Traditional Culture Encyclopedia - Traditional festivals - Chinese Chess Rules
Chinese Chess Rules
Chinese Chess Rules:
Chinese Chess is a two-player game of confrontation between two players who take turns to move their pieces, following the ancient Sun Tzu's "The Art of War" which states that "to subdue the enemy's army without a fight is a good thing to do". It is a two-player game in which the player wins by "killing" or "trapping" the opponent. When the game, the party who holds the red chess first, the two sides take turns to take a move, until the division of victory, defeat, and, the game is over. In the game, people can improve their thinking ability from the changes of complex relationships such as attack and defense, virtual and real, whole and local.
I. Rules of Chess
1. Before the start of the game, the pieces of both sides are placed on the board as shown in the diagram on the right.
2. In the game, the player with the red disc will move first, and both players will take turns to make a move.
3. When it is the turn of the player to move, a move is considered to have been made if the player moves a piece from one intersection to another, or if the player captures an opponent's piece and occupies its intersection.
4. A move by each side is called a turn.
5. When making a move, if there is an opponent's disc in a position to which one's own disc can move, one may capture the opponent's disc and occupy that position.
The move where a piece of one side attacks the opponent's checkmate and tries to capture it on the next move is called a "checkmate", or simply "check". It is not necessary to declare a "check". The player who has been "taken care of" must immediately "respond to the move", i.e., use his own moves to neutralize the state of the player being "taken care of". If the player who is being "taken care of" is unable to "respond", he is considered to have been "killed".
2. General outline of the rules
1. Explanation of the rules
Sometimes in a game there are repetitive positions in which the moves of both sides remain unchanged. The rules and regulations according to which such positions are to be decided are called the "Rules of Chess".
Attacks that repeat themselves over and over again, such as long generals, long kills, long captures, one general, one kill, one capture, one kill, one capture, etc., are collectively referred to as "forbidden moves".
The rooks, horses, cannons, river-crossing pawns, sergeants, and phantoms are all counted as "sub-power". The commander and the soldiers who have not crossed the river are not counted as "son of the force". The name "Zili" is shortened to "Zi".
The value of the sub-force is a measure of the sub-force's success or failure, and is one of the bases for judging whether or not to "catch the son". In principle, a rook is equivalent to two horses, two cannons, or one horse and one cannon; the horses and cannons are equal; the soldiers are equal; the value of the pawns across the river fluctuates, and a pawn for several pawns or a pawn for several pawns is not considered to be a "capture".
2. General rules
Unilateral long generals are not allowed under any circumstances.
Both sides are allowed to play, and both sides make a draw without change.
When both players are forbidden to play, both players make a draw without changing their position.
When one player is forbidden to play and the other player is allowed to play, the former player changes his position and is awarded a draw if he does not change his position.
3. General Rules of Chess
Allowing the player to call for the opponent's pieces at every move is treated as an idle position.
When other pieces and Shuai capture and eat at the same time or capture and eat the opponent's pieces by Shuai's strength, they are treated as capture.
The pawns themselves capture and eat each other's discs, which is treated as idle; if they form a long position with each other, they should be treated as captured.
The capture of a pawn arising from the occupation of a defensive point, which immediately constitutes a simple draw, is treated as a capture.
When a move serves more than one purpose, it should be called and dealt with more severely. For example, if the move is a kill and a capture, it is treated as a kill; if the move is a capture and a situation, it is treated as a capture, etc., and so on.
4. Rules of the game
Under no circumstances is it permissible to have a unilateral long general.
Whenever there is no capture before the move, and the move results in a capture, it will be treated as a capture.
Anyone who, after a move, anticipates that the next move will constitute a capture in terms of the value of the tiles, is treated as a capture.
Anyone who captures and eats an opponent's tako with a tako that is the root of the tako is also treated as a tako.
Anyone who catches a child and offers it to the opponent is also considered to have caught it. The same applies to the sending of food.
