characters towards your character? From your character's point of view, why do they react this way?
9. Can the character kill someone? Why did he/she commit the murderous act? Does he/she have any enemies? Can the character kill them?
10. How are the characters’ interpersonal relationships now? Does he/she have any close friends? Or an enemy? If so who? what is the reason?
11. Is the character in mental or psychological trouble? Do you have any phobias? If so what are they? For what reason?
12. How does the character treat others? Does he/she trust others easily? Or is it particularly difficult to trust others?
13. What does the character look like? Does he/she have any scars or tattoos? If so, for what reasons?
14. What is the character’s daily life like? How would he react differently if this regular life was interrupted for different reasons?
Sit down with your DM and consider the following two questions:
15. Has the character ever experienced any major events in the world? How does his/her experience impact the character?
16. Does the character have any infamous or famous ancestors? What did he/she do? How do people react when they learn that a character has such an ancestor? Does the character act to enhance this reputation, degrade it, or ignore it?
Finally, consider the following four questions:
17. What is the character’s ideal or life goal?
18. How does he/she pursue his/her goals? How do the adventures described in the story contribute to the fulfillment of this dream?
19. Has the character ever thought about starting a family? If so, what type of partner does he/she have ideally?
20. Has the character considered the possibility of his/her death? Does he/she have any unfulfilled wishes?
Just like creation, writing as you please is certainly very satisfying, but if you don’t absorb knowledge accordingly, sooner or later your talents will be exhausted.
The method is as follows:
Article structure:
1. Create a protagonist.
Most of your readers will be men who lack self-confidence. So make your protagonist a loser. Aimless in life, shy, cowardly, guilty, sickly, lazy, rustic? Such traits will help you achieve this goal.
2. Conceive a Mission
The loser must suddenly be told that the fate of the entire world? Or some other world? will depend on his frail hands. In order to save the world, he must complete certain tasks, face some unspeakable enemies, learn some magical skills, etc.
3. Create a group of diverse partners
The loser/hero must have a group of diverse partners, who come from different races, such as dwarves, elves, and Rotarian. Each partner must have unique skills such as sword skills, lassoing, etc., which will be used in a certain part of the article.
4. Create a wise but unhelpful Guide
The Guide is a learned and wise advisor who understands the entire mission but never fully reveals it. And he seems to have unlimited magical powers but cannot use them even in the most critical moments. (See 7: Make it longer)
5. Create a continent
The first thing this mixed team has to do is go through a long journey, trudging through various terrains and climates. Each fantasy continent has every conceivable climate and terrain? Mountains, deserts, swamps, glaciers, forests? randomly distributed across the continent, defying all known geographical and ecological rules.
Note: All fantasy worlds are approximately square. That is, like the shape of an open paperback book.
6. Create enemies
Every fantasy continent has a dark force, an almost omnipotent devil who wants to completely destroy it. What benefit the devil will gain from this we do not know. This demon usually has a large army, which requires no food, payment or other supplies and can travel far and wide to besiege major cities without any support groups. However, the enemy's power depends entirely on something insignificant, such as a ring or a stone.
7. Make it long
The whole point of a fantasy epic is this: the reader must feel exhausted after finishing the book. They must feel that they have overcome many obstacles as the heroes complete their mission. So the novel must be as difficult to read as possible. Please do as follows:
(a) Describe everything in detail. Describe each day of the journey, how far they walked, what they ate, what the weather was like, where they slept, especially the days when nothing happened.
(b) Add lengthy introspection to every dramatic moment. At every critical moment, the hero must think in detail about his emotions, feelings, identity, whether he forgot to turn off the gas, etc.
(c) Never use simple methods to eliminate crises. For example, if a mage guide has powerful magic, he will never use it to solve any difficulty. For example:
Error:
The troll turned its creepy head, raised the black stick and smashed it down. "Use the narra stone quickly" Stephen shouted. "Don't worry." The elderly mage Gaudi raised his staff and whispered Alnik's words "Hastara Vista" in a low voice. A flash of light flashed, and the Troll King turned into a pile of gray-green fragments.
