Traditional Culture Encyclopedia - Traditional festivals - English classroom games (about festivals)

English classroom games (about festivals)

English classroom games. 1:nbsp; Purpose of getting on the bus: Say hello to others and introduce yourself "Hello, hello, I'm …". Methods: Students are scattered in every corner of the classroom and station, waiting to get on the bus. The teacher is a driver and picks up students at various stations. Students must say hello to the driver before boarding the bus. (You can also add another classmate as a regular conductor) Knowledge points: t: busnbsp; Stop. Nbsp, hello! Nbsp; I am nbsp; David. nbsps 1:nbsp; Hi! Nbsp; I am nbsp; Linbsp lei. Conductor: nbsp Hi, nbspLinbsp, this is nbsp; Your nbsp;; Tickets. s 1:nbsp; Thank you. You Tamping; s 1 amp; C: DuDu ... Busnbsp. Stop. ... nbspnbsp nbsp game nbsp; 2. purpose of getting off: practice saying goodbye to others with "goodbye". "Bye." Method: Teacher nbsp is the driver. The children drive in a group first, then get off at each stop in turn and say goodbye to the driver before getting off. Can be combined with boarding games. Nbspnbsp nbsp game nbsp; 3: Looking forward to hello! Objective: to use "Goodnbsp morning" and "Hownbsparenbsp". What about you? "Asked hou; Use "I'm nbsp. Okay. Thank you. You. " Answer; How to say goodbye with "goodbye": The teacher, as a stranger, appears with a puppet or make-up during the break, says hello to them and guides them to give corresponding answers. Nbspnbsp nbsp game nbsp; 4. The purpose of the circle of friends: greet others, introduce yourself and say goodbye in English. Method:1.nbsp; Let's face each other and form two concentric circles. nbspnbspnbspnbspnbspnbsp2.nbsp。 Clap your hands together to sing or play music, and the two circles move in opposite directions respectively. At the end of the song, nbsp or the teacher shouted "Stop!" At that time, every student will have a greeting dialogue with the classmate who happens to meet him face to face at this time. Nbspnbspnbspnbspnbspnbsp3 3. When everyone is quiet, it means that everything is over, start another song, clap your hands and circle. nbspnbspnbspnbspnbspnbsp4.nbsp。 The fun of the game is that students don't know who they will face next, maybe they are new classmates, maybe they just greeted them. Nbspnbsp nbsp game nbsp; 5. The purpose of throwing hydrangea is to practice using "What 'snbsp your nbsp; Name? "nbsp" I am ... "and some learned greetings. Prop: sandbag method: 1. Students sit in their seats or stand in a line. The teacher stood in front of the students and threw the ball with his back to the students. After the ball left his hand, he turned to face the students. nbspnbspnbspnbspnbspnbsp2.nbsp。 Whoever catches the ball will practice dialogue with the teacher. After the conversation, he threw the ball forward instead of the teacher and continued the game. nbspnbspnbspnbspnbspnbsp3.nbsp。 This method can be extended to other language points that need two people to practice dialogue. Nbsp game nbsp; 6. Guess the color Purpose: Practice the expression of five colors: red, yellow, blue, green and black. Props: Make five small hats that you can wear on your fingers with these five colors of colored paper. You can prepare more sets as prizes for students. Methods: The teacher put the back of his hand behind his back or covered it with an object, and then put on a small hat of any color on his fingers. Let the students guess what color hat he is wearing. Reward the students who guessed correctly with colored hats. Nbspnbsp nbsp game nbsp; 7. Looking for a hat Purpose: Practice the expression of five colors: red, yellow, blue, green and black. Props: hats 1 tops made of colored paper in five colors: red, yellow, blue, green and black (or other items in these five colors, such as fruits, dolls and stationery, etc.). Methods: 1. Line up five items of different colors. Give the students a few seconds to remember the location of each color item. nbspnbspnbspnbspnbspnbsp2.nbsp。 Point to a student, blindfold her and tell her in English, "Findnbsp and then nbsp; Blue ... "nbspnbspnbspnbspnbspnbspnbsp 3.nbsp. According to their own memories, students go to five products of corresponding colors and pick them up. The students got a little reward. Bring the wrong students back. If you are still wrong, change to another classmate. Nbspnbsp nbsp game nbsp; 8. General number: Learn the English expression of the number 1 ~ 5. (or other figures) Prop: One-ball method:1.nbsp; Let the students stand or sit in a circle. nbspnbspnbspnbspnbspnbsp2.nbsp。 The person holding the ball begins to pass the ball to any student, and after the ball is released, he says a number. nbspnbspnbspnbspnbspnbsp3.nbsp。 The students who catch the ball must say the number before or after the number spoken by the passer. nbspnbspnbspnbspnbspnbsp4.nbsp。 That's right. Continue the game. If you make a mistake, you will be punished for singing an English song or rhyming. Then start a new round of games. Nbspnbsp nbsp game nbsp; 9:nbsp; The purpose of losing the digital version of the handkerchief is to be familiar with the English expression (or other digital exercises) of the number 1 ~ 10. nbsp; This is a game similar to "losing handkerchief". nbspnbspnbspnbspnbspnbspnbsp2.nbsp。 Students sit in a circle, and the teacher begins to demonstrate first. The teacher is outside the circle. Count from 1 to 10 and walk in circles. Every time you count a number, pat your classmate on the shoulder. Count to 10 and start from the beginning. nbspnbspnbspnbspnbspnbspnbsp3.nbsp。 If the number of that classmate is different from that of the previous classmate, you must immediately stand up and chase the teacher and catch him before he runs to his empty seat. nbspnbspnbspnbspnbspnbsp4.nbsp。 If you don't catch him, he will replace the teacher, start counting again and continue the game. You can still count when you catch the teacher, okay?