Whenever there is no new catching behavior after the original catching of a child or a related child, it is treated as a catch.
Anyone who has formally captured a child, but is immediately killed by his opponent once he eats the child, will be treated as idle.
Both sides are forbidden to play, both sides will not change the draw.
Other pieces and the marshal at the same time capture and eat each other's pieces, are treated as capture.
The value of the crossed pawns floats.
When there is an exchange of blows, the pawn's call for a capture is treated as a capture.
When a move has more than one function, it is characterized as a capture.
When a defensive point is occupied and a simple draw is formed immediately, the incidental capture of a pawn or a phantom is treated as a capture.
5. Winning and losing rules
When one of the following situations occurs in a game, this side loses and the opponent wins:
His side's marshal is killed or eaten by the opponent's piece;
His side has no discs left;
His side's opponent's "long checkmate" or "long capture" is a win for the opponent. "Long Capture";
His side's request to concede;
If there is a move requirement, his side's move exceeds the move limit;
If there is a time requirement, the time limit has been exceeded;
Violation of the rules of the game.
6. Draw
When one of the following situations occurs, it is a draw:
a simple situation in which neither side has the possibility of winning;
one side proposes to make a draw and the other side agrees;
a cycle of both sides repeating the same move three times, which conforms to the relevant provision of the Chess Regulations, which reads: "Unchanged draw";
one side proposes to make a draw and the other side agrees. "
Conforms to the natural turn rule, i.e., neither side has taken a piece in 60 consecutive turns.
Expanded Information
Chinese Chess is a chess game originated in China, belonging to the two-player antagonistic game, which has a long history in China. Due to the simplicity of the equipment and the fun of the game, it has become an extremely popular chess activity.
Chinese Chess is a cultural treasure of the Chinese nation, which has a long history, strong interest, simple and easy to understand basic rules, and has been flourishing for thousands of years. Chinese chess is a simulation of ancient warfare, linear warfare, land warfare, and plane warfare. In ancient China, chess was classified as an art of cultivation for the scholars. Nowadays, it is regarded as an activity that is good for the mind and body.
Chess is a combination of culture, science, art and competition, which not only develops the intellect, enlightens the mind, exercises the ability of discernment and analysis, and cultivates the tenacious will, but also cultivates the mind and cultivates the temperament and enriches the cultural life, which is y loved by the general public. In ancient and modern times and at home and abroad, men and women, young and old, because of the simple appliances, interesting, often seen in the streets and alleys of the Chinese chess game on the game enthusiasts.
Chinese chess uses a square lattice board and red and black round pieces for the game, with ten horizontal lines and nine vertical lines on the board*** divided into 90 intersections; there are 32 Chinese chess pieces***, 16 of each color, divided into seven types of pawns, which are placed and active at the intersections. Both sides alternate moves, and the one who first "kills" the opponent's general wins the game. With a history of several thousand years and full of oriental wisdom, Chinese chess is far more popular among the Chinese public than Go, and has always been the most widely played chess game.
Reference:Baidu Encyclopedia-Chinese Chess
What are the rules of Xiangqi?
The rules of Chinese Chess are as follows:
Rules for moving and eating pieces:
In a game of Xiangqi, the player with the red piece moves first, and both players take turns to move one piece each, until a winner, loser, or draw is made, and the game is over. When it is the turn of the player to move, moving a piece from one intersection to another, or capturing an opponent's piece and occupying its intersection, is considered a move. One move by each side is called a turn.
When any piece moves, if there is an opponent's piece in the target position, it can take the opponent's piece out of the board and replace it with its own. Only the cannon eats discs differently from the other discs: a disc must be placed between the cannon and the ejected disc for a jump-eat, commonly known as a "cannon" or "cannon on a spacer".
When each piece is used to force the opponent's general/marshal to die, the game is won.
In recent years, Xiangqi has seen a promising development among Europeans and Americans. The United States, France, Germany, Canada and other countries have set up chess associations or chess clubs. It is worth noting that some national chess masters also play Chinese chess, like some Chinese chess players in our country, into two chess are good at "double gun will".