Correct:
The troll turned its creepy head, raised the black club and smashed it down. "Use the narra stone quickly" Stephen shouted. "No," the mage said cautiously. "If we use the narra stone for killing, it will only increase the enemy's strength." The club flew down with the wind, and the dwarf rock drill was split in half.
If mages and kings could use magic, they wouldn't need losers/heroes to save them, and the novel would end in less than 100 pages. So, although mages can rejuvenate trees and summon spirits of earth and sky, they have to outwit even the stupidest trolls.
At the same time, you also need to find a way to:
8. Skip the Difficult Parts
Although we try to keep the book long, there are always parts that are difficult to describe. Hiking a thousand miles is a long way, but easy to picture. Combat, on the other hand, is difficult to write because there are a lot of details at once and you may need some knowledge of strategy and tactics. So if you're about to describe a battle but find it difficult to write about it, simply make the hero injured and unconscious: For example:
"...and then suddenly he has a splitting headache and a fog Seal him in it. He feels that he is falling into the empty but real darkness. Bodeko's sword is still waving in the air, as if it is captured by time, and the sound of the battle seems to be thousands of miles away. , but when he closed his eyes and was engulfed by the clouds of darkness, he seemed to hear someone shouting on the green hills, 'The toasters are coming. '"
The mist clears, and our hero wakes up on the milky alabaster floor of the infirmary. Pure Maiden Warrior (see "Characters") tells him the battle is over, and guess what? They won! Result: You save 50 pages of intricate combat descriptions.
For other difficult plots such as impassable mountains see "Caves".
9. Preparing for a big battle
Although the enemies are powerful, for some reason he must follow the ancient custom of taking down good people in hand-to-hand combat. No matter how magical a wizard, king or queen is, they will eventually be killed by a sword on the battlefield.
10. Kill Everyone
When all seems lost, the loser/hero must reach his goal, gain strength, discover a secret or something. To achieve this goal, he must constantly fall down and twist his ankles, have his identity misunderstood, be seduced, and so on. Most of his companions will die from their injuries before he enters the state. This helps us stay resentful of our enemies, even though it's basically the fault of the loser/hero's slowness and incompetence.
Okay. Now let's look at other elements.
Consumables? Bad guys
We need to create some consumable bad guys. Such as orcs, goblins, trolls, dragons, villains or any other creature we are happy to massacre. They are usually dark-skinned, hairy, sweaty, or have other characteristics that are unacceptable to white standards. According to the traditional concept that an ugly body reflects an ugly soul, most of them are mutilated and ugly. We'll add some disease to them, create some mutilation to remind the reader that these people's disgusting appearance is due to their evil nature.
Note: There is no sense of enlightenment or recovery in the fantasy continent. All allies, favorites, servants, and tools of the enemy will be mercilessly slain, even those who serve their king out of fear.
Tough old warriors
All fantasy novels will have a group of elite warriors who have been trained for a long time and are extremely loyal. They are usually strong, gloomy guys with purple scars, one eye, one arm, etc. Contrary to fact, the more injuries they sustained, the better their combat skills became.
PureMaidenWarriors
Most of the losers have sexual fears or are overly dependent on women, so the women in fantasy novels are all so strong and pure. They made Joan of Arc look like Pamela Anderson. They are strong, noble, loyal, brave, pure-blooded and will die at the end? What else can we do with them? They're all so afraid of marriage, and no one in the fantasy epic ever has sex.
Physique
Thin people are smart and wise, while guys as strong as bears can't even speak.
Character Names
To create a name, you just stack meaningless syllables together so that they look like they come from a foreign language. This would be more believable if they were made difficult to pronounce. Y, H, and apostrophes will add a certain exotic feel. Names like “Dn’a’brht”, “ynhazzmhn”, “jbreheh’m” will all work.
It's also a good idea to randomly throw together some simple English words, such as: "RuskMontana", "Heron
Alibi" or "ErmineDayglo".
