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The formation and play of Bao Jiandun's doubles knight snail team

Today, I will bring you the formation and play ideas of the popular elf snail knight in the doubles of Baokemeng Sword Shield S2 season. Players who like to fight should not miss it.

Configuration ideas:

Gary the Snail, the core of the team

I chose Gary the Snail because I like it and because compared with other space thugs, he has a key dustproof function.

Of course, Gary the Snail's shortcomings are even more fatal. First, the attack area of steel and insects is narrow. Secondly, 135 itself is really not enough to see the physical attack race, and there is no way to kill it in the precious space.

So at first, I chose the four-attack configuration of Life Jade, trying to strengthen it through giant fist fighting, but later I found it useless. The first point is that at the precious giant meeting, strengthening with non-native skills really lacks a sense of rhythm. The second point is that promotion has little improvement on counterattack. The third point is that the jade of life, a key prop, was naturally given to Duo Long with stronger penetration and better export environment after Duo Long joined the team.

So I changed the melee to sword dance and the props to giant tree fruit, which really improved the actual operation. Look at me in another venue. The knight snail, who pulled the reinforced space, has an amazing attack ability by virtue of its own advantage of only 4 times of weak fire, and has also played a series of three records in the face of heavy space.

Of course, we should pay attention to the fire system blind filling skills such as magic flame, and it may be better to replace the props with refractory fruits.

The second team core scallion cake

The real sword shield god, with his courage, gave him an environment for battlefield output, while the green understanding made him create infinite possibilities, and the high power of this department made him a sword to break through key enemies.

I stubbornly tried to distribute value, and I was full of things that attacked HP. If I pay attention, I can walk at 0 speed to ensure Benji Lars, but in fact, the green ranger's embarrassing speed race makes him unable to enter the space and can only rely on the downwind, which is also one of his key shortcomings.

Originally, scallion cake was only used to act as a shield breaker in the team and make up for the grass system that broke the wall, but after actual use, its output was really terrible. By watching me and the scallion soldiers who exchanged venues to pull space, the opponents who were knocked down by fist fight with three extremely huge hairs basically disappeared.

The terrible ct ability makes the extremely huge steel and endurance disappear, and often scallion cakes become the main thugs. But be careful to avoid ghost fires.

The third hard brother

Love to take the lead, assist leaders, and rely on their own efforts to make up almost all the tactical ideas of the team. The selection rate is the first, generally starting.

Because there is basically no requirement for the hard brother in the team to exceed the output of the department, on the contrary, she needs to pull out more output environments, so I chose to use mango to pull things against hp and mango configuration. The key point is to use it flexibly. Look at me, strengthen the space and output space, and don't sell it easily, even if you leave.

The last Duo Long

Because it is a dragon dance configuration, I usually play with hard brother. It is also possible to harvest after the end of the back row space, and the usage is still flexible, so that the Jade Dragon Dance basically kills everyone.

It should be noted that when the fire-breathing dragonfly flies quickly, it is a bit overwhelming. It's best to kill the fire-breathing dragon first, so as to ensure the first move. Duo Long's body is ok, and he can bite hard. Fighting around Duo Long is also a good choice.

The main idea of the game is:

The environment has not yet formed, and there should be many changes in the future. This is just my own experience.

The first one is Shoma's team (the plane is heavy and violent, and the steel bell is rainy and rainy). Personally, it is difficult to top it. I choose hard brother Duo Long to strengthen, and at the same time help Duo Long create an output environment for possible yawning at the moment. I'm afraid the opposite side will also be strengthened. There may be a better countermeasure. I hope the big brothers can share it.

The second is the traditional eight-disc space team, and it's right to go to Gary the Snail. Find opportunities to cheat the space and push the team through sword dance. In fact, it is not easy to fight. The key is on-site operation. If there is a coal turtle, you can put a big-billed gull in the back to change the weather at any time.

The third is a team with demon men and aluminum steel dragons. I prefer my hard brother, the scallion duck, to ensure that it will not be disturbed by electromagnetic waves and other qualities, and also create a huge fist fight space for the scallion duck, or it is ok to split the tiles and break the wall. If the opposite side is generally high-speed, you can choose the steel bell to open the space, and then watch the onion duck show.

This team can't cope with the new white demon Togekiss, and it's not easy to fight the fire-breathing dragon. In addition, it is really low to change the weather selection rate only by the big-billed gull, and it is changed into a weak policy and a big storm.