In order to further promote the internationalization of Xiangqi, to attract more Europeans and Americans to play Xiangqi, and to promote the oriental way of chess to the whole world, so that people all over the world can share the traditional culture of the Chinese nation, and get infinite fun from it, the "Asian Chess Federation" entrusted the Chinese Chess Association to hold the "Seven Stars Cup" international invitational tournament, which is held every year. The Asian Chess Federation commissioned the China Chess Association to organize the "Seven Stars Cup" International Invitation Tournament, which is held once every two years and has been held twice now.
The 2nd "Seven Stars Cup" International Invitational Tournament had 20 players from 10 countries and regions, including the Philippines, Thailand, the United States, Canada, Federal Republic of Germany, West Berlin, France, China, Hong Kong and Macao, taking part in the tournament. It is reported that the Xiangqi organizations of the countries and regions participating in the "Seven Stars Cup" tournament will be brewing and organizing an international federation of Xiangqi through the next few tournaments to further promote the internationalization of Xiangqi.
In 1978, the Asian Chess Federation was established. Xiangqi has also seen a promising development among Europeans and Americans. The United States, France, Germany, Canada and other countries have established chess associations or chess clubs. Some chess masters also played Chinese chess.
In 1988, in order to promote the internationalization of Xiangqi, on the basis of which the "Preparatory Committee of Chinese Chess Federation" was established in Beijing.
In 1990, the 1st World Cup Chess Championship was held in Singapore.
Chinese Chess Rules
The rules of the Chinese Chess game are: 1. In a game, the side with the red piece goes first, and both sides take turns to move the pieces until the winner is decided or until a draw is made. 2.
2. No change is allowed after the move has been made, and the move of the hand away from the piece prevails.
3. If you touch one of your pieces, you move that piece, unless the piece you touched cannot be moved according to the rules of the game, then you can move another piece.
4. If you touch an opponent's piece, you must capture it, and only when no piece of your side can be captured can you move another piece.
5. Determination of victory or defeat: death of a general or marshal by the opponent; death of a general or marshal by a general, who cannot avoid direct confrontation with the opponent's general or marshal; death by entrapment; loss of the same game after two technical fouls; loss of the game by the player's own declaration of defeat.
6. Determination of a draw: a theoretically recognized situation in which neither side has a chance of winning; one side proposes a draw and the other side agrees to it; both sides' moves are repeated three times in a cycle, which is in accordance with the relevant provisions of the Chess Regulations on "unchanged draws".
Chinese chess is played by two players who take turns to move their pieces, following the ancient combat idea of Sun Tzu's Art of War, which states that "to subdue the enemy's army without a fight is the best of all possible worlds", and that the opponent will win by "killing" or "trapping" the opponent's opponent. It is a two-player game in which the opponent wins by "killing" or "trapping" him or her. When the game, the party who holds the red chess first, both sides take turns to take a move, until the division of victory, defeat, and, the game is over. In the game, people can improve their thinking ability from the changes of the complex relationship between attack and defense, virtual and real, whole and local.
When one of the following situations occurs in a game, one's side is considered to have lost and the other side wins: 1) one's own marshal is killed or eaten by the other side's pieces; 2) one's side has no pieces to move; 3) one's side has a "long checkmate" or a "long capture" against the other side; 4) one's side sends out a request to concede; 5) there is a request for a move; and 6) there is a request for a move to be made. If there is a time requirement, the player's move exceeds the time limit; 6. If there is a time requirement, the time limit is exceeded; 7. Violation of the rules of the game.
What are the rules of Chinese Chess?