Technology
Fantasy worlds often have incomprehensible obstacles to technology. They are ruled by a council of wise sages, guardians of wisdom accumulated over thousands of years, but they have never invented anything to actually help them against villains, trolls and orcs? Like a Support .44Magnum. Many fantasy worlds have exquisite metal crafts, text arts, and the ability to make crossbows, slings, and elaborate traps but not a single wheeled vehicle.
Note: Fantasy worlds have never had a labor system. Few people worked, there was almost no agriculture, and no one knew where the food came from.
Magic
When mages shoot magic missiles at each other, the flames of good mages are always blue, while those of evil mages are green or red.
Residence:
There are usually three types of residences in fantasy novels? Cave, hut and castle.
Caves are a fantasy novelist’s best friend. They are the burial places of weapons, centers of wisdom, hiding places of monsters, and more. They require only simple descriptions and can be joined by a maze. Just like Hollywood, all caves have flat floors.
Caves are also useful when you've driven yourself into a dead end by creating an insurmountable geographical obstacle, such as an impassable mountain range. This problem can be solved simply by sending the team underground. When they come out of the tunnel, after a few days of dark journey, they will find themselves on the other side of a mountain or something. The author can save another 50 pages of detailed description.
Thatched huts are always located in remote areas. All the people who live there are pure and kind.
Castles always "rise from the stone of flesh and blood," whatever that means. The rooms in the castle are bare with minimal decoration.
The enemy's fortress
The loser/hero must eventually sneak into the enemy's fortress. This is never difficult.
The fortress sentry is never alerted and the loser/hero remains undetected even if he is within 20 feet of a heavily fortified location.
Even the most fortified fortresses have unguarded side entrances where garbage can be dumped. And only a handful of people in the enemy's castle would occasionally move around. The loser/hero can sneak into the enemy's core and remain undetected.
Note: The enemy's fatal weakness is always overconfidence.
At the end of the last century, Fran?ois Bairou, a professor at the Collège de France, wrote: “On this earth, torture is unprecedentedly cruel, and capital punishment with the main purpose of cruel torture is far less cruel. Become a thing of the past. … Murder not only exists, but is legally recognized in two-thirds of the world’s countries, crimes punishable by the death penalty are on the rise. Human beings can truly be human.”
But he admitted that even in the next century, human beings will still be unable to get rid of their “animal nature” for a long time, because human beings will almost all science. and wisdom are used in the terrible "art" of causing death. In the development process of capital punishment, rules, techniques, inventions and innovations are reflected. The death penalty serves as a warning to all those who dare to challenge power and order.
1. Lawful Good: When it comes to Lawful Good, most people will probably think of Paladin first. It’s true that Paladin is both Lawful and Good, but unfortunately the character of Paladin has been overused by various fan fictions and games (including the recent Diablo 2), and his original appearance is somewhat blurred. Simply put, the role of Lawful Good focuses on how to benefit as many people as possible at the least possible cost. For example, at the end of Rhodes Island War, when King Kashu of Frem attacked Nobis City in Alanya, he knew that a forced attack on the city would cause the death of a large number of innocent civilians, but in order to stop the horse in time, he Mo's conspiracy still gave the order to attack. At this time, the card repair has a bit of Lawful Good flavor. --A netizen threw a Rotten Tomatoes over: "Stupid! Rhodes Island War is a sword world system, not AD&D!" Haha, I'm sorry, I couldn't think of a more suitable example...
2. Lawful Neutral: This type of character only cares about order and does not care whether the means used to maintain order are good or evil. For example, a law enforcer who is bent on finding criminals and does not hesitate to use innocent people as bait, such as the police officer in Ginying Gaiden. --Indignant netizens: "Why did it jump to Yin Ying Chuan again!?"
