Traditional Culture Encyclopedia - Traditional festivals - How to configure the fleet of "stars"

The good configuration of the "Star" fleet can enhance a lot of combat power. I brought you the detailed configuration instructions of the "Star" fleet. Let

How to configure the fleet of "stars"

The good configuration of the "Star" fleet can enhance a lot of combat power. I brought you the detailed configuration instructions of the "Star" fleet. Let

How to configure the fleet of "stars"

The good configuration of the "Star" fleet can enhance a lot of combat power. I brought you the detailed configuration instructions of the "Star" fleet. Let's have a look.

First of all, there is a guiding ideology. The main components of the fleet cannot be advanced cruisers and battleships. After all, the maintenance cost and manufacturing cycle are too long. Take the battleship as an example, the maintenance cost of a ship is about ten mines, and the manufacturing cycle without components takes 480 days, and the cost is about 2000 mines. That is to say, if you unfortunately meet an enemy of a type that you can't beat and lose several battleships, it will take you more than ten years to rebuild your fighting capacity, and your empire has already fallen. Compared with battleships, the manufacturing cycle and cost of early frigates and early main destroyers are very low. Even if you lose a battle, even if you only have a safe space port in the rear, you can build ten frigates or five destroyers in 480 days. If there are multiple spaceports, you can quickly complete the equipment update to deal with the enemy. At the same time, from another perspective, the strength of a fleet is not only determined by the military strength of the panel, but also related to the number of ships, because each ship has an independent evasion value. When attacked by the same fire, the probability of each ship being hit will decrease. In this way, the main components (70% to 80%) of a joint fleet should be auxiliary ships such as frigates and destroyers, among which frigates should account for the largest proportion.

I think the main functions in the fleet are as follows: output, defense and consumption.

Their position is generally the last row of output, and the front row is consumed. The defense should be based on the battlefield situation.

Output is responsible for destroying the other fleet, defense is to protect our important ships, and consumption is to attract firepower.

In the most primitive space war, only frigates played three roles.

When there is a destroyer, the frigate gives the output to the destroyer.

Then there are cruisers and battleships behind, and destroyers give the output to the latter two, retreating to the role of defense and consumption.

But this is only a simple division, because cruisers and battleships can also take on defensive duties after special modification.

Next, I will use the human warship template to analyze how to build a warship with the specific role you want.

The first is the three modules of the frigate.

StrikerCore must be used at the earliest time, otherwise you have no output at all. Later, it can also be used to load torpedoes to attack opponents' big ships.

But when the destroyer appears, you can start to manufacture the interceptor core frigate, because at this time, the duties of the frigate have begun to transform to defense, and you can equip some defenses and jammers to assist the destroyer.

At first, I thought ShifterCore was useless, but it has two medium-sized modules, that is, if equipped with shields or advanced armor, it is more resistant to attacks than ordinary frigates. In the later stage, we can consider installing only one point defense or jammer as cannon fodder.

Then there are the five modules of the destroyer.

As the early output role, I think we should choose the combination of FaithBreaker and ShineBulwark, L and M slots.

At the same time, a small number of HopeBreaker and FlashBulwark can be combined to protect the export-oriented destroyers in the back row.

But in the later stage, I think the proportion of the second combination should increase accordingly.

Then there are the nine modules of the cruiser.

Cruisers, I think, are the main output force for a long time. After all, the number of battleships is very limited and the manufacturing cycle is too long. Therefore, the combination of cruisers should be based on output. Personally, I prefer to guard the destroyer+punisher core+guardian fortress. In order to prevent accidents, it is best to add some defensive weapons to the last module.

Similarly, you can discharge a small number of defensive cruisers in the rear. Personally, I prefer broken screen +wrath core+ Guarding Fortress. Because they are all small arms slots, you can add a lot of defense, jammers and energy weapons.

Finally, warships. In fact, the battleships here can also be aircraft carriers.

If it is a traditional warship route, I think it can be pulse destroyer+singularity core+zenith fortress.

If it is an aircraft carrier route, it seems that it can only be MassBreaker+Gargantiancore+Zenith Bulk, but there are only three hangars. Moreover, according to my observation, the attack radius of the aircraft is very small, so this so-called aircraft carrier route actually allows the aircraft carrier to play a defensive role against the rear forces. Whether you like it or not is a matter of opinion.

Having said that, I have to mention actual combat. P's games never describe specific tactics, so your battle result depends not on the number of mouse clicks, but on the energy you spend on design in the shipyard. So if you want to win, you must learn to build a boat first.