Chinese Chess Rules:
Chinese Chess is played by two players who take turns to move their pieces, and in the battle method, following the ancient Sun Tzu's combat idea of "giving up the enemy's army without a fight, the good of the good is also" to "kill" or "trap to death" the player. It is a two-player game in which the player wins by "killing" or "trapping" the opponent. When the game, the party who holds the red chess first, the two sides take turns to take a move, until the division of victory, defeat, and, the game is over. In the game, people can improve their thinking ability from the changes of complex relationships such as attack and defense, virtual and real, whole and local.
I. Rules of Chess
1. Before the start of the game, the pieces of both sides are placed on the board as shown in the diagram on the right.
2. In the game, the player with the red disc will move first, and both players will take turns to make a move.
3. When it is the turn of the player to move, a move is considered to have been made if the player moves a piece from one intersection to another, or if the player captures an opponent's piece and occupies its intersection.
4. A move by each side is called a turn.
5. When making a move, if there is an opponent's piece in a position to which one's own piece can move, one may capture the opponent's piece and occupy that position.
The move in which a piece of one side attacks the opponent's checkmate and tries to capture it on the next move is called a "checkmate", or simply "checkmate". It is not necessary to declare a "check". The player who has been "taken care of" must immediately "respond to the move", i.e., use his own moves to neutralize the state of the player being "taken care of". If the player who is being "taken care of" is unable to "respond", he is considered to have been "killed".
2. General outline of the rules
1. Explanation of the rules
Sometimes in a game there are repetitive positions in which the moves of both sides remain unchanged. The rules and regulations according to which such positions are to be decided are called the "Rules of Chess".
Attacks that repeat themselves over and over again, such as a long general, a long kill, a long capture, a general and a kill, a general and a capture, etc., are collectively referred to as "forbidden moves".
The rooks, horses, cannons, river-crossing pawns, sergeants, and phantoms are all counted as "sub-power". The commander and the soldiers who have not crossed the river are not counted as "son of the force". The name "Zili" is shortened to "Zi".
The value of the sub-force is a measure of the sub-force's success or failure, and is one of the bases for judging whether or not to "catch the son". In principle, a rook is equivalent to two horses, two cannons, or one horse and one cannon; the horses and cannons are equal; the soldiers are equal; the value of the pawns across the river fluctuates; and a pawn for several pawns or a pawn for several pawns does not count as a "capture".
2. General rules
Unilateral long generals are not allowed under any circumstances.
Both sides are allowed to play, and both sides make a draw.
When both players are forbidden to play, both players make a draw without changing their position.
When one player is forbidden to play and the other player is allowed to play, the former player changes his position and is awarded a draw if he does not change his position.
3. General Rules of Chess
Allowing the player to call for the opponent's pieces at every move is treated as an idle position.
When other pieces and Shuai capture and eat at the same time or capture and eat the opponent's pieces by Shuai's strength, they are treated as capture.
The pawns themselves capture and eat each other's discs, which is treated as idle; if they form a long position with each other, they should be treated as captured.
The capture of a pawn arising from the occupation of a defensive point, which immediately constitutes a simple draw, is treated as a capture.
When a move serves more than one purpose, it should be called and dealt with more severely. For example, if the move is a kill and a capture, it is treated as a kill; if the move is a capture and a situation, it is treated as a capture, etc., and so on.
4. Rules of the game
Under no circumstances is it permissible to have a unilateral long general.
Whenever there is no capture before the move and the move results in a capture, it will be treated as a capture.
Anyone who, after a move, anticipates that the next move will constitute a capture in terms of the value of the tiles, is treated as a capture.
Anyone who captures and eats an opponent's tako with a tako that is the root of the tako is also treated as a tako.
Anyone who catches a child and offers it to the opponent is also considered to have caught it. The same applies to the sending of food.
Whenever there is no new catching behavior after the original catching of a child or a related child, it is treated as a catch.
Anyone who has formally captured a child, but is immediately killed by his opponent once he eats the child, will be treated as idle.
Both sides are forbidden to play, both sides will not change the draw.
Other pieces and the marshal at the same time capture and eat each other's pieces, are treated as capture.
The value of the crossed pawns floats.