3. Lawful Evil: The best examples of this type of character are the tyrants who exercise cruel rule . They maintain their rule and their own interests through a set of harsh laws. For example, although the goblins in Dragonlance are evil, they are still not lawful evil because they are always a ragtag group. A true lawful evil should be smart enough to establish a system to rule his minions, or to come up with various conspiracies. I think Sauron in Lord of the Rings should be considered
4. Neutral Good (Neutral Good): This type of character cares about how to do good, and does not care whether doing good will violate the existing order. For example, in the legend of Rhodes Island, Ness, the priest of the Earth Mother Goddess Marfa... "Why is it Rhodes Island again!" - desperate netizens.
5. Complete Neutral (True Neutral): Note that this is True Neutral, not Neutral Neutral. This type of character has a completely neutral attitude towards everything. Some netizens will say, "Oh, it turns out they are just following the crowd." This is exactly the wrong understanding. Completely neutral characters are often the least conformist. For example, when the good camp is strong, he will run to the evil side; and when the evil side has the upper hand, he will run back to the good side. Anyway, his purpose is to maintain the balance of power between the various opposing camps. I remember that in the second edition, the Druids were completely neutral, but I heard that it will be changed in the third edition. I don’t know how...
6. Neutral Evil: This Characters like this only care about themselves and are completely self-interested. They don't care about betraying friends, as long as there is benefit (money or power) to gain. Most mercenaries can be classified into this category, such as Kitira, such as Iban Shaterstone...
7. Chaotic Good: Haha, when I see this category, The one that immediately comes to mind is Teth, the kender, who is good-natured, but has no rules or laws in his eyes. There are also barbarians (such as the Kuisu tribe) who often appear in fantasy novels. They are kind, but they are only loose tribes with no kings and no laws.
8. Chaotic Neutral: Chaotic Neutral is just the opposite of Lawful Neutral. They do things on the spur of the moment, for no reason at all and without regard to the consequences. There are actually very few such characters, and I couldn't find an example even after thinking about it.
Ignorant children may be considered as such, or they may be mentally ill lunatics... Huh? How could gecko say that he is more like this camp? Are you acting recklessly? I don’t understand, I don’t understand.
9. Chaotic Evil: Obviously, chaotic evil corresponds to ordered good. You can think of this type of character as a complete villain, who bullies the weak and fears the strong, only cares about himself and not his companions... These guys generally have low intelligence (those with high intelligence almost all go to the lawful evil camp), and are generally disorganized. Like goblins, or defeated soldiers who fled and caused harm to all sides can be classified into this category.
1 Wear sandals and a pair of shorts with bare feet, or wear suit pants and expose a "scud";
Comment: Uncoordinated. Individuality should be promoted, but the so-called individuality is a style that suits oneself and cannot exclude the public.
2 Wearing a canvas bag and a canvas belt, dressed as a cultivator and going sightseeing, but wearing a pair of leather shoes;
Comment: Uncoordinated and inconvenient for exercise.
3 Wearing white leather shoes, a red trouser belt on the waist, and a brown briefcase on the hand;
Comments: Too many colors, violating the Trinity Law, and not looking stable enough.
4 Wear professional attire to social occasions, such as a friend’s treat, and you come in a uniform and a big hat;
Comments: It feels business-like, very uncomfortable, and not integrated. Affect the overall atmosphere.
5 Wear a suit and tie to go shopping;
Comments: It is not appropriate to be harmonious, and you should be more particular about occasions when you don’t need to be particular.
6 Dress casually during work hours, wear uniforms but not uniforms, or wear mixed toiletries, or do not wear ties properly, and are not neatly dressed;
Comment: This leaves a lasting impression on the service recipients An impression of a lack of dedication and professionalism and a lack of professional training.
7. The dressing habit of "He won't change if the weather remains unchanged, and he won't change if the clothes are not dirty". Some men don't change their clothes for a long time.
Comment: Lack of fashion awareness and no concept of changing clothes according to the occasion.
8 Wearing armor and shirts to negotiate with foreign businessmen, the foreign businessmen left en masse;
Comments: Do not understand national practices, formal occasions are not solemn enough, and give people the impression that they are not rigorous enough and careless. Disrespect
the other party.
xiwang hope to help you! "Hope to adopt"! !
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