Traditional Culture Encyclopedia - Traditional festivals - Debate: Playing online games is harmful.
Debate: Playing online games is harmful.
Many online games are deceptive. For example, online gunfight games can let you participate in it personally, but the fierce war scenes and shocking voices make you feel scared. Whenever you hit the enemy, you will be excited and win some points, which will allow you to buy more and more advanced weapons. These constant stimulation and temptation you. The more points you win, the more rewards you get. So players will spend time and money desperately to play games. But what happened? The pursuit of integral is endless forever, which not only does serious harm to your health, but also makes your family play | "bankruptcy" and "nothing". What's more, learning is greatly affected, and there is no motivation in thinking, only knowing how to play games. Parents forbid their children to play games, but what parents can't think of is that children will sneak into Internet cafes to continue playing games, and when they run out of money, they will try to make money, even steal and cheat ... At this time, their thoughts are completely in the wrong direction, and when they grow up, you will regret it for a lifetime!
A college student in Chengdu has such a schedule: 13: 00, get up for lunch; 14: 00, go to the internet cafe to play online games; 17: 00, order takeout for dinner at the internet cafe; Train all night and go back to the dormitory to rest at 9: 00 the next morning. ...
The college student spent almost all his spare time playing games and began to refuse to attend classmates' parties and activities. About two months later, he found that his thinking could not keep up with the rhythm of his classmates. His mind is full of what happened in the game. When he meets something, he will first consider it with the rules in the game. He began to feel unaccustomed to real life and fell into deep anxiety.
At present, many young people in China, like this college student, have been addicted to online games for a long time and found themselves with some physical and mental problems. According to statistics, at present, the number of online game players in China has reached 7 million to100000, and a considerable number of them are young people around the age of 20.
Social problems caused by online game addiction have emerged. In February of this year, a boy 16 years old in Hubei was addicted to online games, stabbed his mother with a knife in the middle of the night and snatched 8,000 yuan. In March, a 14-year-old boy from Yuanjiang, Hunan Province fell from the fourth floor and died because of hallucinations caused by online games.
The harm of online games to teenagers' physical and mental health has attracted the attention of psychologists and sociologists.
Yang Ling, deputy dean of the School of Education Science of Northwest Normal University, pointed out that in the virtual world of online games, teenagers do not need to face setbacks in reality, accept social norms and the supervision of others, and can vent their emotions at will. In the long run, it will dilute the requirements of real social norms and lay a hidden danger for violent crimes.
The relevant departments of our country have realized the serious harm of online game addiction to teenagers' mental health. Because most young people surf the Internet in Internet cafes, the establishment of Internet cafes in China is strictly restricted: Internet cafe operators must meet a number of requirements before they can continue to operate, including the straight-line distance between Internet cafes and schools must be more than 200 meters, students at school can't enter Internet cafes during non-holiday hours, minors can't enter Internet cafes for a certain period of time, and they must show valid identity documents when surfing the Internet.
Some experts also believe that under the current circumstances, reviewing and grading online games is an effective way to prevent more teenagers from indulging in online games.
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