When there is an exchange of blows, the pawn's call for a capture is treated as a capture.
When a move serves more than one purpose, it is characterized as a capture.
When a defensive point is occupied and a simple draw is formed immediately, the incidental capture of a pawn or a phantom is treated as a capture.
5. Winning and losing rules
When one of the following situations occurs in a game, this side loses and the opponent wins:
His side's marshal is killed or eaten by the opponent's piece;
His side has no discs left;
His side's opponent's "long checkmate" or "long capture" is a win for the opponent. "Long Capture";
His side's request to concede;
His side's move exceeds the time limit if there is a move requirement;
If there is a time requirement, it exceeds the allotted time;
Violation of the rules of the game.
6. Draw
When one of the following situations occurs, it is a draw:
a simple situation in which neither side has the possibility of winning;
one side proposes to make a draw and the other side agrees;
a cycle of both sides repeating the game three times, which conforms to the relevant provisions of the Chess Regulations, which stipulate that "no change in the game is made";
a draw is made when both sides make three turns. "
Conforms to the natural turn rule, i.e., neither side has taken a piece in 60 consecutive turns.
Expanded Information
Chinese Chess is a chess game originated in China, belonging to the two-player antagonistic game, which has a long history in China. Due to the simplicity of the equipment and the high degree of fun, it has become an extremely popular chess activity.
Chinese Chess is a cultural treasure of the Chinese nation, which has a long history, strong interest, simple and easy to understand basic rules, and has been flourishing for thousands of years. Chinese chess is a simulation of ancient warfare, linear warfare, land warfare, and plane warfare. In ancient China, chess was classified as an art of cultivation for the scholars. Nowadays, it is regarded as an activity that is good for the mind and body.
Chess is a combination of culture, science, art and competition, which not only develops the intellect, enlightens the mind, exercises the ability of dialectical analysis and cultivates the tenacity of will, but also cultivates the mind and cultivates the temperament and enriches the cultural life, which is y loved by the general public. In ancient and modern times and at home and abroad, men and women, young and old, because of the simple appliances, interesting, often seen in the streets and alleys of the Chinese chess game on the Chinese chess enthusiasts.
Chinese chess uses a square lattice board and red and black round pieces for the game, with ten horizontal lines on the board and nine vertical lines*** divided into 90 intersections; there are 32 Chinese chess pieces***, 16 pieces of each color, divided into seven types of pawns, which are placed and active at the intersections. Both sides alternate moves, and the one who first "kills" the opponent's general wins the game. With a history of several thousand years and full of oriental wisdom, Chinese chess is far more popular among the Chinese public than Go, and has always been the most widely played chess game.
Rules of Chinese Chess
1. Rules of Chess
Chinese Chess is played by two players who take turns to move their pieces, and in terms of the battle method, following the ancient combat idea of Sun Tzu's Art of War, which says, "To subdue the enemy's army without a fight, is the best of the good", and to use the words "to be dead" or "to be trapped" to win the game.
The game is a two-player confrontational game that follows the ancient Sun Tzu's art of war, which is to "kill" or "trap" the opposing side to win.
When the game is played, the party holding the red chess piece goes first, and the two sides take turns to make a move each, until the winner, the loser, and the game is over. In a chess game, people can improve their thinking ability from the changes in the complex relationship between attack and defense, virtual and real, whole and local.
2. Chess rules: In a game, the party holding the red piece goes first, and both sides take turns to make a move. When it is the turn of the player to move a piece from one intersection point to another, or when the player captures the opponent's piece and occupies its intersection point, it is considered to have made a move.
When each player makes a move, it is called a turn. When making a move, if there is an opponent's piece in a square that can be moved to by the opponent's piece, the opponent's piece can be captured by capturing it.
The move in which a piece of one side attacks the opponent's guard and tries to capture it on the next move is called a "shogi", or simply "shogi". It is not necessary to declare a "check". The player who has been "taken care of" must immediately "respond to the move", i.e., use his own moves to neutralize the state of the player being "taken care of". If the player who is being "taken care of" is unable to "respond", he is considered to have been "killed".
3. General or Commander: Range of movement: it can only move within the palace.
Movement rule: it can only move a little bit horizontally or vertically per step.
Sergeant: movement range: it can only move within the king's palace.
Movement rule: It can only move one point per step in a diagonal direction.
Elephant: movement range: one side of the river border.
Movement rules: it can only move two points per step in a diagonal direction, and in addition, it cannot cross obstacles while moving.
Horse: Movement range: any position
Movement rules: it can only move one point horizontally or vertically per step, and then move diagonally to the left or right. Also, you cannot cross obstacles while moving.
Car: Movement range: any position
Movement rule: You can move any unobstructed point horizontally or vertically.
Cannon: movement range: any position
Movement rules: moves much like a rook, but it must jump over a piece to capture an opponent's piece.
Pawn: movement range: any position
Movement rules: it can only move forward one point per move. Once it crosses the river, it adds the ability to move to the left or right, and pawns are not allowed to move backward.
Expanded Information
The Origin of Xiangqi
According to ancient texts Xiangqi first originated during the Three Kings period, and it was invented by the younger brother of Emperor Shun. Elephant is Shun's half-brother, when Emperor Yao was investigating the next emperor, he was interested in Shun, and wanted to marry his two daughters, Ehuang and Nying, to Shun, but Shun's stepmother, who wanted to let her own son, Elephant, to take Ehuang and Nying, let Elephant go to harm Shun, but he was unsuccessful for many times.
After Yao died and Shun succeeded to the throne, he began to divide the vassals, and at first he wanted to give a good piece of fiefdom to his younger brother, Xiang, but he was afraid that people would say that he had abrogated the public because of his personal interests, because after all, Shun had just succeeded to the throne.
To be fair, he let the elders pick their own fiefdoms, and they all picked places they thought were rich, but there was one place that no one wanted, and that was Yuko, because the legend of Yuko was that it was not possible to grow anything, and the land was very barren. No one wants this place, nothing is too poor, in fact, no one has ever been there are rumors.
Finally, Shun gave Yuku to his younger brother, Elephant, who felt that his brother was unfair to him, and that the outsiders were all sealed to the rich land, while his brother, who was the king of a country, gave himself a piece of poor land where he couldn't even grow crops, and complained very much about Shun.
Later Shun Emperor led the elephant and his party to Yukou, after the arrival of the elephant only to understand that it is not the land is not fertile, but the great land is simply no one to cultivate, Shun Emperor at this time on the object of said I want to make this place within two years everywhere crops within three years to open the market.
Then the people live in peace and happiness, and there is no war, the elephant is thinking now people are full of food and nothing to do, why not invent a game for people to play it. Finally, the elephant on the ground drew up, he said the world must be we are a country so on the ground to draw a box,
Then the world and nine states in the box and respectively, seven lines, plus two on both sides just nine symbolizes the world of the nine states, and drew five horizontal lines on behalf of the three mountains, five mountains, and finally the two sides of the separation is a river.
He said that will be the center of an army should be in the middle of this quadrangle within the control of the world, Shi is to protect the main general should only be on both sides of the will not move away from the quadrangle, so can not get out of the quadrangle, when Emperor Shun had the elephants plowing the fields, so the elephant can only walk the field, the horse traveled thousands of miles to the night will not be able to do so the horse can only walk on the day. A car can run across the street so a car can only go in a straight line.
The cannon can only be set up to hit objects in the distance, so it has to hit the next chess piece every other chess piece, and in the front is a row of pawns waiting to protect the country, so the pawns can not retreat.
Chess was invented after the popularity of the people, became a kind of entertainment when people have nothing to do later through the evolution of the game also became what we see today, so the first chess is Shun's younger brother, invented by the elephant.
Source of reference; Baidu Encyclopedia - Chinese Chess
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